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Separate PvE and PvP balances


DauntedVenus

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There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

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I didn't read the whole thread, so i dunno if its been suggested, but for us who play SP, why not give us an option to turn off nerfs for EVERYTHING? I mean, if i wanna go around one shotting everything with a Giga, or traveling the across the map in 30 seconds with a Wyvern or Mana, that should be for me to decide, since im only playing by myself. 
Then why not u just spawn a very high lvl tame like lvl 10000 and do what u want in sp?
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The post I wanted to reply to, for some reason I cant select a section in their comment.

I do not think the mana is "op" for PvE, I personally hate the term "op". Please do not put words in my mouth that I never said or thought Weberms.

 

On 4/23/2019 at 11:18 PM, covenantgrunt said:

People should not even have to farm just spawn in creatures and bases.

I dont like building materials handed to me, same reason I dont like Creative Minecraft.

I dont like to lose anything I spent time on. It's why I do not play PvP, because I dont like it even MORE if some player caused that loss to happen.

PvP seperate from PvE is not unheard of.

 

Now for semi-joking, which I rarely do, but it is late and I am feeling rather silly now:

I wish there was "Classic Ark" you know? Before gigas, before breeding, before pegos and ikkys, but with all the bugs fixed.

Dang, I got WoW classic on my mind... I wish there was a choice if I want my hard earned time wasted by changes or not.
Oops, there goes Water Strider's Water walking, nerfed because we were using it too much? Joykiller... oh wait, that is a different game.

:P

 

I love this game so much, I just wish I didn't have to roll with so many punches.

At least with Minecraft, we can play any release of the game we want. I wish I could do that with Ark, I'd go play a 2015 or 2016 version.

 

 

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On 4/24/2019 at 5:45 PM, Lowly said:

You know what's hilarious is that pve players always blame PvP for the nerfs, I'd love to hear from PvP players what needs are the result of PvE players

To be fair (I am a PVP player) PVE Player dont demand much momst of the time
But where PVP players use Progress by Broken Dinos like the Managrmr PVE dont really lose anything (of course Breeding for the OP Mana when it will be nerfed at the end sucks)

Most upset I am about Wildcard to release something like this in the first place. Why not Introduce new Ideas/Dinos much to weak, buffing most of the time Is more accepted the nerving it... but thats the Devs PayToWin DLC content Idea.

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On 4/24/2019 at 1:50 AM, AleXtreme1 said:

Oieru is right!!! At first , extinction creatures were the best in the game (managarmr ,velonosaur , gacha , etc) . After several updates the abilities of those creatures were reduced at half or eaven lower. When managarmr appeared on ark for the very beginning i killed a giga from high range with no problem. Now , i have to move close to a dino just to freeze it a little. Same thing with gacha : when extinction map was released , a gacha fed with proper food dropped crystals with mastercraft or ascendant items very easy. Now , i have to open a lot of crystals to get maximum a mastercraft item at it's lowest quality. I think no-one cares on PvE if you kill a wild dino with a primitive pick or an ascendant rifle. 20190304174504_1.thumb.jpg.f39609ebca95b2e207436790cc6d7a72.jpg 

Extinction had the most game breaking dino's to date they all needed nerfs.

I know im gonna get a lof of flack for saying it but needs to be said

Mana freeze breath range was rediculous even in that SS you could of been on the ground under the desert titan by the water there and hit it. Personally i think its still cheesy that it has this ability and should be removed. It needed a big nerf regardless of PVP.

Snow owl heals about 5 times faster than a deadon and consumes 1/50th less food, personally the freeze heal and freeze wild dino's should be removed. If not then this still needs a nerf to be more in line with the deadon in terms of healing and food consumption.

Velo had rediculous range and if not ridden was a unlimited firing turret that didnt need food because it never used stamina.

Gacha dumbest dino introduced into the game, feed it stone and it has a saddle so its a rideable armoire and gun shop if you jack up crafting level thus never needing to leave your base to go find a drop/loot crate, or just sit around and collect whatever material your after.  Personally would like to see the armor, weapons, and materials removed. Side note then the god awful gacha towers dont need to exist anymore :)

The whole flier nerf i'm assuming everyone is talking about happened atleast 4 years ago or more yes that was because of PVP. They were able to fly pteranodon's threw walls get the agro of the dino's in side and kite them back threw the wall outside the base to kill them they were doing that during the beta of the game. So while i miss the days of being able to put points into speed on fliers its no longer needed, now that they have added wyvrens, crystal wyvrens, gas bags, skiff.

And the mana is far from useless as most claim on here, its just like any other dino it has its uses with how it was introduced it was a god dino and needed the nerf hammer.

 

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2 minutes ago, divisd1 said:

It would not be easy at all. Have you ever looked at the dev kit to see how stuff actually works? Easy to give suggestions and say they are easy to implement if you haven't the slightest idea of how any of it actually works.

There is already a. Giant server file setting as far as in aware with every Dino and every stat base value and gain per wild and gain per tamed level and affinity and imprint bonus.

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On 4/23/2019 at 11:11 PM, DauntedVenus said:

There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

Oh please leave the flyers and manas as they are. I remember the flyers on full speed and I hope you are not still talking about that because it was all pretty next level crazy. They are fine as thay are now. The only thing I dont like is that in PVE you cant drag or take wild ko's to a more suitable area, as you can in pvp. That right, right? Long time since i really played pvp. You are stuck to tame your dino on other peoples turfground and are forced to stay there many times because everything is pillared. many of those pvp "advantages" are really anoying pve gameplay, since Ark's "wildlife" already has little to offer anymore, these disadvantages really keep me from doing anything with Ark's "Wildlife" :) anymore...

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I agree been pve xbox player since game was on the game preview list every patch they do for pvp balances has fed up pve its not a hard ask to seperate pve ruleset and balances from the pvpside of game quetz plat and plants flyers move speed ect all were huge f yous to your pve community as all we do on pve is tame breed stuff and build suppose to be relaxed and chill but we always got to worry way it is right now whats next thing pvp will screw for the rest of us non pvp players which is unfair to a good portion of your player base

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16 minutes ago, Aylana314159 said:

The mana is a post flyer nerf (removed speed leveling) creature.

 

This whole post is about separating PvE and PvP nerfs/balancing. Make them each robust independent game modes. 

Lol never mind me meds put me out of it a bit. Pvp and pve should have seperate patches. The mana is a good example of why they should be seperate. Pve should never be the same standard as pvp.

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On 8/9/2019 at 8:41 AM, Aushegun said:

Stats seem to indicate that the majority of players are PvE .... so maybe they should focus on making sure the game favors those players instead. ?

 

On 8/9/2019 at 11:01 AM, Joebl0w13 said:

Ced acknowledged that most people play PvE.

I question how accurate those stats and statements are from Ced. Considering most players play Unofficial how could they possibly know. I think Ced's statements were that more players play PvE on official network vs the much larger unofficial network.

In addition battlemetrics data delve suggests that it is very close to 50% to 50%

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Bumping this topic due to recent changes

Remove meshing protection system from PvE, according to False positive thread its clearly making more harm than good. Meshing does not give any advantage in PvE in the first place, culls creative building possibilities and makes players lose their collection dinos (aka event drakes, wyverns, reapers etc.)

For once, please just act.

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On 7/25/2020 at 5:40 AM, SubtendedCrib8 said:

Certain creatures like Gigas and Manas are outright useless now for PvE because of the extreme nerfs done to them.

It would serve the case to avoid hyperbole. I also agree with the general sentiment of the thread, but this is simply not true. You can't find a use for a Giga? That's almost hilarious, and btw., also 100% on you. They are one of the strongest dinos in the game, if not "the". You are not supposed to be able to steamroll anything in this game, you never were. Nonetheless, Gigas let you steamroll most things even in their current form which you claim to be unusable. I don't know what you are doing wrong. Honest to God it's the wildest claim I heard this week, and I follow POTUS. 

As for manas, I'm liable to semi-agree with you if we're purely talking about the movement nerf. Frost breath is super imba, even in its current form, whicj is heavily nerfed. Sure, you can't stunlock things indefinitely, but you shouldn't be able to do that anyway. I'm not a particularly good PC gamer in general. It's not that I play these dinos with 300APM doing all kinds of crazy stuff to maintain their usability. I'm really perplexed by the Giga claim, and lightly disagree with the Mana claim. Which is funny because I used to agree with you about Manas. 

What are you trying to do with these dinos that you are unable to right now? Cause soloing bosses on a Mana was a huge design flaw. As is soloing purple OSDs with a handful of Gigas.

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On 4/23/2019 at 11:11 PM, DauntedVenus said:

There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP.

Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better.

Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight

This I have wanted since day one two separate balance files for PVE and PVP, including element transfers and tributes transfers. Makes sense on PVP no sense at all on PVE

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4 minutes ago, divisd1 said:

It would not be easy at all. Have you ever looked at the dev kit to see how stuff actually works? Easy to give suggestions and say they are easy to implement if you haven't the slightest idea of how any of it actually works.

I have used the devkit. The devs already have entries for species damage and resistance. They would just need to extend this to other stats.

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I signed up just to reply to this. Everyone on my PVE server had been working for ages to breed Mana for our titan raids. Then poof. All those hours and weeks gone for nothing. PLEASE make the PVE and PVP separate. Mana is useless now. PVP is 100% valid and should of course be balanced well, but PVE is a different breed and needs different balancing. 

Don't just ignore PVE and assume modders are going to keep "fixing" it all for PVE either. I get those kinds of replies on the Steam forums. "PVP makes the rules, just go get modders to fix PVE for you." That's not okay either. 

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On 5/2/2019 at 1:32 AM, Voltarendolo said:

No I am PVP player by Heart and even in PVE Balancing matters (not as much as PVP but it does)

Why should they feel pround when you dont have to achive something?

Just becouse I am a PVP player by heart dosnt mean I dont care for other People who allso call ARK there "Home" if PVP or not I dont care but It should make both of this groups some fun

one easy Fix I would see Is not devide PVP and PVE Dinos since most PVE Player Breed them for boss fights... why not give them a Buff in the Boss arena? that there Range is extended and Damage is buffed?
 

You sir are breathtaking!

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