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Rocketraptor

Oceania ideas and brainstorm

Suggestion

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Guest BubbaCrawfish
18 minutes ago, Kodking194 said:

how would i ask them.

You could directly tag @Chris being that they're conversing about the creation of suggestion threads. Otherwise see if you can raise someone who is higher than a moderator.

 

I'd say it's highly unlikely those threads have just been completely deleted, and that they're simply stashed off somewhere else so to make the forums more organized.

What they also don't want though too is compendiums of suggestions in one thread.

 

Another thing to maybe save your work, is google cache... Find the thread in your history, and then use google to search for its url to see if you can find a cached version to pull out the content. (Just as a random thought)

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Ark oceanic DLC

BOSSES

1.    Giant electric ray: is summoned down near the element river, shoots lightning at you, summons mantas to its aid in battle.

 

2.    King whale: summoned in the ship grave yard, summons sperm whales and basilos to its aid in battle.

 

3.    Kraken: summoned In arklantis/underwater tek city, summons tusoes, and small squids to its aid in battle.

 

4.    Giant shark: summoned in the corral reef, summons megalodons and helicoprions to its aid in battle

 

5.    Leviathan: summoned in the toxic sea, summons dakosaurus, water wyverns and sea drakes to its aid in battle

 

LOCATIONS

1.    Underwater tek city: once home to the arklantian tribe, once a beautiful landscape with a specialy built forcefield to keep water out of the city, now a destroyed and abandoned wreck

 

2.    Deep abyss: a large immensely deep crack running throughout the ark, only the biggest and baddest creatures dwell down here.

 

3.    Dako trench: nest of the dakosaurus, located in the deep abyss.

 

4.    Refuge island: the largest landmass on the map, home to 90% of the land fauna on the ark.

 

5.    Corral reef: a shallow watered habitat home to an abundant of sea life

 

6.    Swamp: located to the south of refuge island, the swamp is full of nasty creatures and not for the feint hearted.

 

7.    Mangrove swamp: located next to the swamp, a more passive and beautiful place, contains more friendly creatures.

 

8.    Giant iceberg: a gaint iceberg connecting to refuge island.

 

9.     Underground cave system: a network of caves underneath refuge island and its surrounding area, contains moon pools leading out to the water.

 

10.                       Toxic sea: a sea filled with toxic water, theorized to be the cause of the element lake with surrounding element nodes.

 

11.                       Wyvern corral dome nest: a corral dome housing a hive for water wyverns, located in the toxic sea.

 

12.                       Underwater mountain: a Gargantua mountain under the sea, home to the hive of sea drakes.

 

13.                       Underwater volcanoe: an underwater volcanoe surrounded by a circular like shaped trench with volcanic vents at the bottom: the water is poisonous due to toxic volcanic chemicals being released out of the vents, home to a nest of water wyverns.

 

14.                       Underwater forest: a forest consisting of aquatic trees along with other aquatic fauna.

 

15.                       Seagrass plains: a underwater field of seagrass, located close to the coral reef. Home to grazing aquatic life.

 

16.                       Kelp forest: a forest of kelp, home to hunters which prefer to stalk their prey, located near the underwater forest.

 

17.                       Whale/ship grave yard: a graveyard consisting of sunken ships and scattered whale skeletons.

 

18.                       Element crevasse: a small crevasse in the toxic sea obtaining am element lake at the bottom with rocks seeping element surrounding it.

 

19.                       Sandbars: sandbars are scattered through out the area surrounding refuge island.

 

20.                       Giant Underwater air pocket: giant air pockets containing life.

 

CREATURES

1.    Sea/ hydro wyvern: an aquatic based wyvern suited for water based habitats, can shoot a scalding hot hydro blast that can peirce armour and inflict a scalding affect heating up the victim and causing health loss, can also utilize a sonic blast that can stun creatures and riderless players. When leaving the water it loses hydration. Water wyverns can be obtained by stealing an egg from their hives.

 

2.    Sea drakes: an aquatic counter part of the cave dwelling         rock drake, they live in a hive in the giant underwater mountain, there are two ways to tame them: steal an egg and hatch it up, or feed them sea wyvern eggs.

 

3.    Sperm whale: a giant whale found dwelling in the deep abyss and ship graveyard, able to be seated with a twenty man seater, gains an attack and defence buff against squids. Fed by knocking out and feeding it  Tusoteuthis Tentacle’s.

 

4.    Dakosaurus: a large sea reptile related to the mosasaur, it can barrel roll in the water sending anything contacted flying, obtained by stealing an egg and feeding it dakosalt obtained by knocking out a male dakosaurus or sucssesfully killing an alpha dakosaurus. Their trench is found in the south part of the deep abyss.

 

5.    Predator X: referred to as the sea equivalent of a giga this literal monster is said to be untameable yet few have succeeded. Due to their high aggression to even their own kind only one will exist on the ark at a time. Able to grab onto creatures for a few seconds giving it time to use its thrashing attack causing bleed and crippling. Tamed by being knocked and fed dakosaurus meat a rare drop obtained by hunting dakosaurus.

 

6.    Helicoprions: a shark with a strange feature, this shark has a Buzzsaw looking structure to its mouth, when tamed it can efficiently harvest high quality chunks of meat, in battle it can also inflict a bleed attack

 

7.    Archleon: referred to as the healer of the sea, it has the ability to heal itself and allies in battle, taking reduced damage around the shell this creature is naturally slow yet can use short boosts of energy to dash forward. Tamed by knocking out of passive feeding it biotoxin or sea grass.

 

8.    Giant gulper eel: this huge eel is feared by everything due to its large appetite, eating anything in its path. It is commonly seen with smaller eels following it around. When tamed it can gulp up small creatures giving it a healing buff. It can ally itself with wild eels in battle. Tamed by dragging dead corpses over to them or in their path of movement.

 

9.    Hippocampus: the Equus’s sea cousin, it is said that when Equus had no fields to roam they travelled to the water and became hippocampus, able to use a spin attack that causes torpor and a head but attack that can stun small to medium creatures, if approached it will spin or head but the approacher allowing it to flee, tamed by riding it while feeding it sea grass.

 

10.           Dugon: the cow of the sea this slow and sluggish creature spends its time grazing on the sea grass that flood its seagrass fields home, used as a berry gathering moutn if forced into combat it can smack creatures with its tail crippling them allowing it to flee, tamed by passively feeding it sea grass.

 

11.           Pakasuchus: a small crocodilian, tamed for their loyal companionship, passively tamed by feeding it fish meat.

 

12.           Bubble fish: a transparent fish that lives just about anywhere, when tamed it can be worn as a helemet

 

 

 

 

 

ITEMS

 

1.    Hide flippers

2.    Small-large platform-sub

3.    Rebreather

4.    New saddles

5.    Aquatic guns

6.    Element pump

7.    Waterproof structures

8.    Torpedoes

9.    Primitive goggles

10.  Hydropack attatchments

11. flipper attachments

 

this 

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discord server is becoming very active, remember it is being used to make the map not to post random ideas so if you want to help make the map come on over, i will try and make a discord server for people to come over and post ideas but they need to be legit not just willy nilly ideas, remember to upvote this thread so others and wildcard will see this.

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Guest BubbaCrawfish

While you are looking at things, check out xmind. Mind mapping is a very good method of making flow diagrams and showing interactions with other points on the mindmap.

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Guest BubbaCrawfish
1 minute ago, Kodking194 said:

how would i do this mind mapping thing?

 

Like, just google it...

 

Mind mapping...

 

X Mind is a good cross platform client.

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It may have been helpful to put the suggestion into actual words rather than just putting the title of the old thread on here.  Sure, those of us who participated in the old thread know what this is about, but anyone else won't.  I'll try to gather up what notes I have and anything else I can remember and put them into a new thread so new folks can actually see what the suggestion is.

Also, it doesn't pay to get mad and rage on the forums guys.  That's not a good way to get your voice heard.  Well, heard maybe, but I think people tend to ignore posts (and as a result, users) like that.  Keep it civil.  It's ok to be frustrated, but don't start calling names.  Reflects bad on you and on the rest of us trying to get this suggestion off the ground.  There's a lot of that in this thread already, which is why I would like to just start a new one for the topic.

EDIT:  Link for my new topic:
https://survivetheark.com/index.php?/forums/topic/429492-ocean-map-dlc/

 

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Guest BubbaCrawfish
4 minutes ago, Kodking194 said:

forum.

This is a thread...

 

Also...

"https://survivetheark.com/index.php?/forums/topic/418227-ideas-for-oceanic-map-related-to-new-dlc-suggestions-oceanic/" is the old URL... Google that and you can view the cached source.

 

Bear in mind what was said elsewhere about what the devs want too, they don't want a group of people making massive suggestions which are too much work for anyone to put together.

Like, sure you can put out all the dinos you want, mechanics you want and all the rest, but it makes it harder for someone to pick it up and go 'Yea, I can make that'... Making things takes a lot of effort, compared to brainstorming and putting out ideas.

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