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Owataday

Official Orp needs server settings changed

Suggestion

These servers are ruined by tribes hiding behind shadow tribes offline gates. These same tribes can set a pin for the gate and actually use it. I have been ignored by wildcard and I don't want to cheat myself. If the community could shine a light on this topic, maybe just maybe wildcard will take there thumbs out and police there own servers. Also tribes can actually set up an entire base with tek level stuff as another tribe, then log back in and use it with no fear of being attacked because the base is offline. It's actually kinda funny how this has gone on for so long. Shame on you wildcard SHAME SHAME SHAME

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92 replies to this server topic

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16 hours ago, KrakenOverlord said:

dang, I feel behind XD I'll have to check em out

It's a pretty fun game aside from the exploits. I used to be that guy on this game 10 hours a day grinding my heart away but now I'm married have a kid second on the way so only have time to play 3 or 4 hours a day and orp is that bridge that allows players like me to still play the game on official at a competitive level. Once this very easy to fix exploit is behind us I guarantee orp pays off for wildcard.

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18 hours ago, acat said:

Alliances are disabled on orp. It works via personal ownership combined woth pincodes, but then you have the indestructable yet functional base you describe. Gms have made clear this is against the rules and common sense should tell everyone the same. I dont know why anybody is arguing about that here. 

Finally someone gets it :)

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A tribe uses the attitude of private property and tribe possession in mix Basen. The outer hull is always offline and will be renewed in the short term. The rest in base and turrets are online. Thus, the Tribe is not to be attacked.

I Play on a ORP Cluster because I cannot be online 24/7, but by using this gray area it is impossible to stand against the Tribe. I need help from an admin.

Thank you

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1 hour ago, HoboNation said:

Whether or not this situation is specifically described and outlined in the rules is irrelevant, 

It is relevant if WC only enforces explicitly written rules. Or when players riot, which is what this thread seems to be.

 

Rules don't really work when enforcement takes a couple months to catch up. So you know the GM's just respond that something like this isn't technically against the rules.

 

A rule isn't needed for this, just a change of settings. And once again this should be a suggestion. Get up votes on the suggestion version.

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So basically whats happening is the devs know of the problem but can not find the time to fix it. Its such an easy fix its ridiculous, also people who come in and say o its not stated in the code of conduct are not here to help so don't listen to them. Tribes who hide behind offline gates are cheating plain and simple. A GM called Tobida confirmed to me that the devs have been informed and months have past by and would you believe it nothing changed and all lines of communication have been shut after Tobida response. 

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Devs are ok with cheating on ORP servers official. WHY?

I will not drop this topic as ORP are part of the official set up. You had a chance to add a section in it like the small tribes and PVE section. I was led to believe by a GM called Tobida that this would be looked into. Police your game and stop pretending to help with tickets when in truth nothing happens. The problem is laughable because of how easy it is to fix. 

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1 hour ago, SMP said:

lol Well handled, sir.  Your tact and diplomacy are to be commended.  I'm sure they'll be addressing your plight post-haste.

Not sure if your taking the piss bud but thanks I suppose. The issue is hilarious, tribes can build in the wasteland because of the exploit. Also they can do it in a way that the turret tower structure is offline but the turrets are online on it lol. 2 mins on any of these OFFICIAL Orp servers would show this is in all its glory.

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how exactly would you fix it? seriously as i have wracked my brain myself over it for modding purposes but there is no surefire way to automate offline raiding prevention that is not exploitable in some way and they do not have the man power to have gms flying all over the arks all the time collecting the necessary data to take action against people when this is fairly hard to prove.

I am willing to take any ideas you have, just head on to the suggestions forums and put together a well thought out post, if it's a good one i will totally upvote it.

Edited by Kaprosuchus
edited out irrelevant opinion

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If the devs are okay with cheating, they sure are inconsistent. Many of their actions show they actually do not like cheaters, at all.

I think the OP is just pissed.

Edit2: Somebody moved this thread.

Edited by Sphere

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On 6 May 2019 at 11:22 AM, HoboNation said:

Exploit: to make use of (a situation) in a way considered unfair or underhanded

Whether or not this situation is specifically described and outlined in the rules is irrelevant, The fact is it is an exploit by definition, People who think that if something isnt specifically outlined or described in the rules then it must be fine, This is wrong, the reason WC have a broad ended clause pertaining to "exploits" is to cover these grey areas as to go out and describe and outline every possible exploit and work around that someone could achieve in the game is not realistic. Pretty much if something creates a situation where the intended mechanics and function of the game are being manipulated or not utilized as intended then it is an exploit.

I feel that anyone trying to argue against this point likely has a vested interest in the exploit itself and is thus trying to justify it. Bottom line is can situation x be classified as an exploit by the very definition of the word exploit? answer is yes, then cool situation x is an exploit. It really isnt Rocket science. If you seriously are expecting WC to try and brainstorm every potential exploit to the game so they can give you a detailed outline of what is classified as an exploit and what isnt, then you are living in a dreamland. Usually people with the mentality of "oh if it isnt specifically outlined in the rules to the letter of a t, then it cant be an exploit" are usually the same kinds of people who actively find and use exploits on regular basis.

You get it. Look at how long of a response that had to be given on the code of conduct bull. People have successfully derailed the topic. Thanks for the input I wouldn't of been able to put that together to counter the side trackers.

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30 minutes ago, Owataday said:

You get it. Look at how long of a response that had to be given on the code of conduct bull. People have successfully derailed the topic. Thanks for the input I wouldn't of been able to put that together to counter the side trackers.

Now that this is in suggestions, you might want to edit the original post. And add at the top a clear what you want changed and a brief why statement. Leave the original 'discussion' for transparency.

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This is my last attempt to get some movement on this topic. I have done multiple tickets and talked to a few GM on the issue and well I did think that was enough but if there is a more positive way of highlighting this issue then please inform me. JoeBlow lets bury are beef and move forward with this. Any tips since you know the forums and devs better than I. Also Aylana You seems to know your way around these things. 

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11 minutes ago, Owataday said:

This is my last attempt to get some movement on this topic. I have done multiple tickets and talked to a few GM on the issue and well I did think that was enough but if there is a more positive way of highlighting this issue then please inform me. JoeBlow lets bury are beef and move forward with this. Any tips since you know the forums and devs better than I. Also Aylana You seems to know your way around these things. 

You original post is still just a rant. Update it and make it simple and easy to read.

ORP issue: brief explanation

Solution: setting change 

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23 hours ago, Aylana314159 said:

You original post is still just a rant. Update it and make it simple and easy to read.

ORP issue: brief explanation

Solution: setting change 

My later comments turned to rants and I will update my post but my original post was  a nod to the problem not a rant. I suppose I should avoid naming and shaming? Also the word exploit kinda doesn't go down well. Will I repost in the game suggestion or general discussion. Does game suggestion be monitored because I do see a lot of silly suggestions with a lot of up votes that dominate. Orp servers are a small part of official.                                                                                                                                    

 

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ORP is broken. 2 years of nothing from Dev team

Multiple tickets, videos and pictures sent through the proper channels of communication and nothing. The level of cheating on these servers is out of control all on wildcards watch. The devs know all about the GM know all about it the volunteer moderators know all about it anyone who plays these servers know all about it. I have tried multiple times to get a fix or a eye on this problem. We have so much stuff at are base and up until now we decided not to cheat as I'm a grown man playing a video game. But we will cheat soon because are base is getting attacked constantly by tribes hiding behind offline gates. 2 years now so no excuses from the community please as it's counterproductive to the problem. Many people have raised the problem only to be met with silence.

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5 hours ago, Owataday said:

The level of cheating on these servers is out of control

Word my man. Im very surprised to not see as many complaint about meshing/duping/ddosing ruining the game. I've wrote a few posts myself but most people on these forums have no clue. Almost brainwashed that this game is perfect if you ask me! I've stopped playing this game after 8k hours on it. It's gone! No control over what happens in it!

The origional post has been edited and now i look like an idiot

Edited by TheLastSpartan

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The origional method of meshing thats been used over a year now still works. I think thats all you need to know about development team! Im not descibing the method but if you were to put the placement of these objects only placeable a fraction back from the wall then it would be fixed. Or another method thats been all over youtube for over a month and it still works! I can play about on single player and mesh literally anywhere i want, how doesn't the development team know these?

I sent a ticket explaining that almost every base i have ever built these past couple years has got meshed and if i was to continue playing the game, i would need a human response and not the "thank you for contacting", "we're investigating" and "due to player privacy" jargon that means nothing. Failed once again! 

The origional post has been edited and now i look like an idiot

Edited by TheLastSpartan

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Orp community needs an official response from wildcard

Please stop moving everyones post to the dumb dead game suggestion forum. This is not a suggestion it's a plea, please disable pincodes on orp official servers to end the use of exploits. I don't get this community mods move, delete these post never to be seen again. Devs ignore the tickets and all this over a 5 second fix of disabling pincodes.

Mean while we are being attacked everyday by cheating tribes in invulnerable bases for months what are we supposed to do?

This issue litterily needs an official response thoughsands of players play official orp and are being ignored.

If hod can get an official response in 2 days over litterily telling people how to mesh I think the orp community can get a simple response and action against these cheaters.

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