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New dlc suggestion SKY RULERS


Likeitis

Suggestion

An aerial concentrated map with floating islands. 3 main islands each with one obelisk, numerous smaller islands hovering around above and below each other.

The idea is that each island needs to be discovered to get all tames and items, as each island has some unique of both.

Caves are present on the islands, artifact caves, as buildable caves.

Each main island has its own biome, the smaller ones are overall filled with resources.

The bottom of the map has a small water buffer, should you fall, you won't be killed instantly. However falling of your tame is tedious thus can be countered with a safety rope, attached to you flier.

Map:

Environments:

Hot air stream that increases fly speed.

Thick mist zone where barely can see. 

Biomes: 

Snow island (blue obelisk), jungle island (green obelisk), desert plains (red obelisk).

Regions: 

Giant flower forest:

The Hive:

Overgrown woods: 

Tall forest:

Cold plains:

Cliffside ruins:

Tundra:

Insect tunnels (land): 

Insect chasm (air): 

 

Creatures

Gargoyle: 

Stone flier, can harvest stone, and has certain weight reductions. Eats stone, immune to elemental attacks. Found in the cliffside ruins. Immune to goliath grab. Has a saddle.

http://imgur.com/a/JLIaeyg

Giant goliath spider:

Goliath, a giant bird eating spider. Excels in killing fliers like birds, pterosaurs, even managarms. Found in the overgrown woods , entered trough the insect tunnels. Goliaths also rest on the walls in the insect chasm, often seen with their front legs searching after prey while stil mounted on the wall, keep this in mind when you fly trough, if you get caught, it will end bad. Can inject enemies with a substance, if creature is killed within a certain time, substance turns into cementing paste. Can climb like megalania. Can grab fliers. Has a saddle.

http://imgur.com/a/tG20Ofw

Consider this an (large) apex ground creature.

Bola spider and crab spider:

Found in the insect tunnels, overgrown woods and giant flower forest. (Non tameable)

Jumping spider and orb weaver: 

Tameable, jumps form island to island. Orb weaver catches flies.

Giant beetle:

Rideable beetle, can fly and grab creatures/people.

https://imgur.com/m9VV7s9

Drawn by @benjamin.b.nichols

Hummingbird: 

Fast flier, saddle, very mobile as it can fly in all directions. Cant move when landed, so watch out for goliaths when out of stamina.

https://imgur.com/m9VV7s9

Drawn by @benjamin.b.nichols

Small fliers:

Could be ptero's, or modern day.

Minions:

Small creatures roaming the islands, more agressive at night. Can be tamed and if you own a hive, can house it. ( Could be same model as nameless)

Minion king:

Resides in a minion hive, needs trophies to tame, boosts minions, only 1 king can house a hive.

Flying lizard/sugar glider:

Early game rideable flier/glider, weak, low weight, nothing more then a quick way of getting around. 

Other larger pterosaurs: 

Like hatzeg, shoulder mounts(fly ability)...

Structures/vehicles

Taming cage: 

Cage that can be attached underneath the islands rocks, with anchors. The amount of anchors depends on the cage. (Small/medium/large)

Support air balloon: 

Balloon you can attach to a ceiling to extend its support by 4m, max (?) balloons in proximity. A tek version can be attached under cealing to support 10m, needs to be tek powered.

Tek dome:

Much like the tek forcefield, but needs to be placed on foundations and can snap on fence foundations (to make nice/practical buildings).

Circular shape with a 8-12 foundation diameter. Doesn't require element to stay up, however expensive to craft.

Chopper:

Primitive early game, low armor/health, shoots arrows, works on coal/gas?

Tek plane:

battle,cargo,..., endgame plane, shoots lasers, high weight/health, bp crafted? Works on gas/element/shards? Speed can be altered but at extra fuel cost.

Cable cars:

Travel between islands/base.

Safety net/bridge:

seals gaps, can be combined into a rope bridge, early version of tek bridge.

Minion hive:

Hive that shoots arrows when minions are housed. 2 minions and 1 king can house a hive. Damage stacks with melee damage of all residents combined.

Items/yummies:

Fluid Bag: 

Stores nectar, flowers and honey. Increases spoil timer.

Safety rope:

Rope you put in your tamed flier's inventory. Prevents falling of by mistakenly pressing the dismount button, if pressed within 2-3 seconds after dismount. Rope breaks after 3 uses.

Primitive grapling hook:

early version of the grapling hook, fiber crafted but has a chance to break upon use.

Adrenalin syrum:

fliers temporary gain speed, map EXCLUSIVE item means NO transfer.

Other stuff:

Nectar, frog legs,...

 

 

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4 hours ago, Cedric said:

For the development and management team, its a much more effective way of being able to see things.  It doesn't mean things with no votes won't get looked at.  The old posts were incompatible with the new system but they aren't lost forever.

Okay so does that mean all the forum posts are going to show back up in an archived state or do we have to start from the ground up

10 minutes ago, Chris said:

Also please don't make a Single Suggestion Thread filled with different DLC ideas. For example don't make a "DLC Ideas" thread and then post many different ideas for different DLCs. Instead make your own thread with your single idea. That way it's easier for us to see each idea as a thread of it's own.

Thanks.

Yeah thats was the plan. the majority here were active on all 3 new ark ideas so its just a bunch of linking to the new threads to get caught up again. If we could access the old forums we could get everything back up to snuff pretty quickly.

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6 hours ago, OtterlyRidiculous said:

the other thing we really need to address is the taming pen.... we would need some  sort of deploy-able object that would act as a solid ground so the tame doesnt glitch into the death water.

I was literally thinking about it yesterday, tek plane could have a cargo room for kiting wild tames/ storing your own. But again this is late game, for early game it wouldn't be fun to 'rare flower' kite everything onto land. 

Maybe cages you can attach underneath the islands rocks. Shot with anker points to make it hang. 

Lets say 1 for small cage, 2 for medium, ...

Let me know what u think.

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On 5/20/2019 at 6:38 PM, Kaprosuchus said:

I think I know a little better what the players on my servers want than you do mate.  I was commending you all for working on your dream.  commending is a good thing, it's like when you compliment someone.

1. I didn't say or suggest that I know what your community wants more than you 2. what I said was supposed to be funny and not taken entirely seriously

PS. no one can resist the sugar glider no one!

PS PS. I also really want sugar gliders in real life but I have outside hunter cats no mouse, shrew, bird, bat, or squirrel is safe around them

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On 4/23/2019 at 3:36 PM, Likeitis said:

An aerial concentrated map with floating islands. 3 main islands each with one obelisk, numerous smaller islands hovering around above and below each other.

The idea is that each island needs to be discovered to get all tames and items, as each island has some unique of both.

Caves are present on the islands, artifact caves, as buildable caves.

Each main island has its own biome, the smaller ones are overall filled with resources.

The bottom of the map has a small water buffer, should you fall, you won't be killed instantly. However falling of your tame is tedious thus can be countered with a safety rope, attached to you flier.

Map:

Environments:

Hot air stream that increases fly speed.

Thick mist zone where barely can see. 

Biomes: 

Snow island (blue obelisk), jungle island (green obelisk), desert plains (red obelisk).

Regions: 

Giant flower forest:

The Hive:

Overgrown woods: 

Tall forest:

Cold plains:

Cliffside ruins:

Tundra:

Insect tunnels (land): 

Insect chasm (air): 

 

Creatures

Gargoyle: 

Stone flier, can harvest stone, and has certain weight reductions. Eats stone, immune to elemental attacks. Found in the cliffside ruins. Immune to goliath grab. Has a saddle.

Giant goliath spider:

Goliath, a giant bird eating spider. Excels in killing fliers like birds, pterosaurs, even managarms. Found in the overgrown woods , entered trough the insect tunnels. Goliaths also rest on the walls in the insect chasm, often seen with their front legs searching after prey while stil mounted on the wall, keep this in mind when you fly trough, if you get caught, it will end bad. Can inject enemies with a substance, if creature is killed within a certain time, substance turns into cementing paste. Can climb like megalania. Can grab fliers. Has a saddle.

Consider this an (large) apex ground creature.

Bola spider and crab spider:

Found in the insect tunnels, overgrown woods and giant flower forest. (Non tameable)

Jumping spider and orb weaver: 

Tameable, jumps form island to island. Orb weaver catches flies.

Giant beetle:

Rideable beetle, can fly and grab creatures/people.

https://imgur.com/m9VV7s9

Drawn by @benjamin.b.nichols

Hummingbird: 

Fast flier, saddle, very mobile as it can fly in all directions. Cant move when landed, so watch out for goliaths when out of stamina.

https://imgur.com/m9VV7s9

Drawn by @benjamin.b.nichols

Small fliers:

Could be ptero's, or modern day.

Minions:

Small creatures roaming the islands, more agressive at night. Can be tamed and if you own a hive, can house it. ( Could be same model as nameless)

Minion king:

Resides in a minion hive, needs trophies to tame, boosts minions, only 1 king can house a hive.

Flying lizard/sugar glider:

Early game rideable flier/glider, weak, low weight, nothing more then a quick way of getting around. 

Other larger pterosaurs: 

Like hatzeg, shoulder mounts(fly ability)...

Structures/vehicles

Taming cage: 

Cage that can be attached underneath the islands rocks, with anchors. The amount of anchors depends on the cage. (Small/medium/large)

Support air balloon: 

Balloon you can attach to a ceiling to extend its support by 4m, max (?) balloons in proximity. A tek version can be attached under cealing to support 10m, needs to be tek powered.

Tek dome:

Much like the tek forcefield, but needs to be placed on foundations and can snap on fence foundations (to make nice/practical buildings).

Circular shape with a 8-12 foundation diameter. Doesn't require element to stay up, however expensive to craft.

Chopper:

Primitive early game, low armor/health, shoots arrows, works on coal/gas?

Tek plane:

battle,cargo,..., endgame plane, shoots lasers, high weight/health, bp crafted? Works on gas/element/shards? Speed can be altered but at extra fuel cost.

Cable cars:

Travel between islands/base.

Safety net/bridge:

seals gaps, can be combined into a rope bridge, early version of tek bridge.

Minion hive:

Hive that shoots arrows when minions are housed. 2 minions and 1 king can house a hive. Damage stacks with melee damage of all residents combined.

Items/yummies:

Fluid Bag: 

Stores nectar, flowers and honey. Increases spoil timer.

Safety rope:

Rope you put in your tamed flier's inventory. Prevents falling of by mistakenly pressing the dismount button, if pressed within 2-3 seconds after dismount. Rope breaks after 3 uses.

Primitive grapling hook:

early version of the grapling hook, fiber crafted but has a chance to break upon use.

Adrenalin syrum:

fliers temporary gain speed, map EXCLUSIVE item means NO transfer.

Other stuff:

Nectar, frog legs,...

 

 

Sugar glider icon

EFF7BC7B-F7A2-4110-B881-4CAFCF394452.jpeg

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51 minutes ago, Silvaeger said:

this DLC is a great idea I don't care if WILDCARD makes this a story ark or not I just want this in game

Hi there Silvaeger, first of all im happy to hear you like the DLC suggestion. The ideas you gave are very interesting to ☺️. Ill take some time to see what i put in the top suggestion. After that it should be enough for the people to see if they like it or not, from then we can only hope enough people vote up, so we all can enjoy this map ☺️ 

At the end, its only wildcard that decides IF they will make it, same as the creatures/balancing/items,... 

Like i said, the original post should be enough to give people an idea then. ?

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On 4/23/2019 at 5:35 PM, Kodking194 said:

no no back up and all my bluddy work, 2 and a hlaf months of work lost, why the hell wild card seriously why the hell, fist you stupid response to me saying i mad a duplicate account when it was my bluddy brothers account and now this you delete the forum/s that i have spent literally all my time aside from playing ark down the drain, i am becoming really pissed. you guys should at least try and fix that for us somehow give us back our months of work.

 

On 4/23/2019 at 7:48 PM, Kodking194 said:

i just went and freakin looked a whole crap load of forums are still there. why delete the three highly active posts with actual work achieved on them seriously wildcard arr u guys really that demented.

They explained why all the posts were deleted numerous times. 

Leave the devs alone. They're finally showing signs of activity in the community and are immediately met with posts like yours complaining about a few lost forums, calling them demented and stupid. 

Everyone has had deleted forums, get over it and move on. 

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22 minutes ago, Chris said:

Also please don't make a Single Suggestion Thread filled with different DLC ideas. For example don't make a "DLC Ideas" thread and then post many different ideas for different DLCs. Instead make your own thread with your single idea. That way it's easier for us to see each idea as a thread of it's own.

Thanks.

Yah we actually did already did that thanks for letting us know tho

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22 hours ago, Rocketraptor said:

Wait if you die tho there should be a way to get your items back

Yeah, the idea of a water 'buffer' from Kodking seems to solve both issues.

23 hours ago, Kodking194 said:

or just add water below

 

With an ocean underneath, you solve the issue of your inventory, as instant dying. 

You'll die anyway in the water probably, but you backpack will still be there. 

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