There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.
Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.
Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
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DauntedVenus
There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.
Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.
Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
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DauntedVenus
There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE
covenantgrunt
In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance do
d1nk
I agree with the topic but not the flier nerf bit. It was needed and shouldnt be put back in.
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