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ascension Scorched Earth : Ascension (after the boss)

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2 minutes ago, LightningCloud957 said:

I know but the thing is if they do this. They need to remove the generator maintenance. People only went to scorched for tames because the problem was they had to keep fixing the generator which was an unfair disadvantage to players who lived in the island. Also Ragnarok was a big mistake though that is something we can sort out after ascension honestly. They said they have no plans but now we are pushing this and this will probably be a top suggestion honestly so we can't be ignored.  Generally though it needs new creatures as well to buy time. BTW take out scorched creatures from extinction. They are useless and if you bring scorched engrams then people will complain because you didn't bring abb engrams so just take out the scorched creatures. (Except for corrupted obviously). 

 

Aside from the generator maintenance and scorhced earth ascension,  the rest can come after.

You've lost me a little bit

In PvE I don't see a lot of people using generators one scorched, I see alot using wind turbines but I forgot that PvP would be different, I personally go to scorched for the scenery and change of atmosphere not so much the tames

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8 hours ago, LaughAssassin said:

 

Aside from the fact that the final notes of helena and Rockwell don't imply anything it still is not a valid argument when considering the events of aberration.  Aberration had Helena and everyone use a portal to get to earth that they  made, not the arks. Ascension was not how they got to earth yet we still got a cutscene of landing in extinction.   Also you can argue that unlike helena we ascend to earth from aberration because we beat the boss that was preventing us from going to earth.  From what I recall Rockwell became the overseer and therefore its safe to assume the portal is an ascension tool now that we re calibrated the ark.   That's exactly why we should ascend from scorched earth to aberration. 

Yes we did indeed "ascend" from Aberration. However, that only happened because Rockwell took over and the systems recognized him as the Overseer and we had to go through him according to the systems. Helena and Co. all circumvented that because they exploded the previous Overseer, which in hindsight means they completed the requirements to ascend cuz they killed it, and they created the teleportation system to go to Earth probably by adapting the systems that would have normally teleported them if they hadn't wrecked the Ark. I would assume the Ark adapted their new system as the new path for ascension to the next test. Although like we were told on Extinction we would never have made it to Earth without that new route being made cuz the tests were unreasonable and not completable. For reasons I don't comprehend I can only assume that Scorched Earth's ascension system had a system failure and is no longer required to take place, which just like we were told about the tests being broken it makes some sense if not all functioned properly at all anymore. We have no semblance of a time scale of when Helena and Rockwell went through SE but we can assume the tests had already been breaking down by their time (wiping out a "civilization" for not progressing seems like a malpractice to me).  

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While I agree, a S.E. ascension would be epic, I don't want anyone to get their hopes up here.  Ascension cinematics use a ton of team resources (for months) and for the company, the story is complete for S.S.  Ascension end cinematics and boss fights are amazing, but it would probably be better to invest those resources elsewhere on other content.

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Instead of ascension since wildcard keeps pushing the not in storyline bs even in this game suggestion post they need to add same ruins listed within notes rockwell and helena visited and more storyline that says how they got off scorched and let people follow in their footsteps.. As all we are saying is scorched storyline feels lacking when compared to island and abberation side... Just put some tlc into scorched and revamp story or add new areas and ruins to visit from the notes and expand saying how they escaped scorched... Even if its some lame giant cave system that led to abberation they found or something..... Also agree quit playing scorched due to generator bs if you weren't lucky enough to get into high wind zone was bad should have tek solar panels unlock after manticore kill that are safe from the decay... 

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5 hours ago, DuncanMacleod08 said:

Instead of ascension since wildcard keeps pushing the not in storyline bs even in this game suggestion post they need to add same ruins listed within notes rockwell and helena visited and more storyline that says how they got off scorched and let people follow in their footsteps.. As all we are saying is scorched storyline feels lacking when compared to island and abberation side... Just put some tlc into scorched and revamp story or add new areas and ruins to visit from the notes and expand saying how they escaped scorched... Even if its some lame giant cave system that led to abberation they found or something..... Also agree quit playing scorched due to generator bs if you weren't lucky enough to get into high wind zone was bad should have tek solar panels unlock after manticore kill that are safe from the decay... 

That's actually a good idea. Throw in some kind of Tek Flamethrower or thermal lance, a Tek machine that pulls water from the air, and the tek wyvern saddle they already have in the files, and that gives you a reasonable amount of stuff. Realistically, I don't even care if they add a cutscene or just reuse the Overseer for the Ascension. I just want the extra levels

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On 8/23/2019 at 8:51 AM, ThatPat99 said:

That's actually a good idea. Throw in some kind of Tek Flamethrower or thermal lance, a Tek machine that pulls water from the air, and the tek wyvern saddle they already have in the files, and that gives you a reasonable amount of stuff. Realistically, I don't even care if they add a cutscene or just reuse the Overseer for the Ascension. I just want the extra levels

I would probably say tek wyvern saddle, tek forge and tek spyglass. Even the playing field a little bit and give scorched an incentive. I mean tek forge is amazing, an official super spyglass evens the advantage of pc having smart breeder and can export stats and tek wyvern saddle could possibly counter manas and add armor to wyvs which could be useful right now. Also, all three of these things exists in the game in some form. Tek forge S Plus,  Tek wyvern saddle, dev kit and tek spyglass, super spyglass mod. Flamethrower would be useless since the current flamethrower exists and has bps( meaning they would have to add it to extinction like railgun to get bps) which is why I think they didn't add tek shot guns. A tek machine for water is really cool though so that could work just as well but assuming they would do it like rockwell i think forge is honestly better. Though tek machine for water is actually an amazing fix to the irrigation issued caused by wildcard. Would fix the irrigation issues.

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23 hours ago, PuggyBluet said:

I would probably say tek wyvern saddle, tek forge and tek spyglass. Even the playing field a little bit and give scorched an incentive. I mean tek forge is amazing, an official super spyglass evens the advantage of pc having smart breeder and can export stats and tek wyvern saddle could possibly counter manas and add armor to wyvs which could be useful right now. Also, all three of these things exists in the game in some form. Tek forge S Plus,  Tek wyvern saddle, dev kit and tek spyglass, super spyglass mod. Flamethrower would be useless since the current flamethrower exists and has bps( meaning they would have to add it to extinction like railgun to get bps) which is why I think they didn't add tek shot guns. A tek machine for water is really cool though so that could work just as well but assuming they would do it like rockwell i think forge is honestly better. Though tek machine for water is actually an amazing fix to the irrigation issued caused by wildcard. Would fix the irrigation issues.

Yes, but the actual flamethrower kinda sucks and the damage doesn't really scale with quality. A tek thermal lance could do greater damage to tames and steadily burn through structures, which could partially negate the need for explosives. Especially since most handheld or thrown tek weapons aren't great for destroying multiple structures. It would be like a handheld arthropleura in a sense, and any OPness could be kinda offset by the fact that you'd probably need to soak the turrets first

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Posted (edited)
On 4/24/2019 at 3:45 PM, Cedric said:

While I agree, a S.E. ascension would be epic, I don't want anyone to get their hopes up here.  Ascension cinematics use a ton of team resources (for months) and for the company, the story is complete for S.S.  Ascension end cinematics and boss fights are amazing, but it would probably be better to invest those resources elsewhere on other content.

Cutscenes are cool, but not needed. And ordinarily I wouldn't say this, but just reuse the Overseer and arena, and make all three alternate forms manticore, getting larger and stronger each time. Realistically, most of us just want the bonus levels and the Wyvern Tek Saddle anyway. Heck, throw in the other four pieces of wyvern armor skins, because that's been sought after for a while and it'll definitely offset any negative opinions. Or just ask the guy that fixed meshing to make you a cutscene. It's already heavily implied in the notes that helena and rockwell went through some sort of process to get to aberration, which was never explained in any way, so it clearly isn't complete storywise. And then we can have a nice, even 150 player level. Possibly 180 after Genesis, assuming 15 of them aren't simulated

Edited by ThatPat99
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2 hours ago, ThatPat99 said:

Cutscenes are cool, but not needed. And ordinarily I wouldn't say this, but just reuse the Overseer and arena, and make all three alternate forms manticore, getting larger and stronger each time. Realistically, most of us just want the bonus levels and the Wyvern Tek Saddle anyway. Heck, throw in the other four pieces of wyvern armor skins, because that's been sought after for a while and it'll definitely offset any negative opinions. Or just ask the guy that fixed meshing to make you a cutscene. It's already heavily implied in the notes that helena and rockwell went through some sort of process to get to aberration, which was never explained in any way, so it clearly isn't complete storywise. And then we can have a nice, even 150 player level. Possibly 180 after Genesis, assuming 15 of them aren't simulated

True.  But without the cutscene its kinda half assed.I mean yeah the levels and  tekgrams are there as they should be. But without the cutsene its a bit of a bland experience when you really  think about it. I mean  the cinematics help tie us to the idea that we are progessing towards earth and ascension was at one point planned but is  now scrapped for literlly nothing else but  cutting corners. 

2 hours ago, ThatPat99 said:

Yes, but the actual flamethrower kinda sucks and the damage doesn't really scale with quality. A tek thermal lance could do greater damage to tames and steadily burn through structures, which could partially negate the need for explosives. Especially since most handheld or thrown tek weapons aren't great for destroying multiple structures. It would be like a handheld arthropleura in a sense, and any OPness could be kinda offset by the fact that you'd probably need to soak the turrets first

As for this. I'm  sorry, please don't be offended,  but have you played pvp? The flamethrower is an amazing equipment. Primative is not great but the blueprints you find are just cray with alot of damage and durability.  It probably is the best weapon with it damage going through armor. A tek variant would be mega broken and the tek weapons and one that would act like an arthropleura would literally render arthros useless  and ruin bases. The arthro offset allows people to break tedious vaults  because they take increased turret damage and c4 helps run bases. The arthro is a dino which is why this works.  This lance doesn't have that so people who literally turret run bases  are just able to  ram through. Also C4 needs to be placed which takes about 3-5 seconds plus if you have the bug even  longer. This still allows people to get shredded if they don't place c4 in time. This lance can make you invicable when primative. Knowing wildcard, they'll make it like other tek weapons and add them to extinction drops with the lance being a tekgram from titans. That would be mega broken.  Sorry but this just doesn't work. 

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18 hours ago, Feropron said:

True.  But without the cutscene its kinda half assed.I mean yeah the levels and  tekgrams are there as they should be. But without the cutsene its a bit of a bland experience when you really  think about it. I mean  the cinematics help tie us to the idea that we are progessing towards earth and ascension was at one point planned but is  now scrapped for literlly nothing else but  cutting corners. 

As for this. I'm  sorry, please don't be offended,  but have you played pvp? The flamethrower is an amazing equipment. Primative is not great but the blueprints you find are just cray with alot of damage and durability.  It probably is the best weapon with it damage going through armor. A tek variant would be mega broken and the tek weapons and one that would act like an arthropleura would literally render arthros useless  and ruin bases. The arthro offset allows people to break tedious vaults  because they take increased turret damage and c4 helps run bases. The arthro is a dino which is why this works.  This lance doesn't have that so people who literally turret run bases  are just able to  ram through. Also C4 needs to be placed which takes about 3-5 seconds plus if you have the bug even  longer. This still allows people to get shredded if they don't place c4 in time. This lance can make you invicable when primative. Knowing wildcard, they'll make it like other tek weapons and add them to extinction drops with the lance being a tekgram from titans. That would be mega broken.  Sorry but this just doesn't work. 

Flamethrower damage has a cap, and once you hit that, any additional damage % is just making it more expensive to repair. And I'm not saying the lance should instantly destroy a structure, it'd still take a moment to burn through, during which you're still getting shot at. And each titan already unlocks a tek weapon, so it could just be unlocked through alpha manticore or a alpha scorch overseer. It could just have maybe half the structure damage of an average arthro. Especially since tek bps have crap stats and massive costs, so if the turrets kill you while you're melting your way in, you just gave them your crazy expensive alien blowtorch. Unless you have a better idea for a tek weapon that's thematically suited to Scorch

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Posted (edited)
On 4/23/2019 at 5:26 PM, JordansARK said:

Scorched earth ascension would be very nice because it would basically finish the ark story because on each map you ascend  and go to the next map to ascend even if you don’t get extra levels (it would be nice though) just to have a change up to the specimen implant, spice it up a little give it a new look!

Then you go through all that work just to lose your bling at extinction's finish.  Seems so sad really, id rather keep it because it looks so cool.

 

On 4/24/2019 at 1:53 AM, ElectricMoose21 said:

 

Wildcard have indeed sad that, but it doesn't mean the fans don't want it. TBH the fact that it still is in game suggestions shows that people really want this. In fact people have pushed to get ahold of modders so that they can make this a reality and push it in the main game.  In fact at the very start of last year it was said that it and the tek wyvern saddle could come out.  Also the claim it was finished is flawed considering that the phoenix ended up being added, and it was originally said way back when sourced was released it would get lots of new content (phoenix isn't lots). 

 

Also the claim regarding the lore is not valid because it only says how helena got off the station,  not us. We should be able to get off the station to aberration through an ascension because the chances are that ascension would be how we got to aberration.  The thing is we are not helena and we need to see a cutscene to find out. Otherwise we just magically teleported which is not true. Also this map has only died out because of generator decay. Otherwise the map would be playable for most people because surprisingly enough the map is loved. It is just unlivable on official due to the stupid generator needing constant repair not being difficult but a pain in the ass. Well that and Ragnarok. 

True, helena didnt ascend off of Aberration by killing rockwell.

 

On 4/25/2019 at 10:05 PM, divisd1 said:

Little known fact, the dev kit has a manticore variant of the overseer boss. So it looks like at one point they were maybe working on it.

This is a good point and we know from the notes that all the arks have overseers because aberration had 1 too.  Also the point of the arks is to preserve life but its also to evolve humanity to overcome harsh conditions in a gauntlet of trials and upon completion you ascend to the next trial.  Now correct me if im wrong because i dont have all the notes, the note speaks of the journey to the city but not the ruins themselves until after you get to extinction right?  Theres room to add 1 more helena note here about a 2nd stronger overseer.  Think about it, even if im wrong, helena wouldnt write about the boss fight after the actual portal/ascension room if she already wrote about it right?  So theres room for this to already exist.

 

On 4/24/2019 at 2:56 PM, Kurrail said:

Ok so the story is complete no ascension for Scorched Earth. Let's say we added in a small cave only accessible on foot no dinos allowed. Fight your way to the end to a terminal that's the port to Aberration. Have a tribute maybe all 3 levels of Manticore, Alpha Wyvern trophy, Alpha Deathworm trophy, and let's say 100 of each wyvern talon to activate it. A little cutscene maybe a skin and something on your implant saying you escaped scorched. Just saying

Lets see, the mountains are in the west,  to the west of the southern portion of the mountains is the largest ruins on the map, the colosseum.  If its like rome then the colosseum should belong to a huge city.  Mabye have the city buried like the 1 you get the artifact in.  The colosseum could be on the north end so you enter through it and travel south to match the geography of the note.  Idk about you guys but that colosseum always felt out of place/had an important presence feeling but as is its worthless.  Heck if you wanted to go lazy they could just make an outdoors overseer fight there that has a manticore form as well(setup like the titans) then the ascension chamber be inside the colosseum with a door that open after you win the fight.

Edited by Onimusha759

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1 minute ago, UDGxKnight said:

They already confirmed they have no plans to do this because they feel that Scorched Earth is already completed story wise. Rockwell and Helena didn't have to ascend so why would we?

This is correct.

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There has been a lot of truths told in this post, which i do find them reasonable and understandable.

However the reality is that Scorched Earth has a DLC does not add any value to the game. I would dare to say it is the worse of the official released DLC's and it is the worse scenario, in which, it can be understood has a complete "Filler DLC" that was planned and specifically released to be a cash grab.

The Developers not wanting, or not, having any plans for it further supports my opinion on this scenario. I have 5000 hours played on this game and before quiting it entirely, I thought it would be completely apropriate to justify my points of view about the game, in this specific scenario, I will share that the issue with Scorched Earth transcends than what has been told already, and goes beyond to the point of meeting the lack of ambitions and lazyness on the developing team, since i believe that resource wise, they do have them, but are not willingly to make the effort or making the investment. 

Which is extremely sad and revolting since through proper logistics and development they could easily gain momentum and be lucrative again.

Has of right now it is understandable that with Ark slowly dying out, by the many mistakes made and continuely being made,  that it is better to jump into a new investment, but that logic does not solve anything, it isn't a solution it is a problem that through time will grow even bigger untill it meets a breaking point.

All I see in these forums are unreliable information and underwhelming hype (that wishes to pass has overwhelming hype) from the both parts (Developers and Clients).

Developers constantly tell promises that are broken, or, corrupted like extinction lore's. There has been to many lies told without discretion, and speeches made without proper knowledge or investigations if the goals were feasible or not.

Do not make promises you ca not keep. Do not apologize if you actually hold and have the power to avoid it, in the first place.

The Clients are another guilty part for having to much patient, being ignorant and easily gullible for any and all declarations coming from the development team.

 

With that out of my way, I want to ask:

- How many of us actually played Scorched Earth? How many stayed there, for how long and for what reason?

Here's in what I believe it is the reality:

- We played Scorched Earth, WHEN it was released. We stayed there untill we realized how utterly unforgiving and unrewarding it is. We stayed there because it is a awesome and well designed map with exclusive creatures.

If i understood this, then i can say this with confidence: Playing in that map was pointless in the beginning and remains pointless.

The problems far, and really, far outweight the qualities. The exclusivity of creatures on Scorched Earth, was completly shattered with the integration of Ragnarok has an Official DLC with the exception fo the Phoenix. Since THAT was a realization of the Development team, in which it was easily predictable, that Ragnarok would cast a shadow so dark on Scorched Earth, that it would leave a horrible burn on the company.

It was a good move integrating Ragnarok, though a horrible choice due to how it was handled. It was a choice based on making the game relevant which was passed out has the "Developer's Team Work" when it was made from a Mod Developer. This happened just recently, and again, with Structure Plus. The integration was messy and horrible and not at all what they told, promised and US expected.

 I would personally have been deeply embarassed of those things, where my own effort and work was shadowed by other's, but mostly, to protect my ego and recognition for actively pursued the other's work and make it pass has my own.


Surpringly both the integration of Ragnarok and Structures Plus, Before and After, were worked upon in completly different manners. Which makes me wonder, wouldn't be best to not wasting those additional resources on integrating actively supported and loved mods, when you could improve upon the Original Maps and concepts, like Scorched Earth itself?

To simply put, The Phoenix, it ended up has a complete neglectable creature that was left has being irrelevant, either way. I have not seen barely any players actually using it due to its constraints that far outweight the qualities. Honestly it is so much more rewarding the effort of using a quetz or argie with an anky and smelt metal on the refining forge.

 

The value of Scorched Earth has an DLC falls even shorter when you realize that many of the exclusive resources, tools and weapons are virtually not usable, in the general point of view, in game and by players.
Do you have any use for Raw Salt, besides, crafting Preserving Salt? Couldn't that resource be so much more useful, and relevant for... making new recipes for Jerkys, for example? 
Cactus Sap, Clay, Sand... What do these resources add to the game, beyond their DLC exclusivity? Nothing, really nothing.

In contrast to Scorched Earth, Aberration and Extinction have a lot more positive qualities since both DLC's introduce new resources, even if they are in the same family tree, these resources are usable beyond their respective DLC Exclusivity. Scorched Earth is an Isolated DLC and worse part is, it is being declared has such.

From all DLC's Aberration is the best Original and Official Map. Despite mistaks and flaws, it is a original, unique and specialized map that thrives to this day. Why?
Everyone knows the answer to that. For me, it is due to the fact that it was, and is the first map that actually supports, holds into its heart and reveals the lore behind the Ark's with its unique design from the map itself to the story that unfolds at the end, which made it into an amazing and thrilling experience.

Scorched Earth does not have that. It is complete lackluster, and we already know how to randomly collect dossier pages from the previous map, The Island.

 

Scorched Earth contribues has clutter and undesirable mess that is the Engrams distribution through out the levels.
Quite literally between the level 1 and the next 30 to 40 levels, you have so much unnecessary engrams occupying so much space, making the apresentation of the menu completly horrendous and disgusting, and at a later stage a complete and unsatisfying contrast between levels 70 and 100, where there is barely any engrams to explore and learn.

It reaches the point where you just have 1 engram per level, seriously? That is annoying and infuriating to say the least.
Personally, I would love to customize the engrams layout without posting in my Ini files a custom code that renders the game almost unplayable through extreme lag, freezes and crashes.

 

With this being sad, it is completly disapointing to read the posts from the development team, and these being contradicted by what Players and Clients tell and share.
There is a massive inconsistency that I will never want to participate, nor wish to support ever again, through any means necessary.

 
In a game I want challenges to overcome, bosses to take down and something that bridges gaps and fills me with the satisfaction of progression and evolution, which in this specific topic, virtually does not exist, and THAT brings out the most negative relevance and aspect of the DLC, the game as a whole and the company who developped it.

It has nothing to do with following the lore, or story, it is exciting to read and know the story. 

But the point is: I bought the game, as such, I want to forge my own Story in the game. THAT is a valuable entertainment asset.
Lay out challenges and difficulties in which players should strife to thrive through their own personal accomplishments and not because "the story told it was done that way".

 

 

Scorched Earth needs a complete, yet, simple rework from the very sand you set foot on initialy up-to-the sky where you should warp into Aberration.

- The Ascension could be has simple has Aberration, one epic boss fight (The manticore is already a fearsome and epic creature to face, give it something more unique and special!);

- All Items lay them out, expand their concepts beyond their exclusivity (It is a DLC god's sake, the content should be relevant for all maps, not for a single one - Ragnarok does not count in this aspect, whatsoever since: It isn't a Story, nor an original, driven Map, stop passing it out has it is;

- Developers should give more attention to the Scorched Earth map, due to how many times you have been continously tell, say, declare and promise: That it is your interest in improving the game, adding and expanding the content. Has far has i understand the DLC's are included in such declarations, so achieve what your words mean, in any or every way that is properly fitting and possible for both the game, the development team, players and clients. (New creatures, Resources, Items...)
Do not give the attention out of fear and egotistically, since that was the result of the Phoenix that fell in a dark obscurity and its light was completly vanquished.

 

There is a lot, seriously a lot to work with what was already developped so far, in that map and the game, that could be explored and expanded upon. 

There are no valid excuses for not having any no plans, nor any consideration to improve a simple DLC, which is part of the game, that, I repeat, the developers constantly tell that it is in "their interest to improve and make it relevant".

If somehow there is a selfish interest in providing justifications and excuses, specially, these being completely and false in nature at that, and the remaining declarations, promises continue to be contradictory in their own words, to the point of being acceptably considered to be complete lies that wish to satisfy the gullible ones, then, the game will lose its course completely, if it has not already - which i believe it has- then what it will is the credibility, recognition and real work that was put into this project.

Which can be understood in a incredibly negative perception, for anyone, past, actual and future player from ever buying the game.

Then again, you will only get, what you cultivate.
I like many players always stood up and supported the game, but not anymore. If there is humility and actual interest in making the effort and doing a proper investment then, has developers, you should do it for yourselves, there is nothing but support and feedback from my, our part. Is it there any from the development team?


I do not expect anything from posting this, so say what you must.
In fact, i expect the negative, either being shot down by something unrelated, or that understandably will not understand and probably never will, since no one wants to teach or educate others.

So I leave with this:
I am secure about what I told,  in my own way and perspective. If you reject it or accept it is your business not mine, I will merely do the very best that I can, even if i fail at that.

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Someone explain to me why this is still a topic of conversation? SE doesn't need ascension. The story is finely laid out. Helena and Rockwell DID NOT ascend to leave SE so why in the world would we?

The Systems of the Arks were explained to us to be failing from long before we were spawned on them thanks to Helena's integration on Extinction. SE's ascension programing failed and we and everyone else are free to come and go as we please without the Overseer's permission. Honestly the Overseer is probably inactive and the station is running on auto pilot. 

I dont wan't useless ascension content on an old map. I want something new to work for and discover. SE had its time and now its time for new stuff.

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stop spam with your big message lol, scorched earth not termined, there few years ago, they said do this but not have time, and they already do boss and other content, but now, they dont want to do this, cuz to finally this, its make so much time and they dont want it

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This is a crazy idea but if we give Ragnarok a sense of originality we can replace Scorched Content on Rag. Then we can do alot more with a huge scorched TLC that makes scorched greater than before. We need and ascension badly but this may fix all the problems at onceish. Just the only problem being it would take a longish time but there is no map design required.  I noticed this and when I looked at it I kinda saw it as a way of killing the idea Rag killed scorched, a revival opportunity and a way of getting ascension. 3 birds with one stone. 

 

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