Mode Suggestion - Official SoloPVP! Haters hear me out! I assume a large majority of the community prefer to play officialPVPwithin tribes with a goal of becoming alpha/mega tribes. However, I would bet there is also a good amount of the community that prefer to play official solo PVP! And with all current official modes it makes it virtually impossible for a solo player to SURVIVE! Official Primitive + is a simple alternative, but that mode isn't getting fair updates and seems to be "dead." Official Small Tribes was a wonderful mode addition that has seemed to decrease the amount of servers ruled by mega tribes, but a tribe of 2-6 can still take major advantage of solo players. Official PVEis likely a suggested alternative to official soloPVP, but it doesn't afford the thrill of retaliating against someone or raiding a base with some known good loot. Unofficial servers aren't an option for someone that is interested in investing a lot of time on a server(s) knowing it won't suddenly be decommissioned.
Official SoloPVPwould also give players with skill an opportunity to showcase those skills! Within the ARK community there are skilled players in base design/defense, taming, breeding, raiding, etc. and those skills collectively improve among solo players; you have to be well rounded as a solo player to make any legitimate progress. There iszeroskill in joining an alpha/mega tribe and bullying smaller tribes or solo players. There iszeroskill in grieving servers with high level breed lines from alpha/mega tribes. There iszero skill in soaking uncapped turrets (because it takes a ridiculous amount of bullet grinding to cap turrets as a solo player) and destroying a solo player's good defensive base design. There iszeroskill in raiders/trolls exploiting solo player tactics (small base designs, raft bases, hidden base designs, storing pre-fab bases, etc.) used that are necessary to expand as a solo player. Give solo players an opportunity to showcase their skills and enjoy the essential aspects of the game as intended for officialPVPas well!
Suggested settings for Official SoloPVP:
1) Increased Rates - at least 5x would seem appropriate so that a skilled solo player can accomplish the same amount of progress that a tribe of 2-3 players can within the same timeframe.
2) 3 Map CrossARK Clusters (Ragnarok, Abberation and Extinction) with No Outside Cluster Server Transfers - this would not only create a genuine sense of community by keeping solo players within the same 3 maps (retention and activity of players would probably be a lot higher too) but it would also prevent teamers/trolls from easily grieving servers. Keeping a community of solo players within 3 maps would also allow players to use the benefits of the unique aspects of each map.
3) No Alliances - speaking of teamers, preventing alliances would encourage every man or woman for themselves! Changes to the code of conduct for official soloPVPservers would also give players an opportunity to report such abuses.
4) Tek Engrams Enabled at Lvl 100 with Hard Level Limit at Lvl 105 - boss fights are literally impossible as a solo player (without exploits) so there is no chance of ascension. However, solo players should still have the opportunity to access tek engrams with as muchxpgained at lvl 100! A hard level limit at Lvl 105 is adequate enough as a solo player, especially with increased rates.
5) Reduced Turret and Tames Limits - reducing the turret limit 50% and the tames limit 75% (or an amount of no more than 50 tames) would create a balanced playing field and prevent solo players from "stocking piling" tames (which would be easier to attain with the increased rates) at a scale similar to other official modes. Solo players essentially only need one set of utility tames (ankylo, doedi, castoroides, argy, etc.), flyers (ptera, griffin, owl, etc.), soakers (stego, trike, etc.) and meat harvesters (rex, allo, etc.) since they can only use one tame at a time. Allowing some additional room for defensive tames, unique tames and breeding tames along with each of the aforementioned tames can all be accomplished within an amount of 50 tames.
6) Similar Settings to Official Classic - removal of the quetzal, paracer and giga, mainly, would remove strategies used to soak and push that should only be allowed on Official Conquest mode. Solo player mode would be more of a skill and tactics based mode, as opposed to a conquest mode that essentially only requires strength in numbers as opposed to skill and tactics. *Edit - removal of titans and meks would also prevent any one player from massacring the community and relentlessly wiping bases.
*Edit - 7) Maintain Cryopods - allow players to craft cryopods and cryofridges in Extinction city terminals at a modest high lvl (for example, lvl 75). However, increase the amount of time between cryopod releases and cryo-sickness (for example, 900 seconds instead of 300 seconds between releases and cryo-sickness). This would allow players to maintain small manageable bases without having to store all their tames, and allow convenient travel by a solo player with multiple tames. But it would prevent a player from conveniently releasing a handful of tames.
*Edit - 8) Reduce Explosive Splash Damage - solo players would likely build smaller, manageable bases and with the current official PVP splash damage settings it only takes a minimal amount of C4 or rockets to obliterate anything and everything within a small radios. Of course an explosive's intended target should take the majority of the damage and I'm not suggesting a reduction in that, but collateral damage on an official solo PVP mode should be minimal.
Suggestion
BKBArker
Mode Suggestion - Official Solo PVP! Haters hear me out! I assume a large majority of the community prefer to play official PVP within tribes with a goal of becoming alpha/mega tribes. However, I would bet there is also a good amount of the community that prefer to play official solo PVP! And with all current official modes it makes it virtually impossible for a solo player to SURVIVE! Official Primitive + is a simple alternative, but that mode isn't getting fair updates and seems to be "dead." Official Small Tribes was a wonderful mode addition that has seemed to decrease the amount of servers ruled by mega tribes, but a tribe of 2-6 can still take major advantage of solo players. Official PVE is likely a suggested alternative to official solo PVP, but it doesn't afford the thrill of retaliating against someone or raiding a base with some known good loot. Unofficial servers aren't an option for someone that is interested in investing a lot of time on a server(s) knowing it won't suddenly be decommissioned.
Official Solo PVP would also give players with skill an opportunity to showcase those skills! Within the ARK community there are skilled players in base design/defense, taming, breeding, raiding, etc. and those skills collectively improve among solo players; you have to be well rounded as a solo player to make any legitimate progress. There is zero skill in joining an alpha/mega tribe and bullying smaller tribes or solo players. There is zero skill in grieving servers with high level breed lines from alpha/mega tribes. There is zero skill in soaking uncapped turrets (because it takes a ridiculous amount of bullet grinding to cap turrets as a solo player) and destroying a solo player's good defensive base design. There is zero skill in raiders/trolls exploiting solo player tactics (small base designs, raft bases, hidden base designs, storing pre-fab bases, etc.) used that are necessary to expand as a solo player. Give solo players an opportunity to showcase their skills and enjoy the essential aspects of the game as intended for official PVP as well!
Suggested settings for Official Solo PVP:
1) Increased Rates - at least 5x would seem appropriate so that a skilled solo player can accomplish the same amount of progress that a tribe of 2-3 players can within the same timeframe.
2) 3 Map CrossARK Clusters (Ragnarok, Abberation and Extinction) with No Outside Cluster Server Transfers - this would not only create a genuine sense of community by keeping solo players within the same 3 maps (retention and activity of players would probably be a lot higher too) but it would also prevent teamers/trolls from easily grieving servers. Keeping a community of solo players within 3 maps would also allow players to use the benefits of the unique aspects of each map.
3) No Alliances - speaking of teamers, preventing alliances would encourage every man or woman for themselves! Changes to the code of conduct for official solo PVP servers would also give players an opportunity to report such abuses.
4) Tek Engrams Enabled at Lvl 100 with Hard Level Limit at Lvl 105 - boss fights are literally impossible as a solo player (without exploits) so there is no chance of ascension. However, solo players should still have the opportunity to access tek engrams with as much xp gained at lvl 100! A hard level limit at Lvl 105 is adequate enough as a solo player, especially with increased rates.
5) Reduced Turret and Tames Limits - reducing the turret limit 50% and the tames limit 75% (or an amount of no more than 50 tames) would create a balanced playing field and prevent solo players from "stocking piling" tames (which would be easier to attain with the increased rates) at a scale similar to other official modes. Solo players essentially only need one set of utility tames (ankylo, doedi, castoroides, argy, etc.), flyers (ptera, griffin, owl, etc.), soakers (stego, trike, etc.) and meat harvesters (rex, allo, etc.) since they can only use one tame at a time. Allowing some additional room for defensive tames, unique tames and breeding tames along with each of the aforementioned tames can all be accomplished within an amount of 50 tames.
6) Similar Settings to Official Classic - removal of the quetzal, paracer and giga, mainly, would remove strategies used to soak and push that should only be allowed on Official Conquest mode. Solo player mode would be more of a skill and tactics based mode, as opposed to a conquest mode that essentially only requires strength in numbers as opposed to skill and tactics. *Edit - removal of titans and meks would also prevent any one player from massacring the community and relentlessly wiping bases.
*Edit - 7) Maintain Cryopods - allow players to craft cryopods and cryofridges in Extinction city terminals at a modest high lvl (for example, lvl 75). However, increase the amount of time between cryopod releases and cryo-sickness (for example, 900 seconds instead of 300 seconds between releases and cryo-sickness). This would allow players to maintain small manageable bases without having to store all their tames, and allow convenient travel by a solo player with multiple tames. But it would prevent a player from conveniently releasing a handful of tames.
*Edit - 8) Reduce Explosive Splash Damage - solo players would likely build smaller, manageable bases and with the current official PVP splash damage settings it only takes a minimal amount of C4 or rockets to obliterate anything and everything within a small radios. Of course an explosive's intended target should take the majority of the damage and I'm not suggesting a reduction in that, but collateral damage on an official solo PVP mode should be minimal.
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