Fluffalufakis Posted April 23, 2019 Share Posted April 23, 2019 I think a great idea would be allowing an option for allies and tribe only for teleporter use rather than just public or tribe only. Link to comment Share on other sites More sharing options...
Zarcony Posted January 23, 2020 Share Posted January 23, 2020 On 4/29/2019 at 8:02 PM, yekrucifixion187 said: On lowest setting, 1 element is consumed every 18 hrs but 1 element is consumed every time a gen is turned on so unless noone is using that gen for 19 hours, it'd be more expensive to turn it on every time. Use shards Link to comment Share on other sites More sharing options...
Nyuszi Posted February 6, 2020 Share Posted February 6, 2020 On 4/28/2019 at 11:53 PM, Weiss said: Tribe / alliance / public Sounds good *bump* Good idea Link to comment Share on other sites More sharing options...
mgnt232 Posted April 24, 2019 Share Posted April 24, 2019 Was literally about to make this post! Upvote! Link to comment Share on other sites More sharing options...
jackfire666 Posted October 18, 2019 Share Posted October 18, 2019 You so right Link to comment Share on other sites More sharing options...
xSaltyPeanutsx Posted June 13, 2019 Share Posted June 13, 2019 Option to allow allies to your teleporter without public transportation would be great! And the ability to travel to that teleporter even if your own teleporter is set on private only Link to comment Share on other sites More sharing options...
Atlantis Posted November 6, 2020 Share Posted November 6, 2020 Another vote for an Alliance option. Link to comment Share on other sites More sharing options...
Rattasaur Posted July 18, 2019 Share Posted July 18, 2019 On 7/16/2019 at 7:42 AM, FRM17 said: You would give the pin to trusted people when they need it and not to others? How's that hard to understand? Also you can't turn off the pad, just the generator. Ah. Apparently your definition and my definition of a public teleporter differ somewhat. Your version sounds more like a private gated community to me rather than public. That must be why my responses are confusing you. Link to comment Share on other sites More sharing options...
Rattasaur Posted June 14, 2019 Share Posted June 14, 2019 On 5/10/2019 at 6:04 AM, FRM17 said: How would it cause trolls? You'd still have your gen in a box/pinned. I suppose if you just leave your structures out in the open like a bob then yeah someone would get the element. Say you are at you base in highlands, You use a public teleporter to TP to Viking bay to check something. I run up and turn off the TP pad. Now you are walking back. Link to comment Share on other sites More sharing options...
yekrucifixion187 Posted April 24, 2019 Share Posted April 24, 2019 I made this post earlier but this one's got votes so I'll upvote it. Link to comment Share on other sites More sharing options...
Tuliokpmagnus Posted September 16, 2019 Share Posted September 16, 2019 I had the same idea and i'm upvoting this. Link to comment Share on other sites More sharing options...
Raxo404 Posted June 6, 2020 Share Posted June 6, 2020 Good idea Link to comment Share on other sites More sharing options...
Fukushu Posted August 15, 2019 Share Posted August 15, 2019 It would be great to disable the option to teleport wild/corrupted dinos. People use them to trap reapers in their bases and disable a spawn with it during an event. Some teleport wild gigas and rock elementals into/next to other peoples bases on PVE. Others use them to destroy bases with corrupted gigas on Extinction which happened recently on our server and the GM's won't do anything because pictures and videos of them looting the broken base are not enough evidence. -> Easy solution: Disable wild dino teleportation Link to comment Share on other sites More sharing options...
Weberm35 Posted May 23, 2019 Share Posted May 23, 2019 Be able to decide which alliances you enable on the teleporter would be nice as well. Link to comment Share on other sites More sharing options...
Agro Posted May 9, 2019 Share Posted May 9, 2019 On 4/29/2019 at 8:02 PM, yekrucifixion187 said: On lowest setting, 1 element is consumed every 18 hrs but 1 element is consumed every time a gen is turned on so unless noone is using that gen for 19 hours, it'd be more expensive to turn it on every time. Use shards, only takes one shard to turn on. 1 element=100 shard Link to comment Share on other sites More sharing options...
FM17 Posted May 10, 2019 Share Posted May 10, 2019 On 4/30/2019 at 12:04 AM, mgnt232 said: this would cause soooooo many trolls! also its not hard to get like 100 element now and keep its up for like 2 months! lol How would it cause trolls? You'd still have your gen in a box/pinned. I suppose if you just leave your structures out in the open like a bob then yeah someone would get the element. Link to comment Share on other sites More sharing options...
Nyte Posted July 15, 2019 Share Posted July 15, 2019 Definitely upvote. Great idea! Link to comment Share on other sites More sharing options...
Rattasaur Posted June 18, 2019 Share Posted June 18, 2019 On 4/29/2019 at 4:59 AM, FRM17 said: The ability for non tribe members to turn on a Tek gen would be nice as well, public gens are expensive if you have to keep them running 24/7. Sure, but what is the point if you are just gonna "Box it in and pincode a door. lol" ? Ah I see. You may be talking about turning on the pad itself and I'm talking about the generator. Link to comment Share on other sites More sharing options...
Fury895 Posted July 17, 2021 Share Posted July 17, 2021 Thumbs up Link to comment Share on other sites More sharing options...
Elof Posted June 15, 2019 Share Posted June 15, 2019 This is an excellent idea! We should have Tribe, Tribe and Allies and Public as options. Link to comment Share on other sites More sharing options...
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Fluffalufakis
I think a great idea would be allowing an option for allies and tribe only for teleporter use rather than just public or tribe only.
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