Andrewrayven Posted April 17, 2019 Share Posted April 17, 2019 Mana in my mind are not even worth having at this point, I've stopped raising all my mana. Link to comment Share on other sites More sharing options...
Jessica9 Posted April 17, 2019 Share Posted April 17, 2019 I think they should remove the saddles then they r well balanced Link to comment Share on other sites More sharing options...
Rancor Posted April 17, 2019 Share Posted April 17, 2019 I really don't understand why the range from the freeze and damage are now separate. Cutting down the range to max turret ranges doesn't seem to bad to prevent tame sniping in bases... but why HALF distance for actual damage? Link to comment Share on other sites More sharing options...
flamron Posted April 17, 2019 Share Posted April 17, 2019 They’ve been useless in PVE for a few nerfs now. Manas were my preferred dinos until they smashed the distance, damage, and stamina. Now they’re like a jumping carno with a bad cold... Link to comment Share on other sites More sharing options...
Rancor Posted April 17, 2019 Share Posted April 17, 2019 Telling us they are nerfing to turret range but don't tell us its turrets on the lowest settings ha ha Sneaky AF. Link to comment Share on other sites More sharing options...
Rancor Posted April 17, 2019 Share Posted April 17, 2019 And on that note that means the effective damage range is less than 3.5 foundations lengths, which is ridiculous on a ranged attacker. Don't think the full 6.7 foundations length on damage would be a problem, but that's my opinion on the matter. Link to comment Share on other sites More sharing options...
Ocicat Posted April 17, 2019 Share Posted April 17, 2019 The biggest problem with the mana nerfs is they are just lazy. Instead of nerfing a tame, then need to add an ability to an existing tame (or 2) that counters what the mana can do. Maybe be immune to freeze, or a lock down ability for a few seconds that is not a freeze to keep manas from hopping away as much. Adding more abilities to existing tames and making them more useful is the way to go. Nerfs just take stuff away, they don't add anything to the game and as players we should want things added, not taken away. Link to comment Share on other sites More sharing options...
hud Posted April 17, 2019 Share Posted April 17, 2019 I can't even understand why manas need to be nerfed. If I play with mana, and some random guy kills me with his mana means what?? Mana can counter mana, simple. Link to comment Share on other sites More sharing options...
Ronson12 Posted April 17, 2019 Share Posted April 17, 2019 58 minutes ago, hud said: I can't even understand why manas need to be nerfed. If I play with mana, and some random guy kills me with his mana means what?? Mana can counter mana, simple. 150 dinos made irrelevant because of your beloved broken unbalanced snipping rat. Your argument is bad. Link to comment Share on other sites More sharing options...
hud Posted April 17, 2019 Share Posted April 17, 2019 15 minutes ago, Ronson12 said: 150 dinos made irrelevant because of your beloved broken unbalanced snipping rat. Your argument is bad. Mana is meta right now. Why do u even play pvp??? Taming Dinos, growing crops, singing songs???? Get used or GTFO, like I said, simple. Link to comment Share on other sites More sharing options...
Ronson12 Posted April 17, 2019 Share Posted April 17, 2019 15 minutes ago, hud said: Mana is meta right now. Why do u even play pvp??? Taming Dinos, growing crops, singing songs???? Get used or GTFO, like I said, simple. No actually, mana ain't meta, it's dead, where it should be. Metas change, manas been the longest meta in gaming history at 58474747 years. Rip your perceieved meta. See you around, I'm off to have a mana samich, seems as that's all the giant turkey has going for it ? Link to comment Share on other sites More sharing options...
Qwertymine Posted April 17, 2019 Share Posted April 17, 2019 Personally don't like its most recent nerfs because of how weird they are. The beam still goes a long way, but doesn't do damage or freeze things? How the hell does that make any sense. Also a bug is occurring with my boost attack that causes the Mana to start plummeting way earlier than it should. Only reason I know this is a bug is because I can still manage to do normal boosts, but it appears to be random. Link to comment Share on other sites More sharing options...
BornSlippy Posted April 18, 2019 Share Posted April 18, 2019 The latest mana nerf was unnecessary especially for the pve folks. Link to comment Share on other sites More sharing options...
Lycan187u Posted April 18, 2019 Share Posted April 18, 2019 5 hours ago, Ronson12 said: 150 dinos made irrelevant because of your beloved broken unbalanced snipping rat. Your argument is bad. the thing is your dinos was already dead truestory borrowed pixels^^ Link to comment Share on other sites More sharing options...
Lycan187u Posted April 18, 2019 Share Posted April 18, 2019 4 hours ago, Qwertymine said: Personally don't like its most recent nerfs because of how weird they are. The beam still goes a long way, but doesn't do damage or freeze things? How the hell does that make any sense. Also a bug is occurring with my boost attack that causes the Mana to start plummeting way earlier than it should. Only reason I know this is a bug is because I can still manage to do normal boosts, but it appears to be random. its the cross hair if u move it slightly while flying it nose dives lol Link to comment Share on other sites More sharing options...
1megatron124 Posted April 18, 2019 Share Posted April 18, 2019 On 4/15/2019 at 9:00 PM, Demerus said: Can we please get PVP and PVE nerfs/balancing separate? Seriously this is getting ridiculous now... @Cedric Eggcellent Adventure 4 Patch: - Drastically reduce Managarmr frost breath range - Freezing stops at approximately turret range - Damage stops at approximately half turret range v294.101 - Managarmr now take damage equivalent to flyers v293.100 Homestead! - When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second - Duration of frozen for player characters is now a function of health and armor rating - Duration of frozen for player characters is significantly reduced overall - Reduced Managarmr ice breath damage ~25% v292.100 - Increased time between freeze buffs - Ice breath freeze amount is now more significantly reduced by distance 291.100 - Ice Breath damage is now scaled by distance to the target - Reduced Ice Breath freeze amount - Increased time between Freeze Debuffs 289.100 - Structures now block dive damage - Fixed issue with dive damage not being reduced by armor - Ice breath should no longer go through Managarmr when aiming backwards and aiming for the opposite side 287.100 - Increased Managarmr stamina usage for chained jumps 286.103 - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed issue with damage calculation Rip pve think it time to separate pve and pvp nerfs Link to comment Share on other sites More sharing options...
Qwertymine Posted April 18, 2019 Share Posted April 18, 2019 8 hours ago, Lycan187u said: its the cross hair if u move it slightly while flying it nose dives lol Wow, that's kinda weird, but thanks for telling me Link to comment Share on other sites More sharing options...
WitchesTwex Posted April 18, 2019 Share Posted April 18, 2019 I think the direction the changes have taken is completely wrong, overly excessive and short sighted. Instead of just cutting down damage/distance (taking the easy path) why not try changing the interactions? What if when a target was frozen they automatically healed like a snow-owl alt, and the act of freezing a target would take some % instant stam drain from the mana, so the mana could only 'attack' in short bursts, or heal intentionally their target first before being able to perform extended damage (30s) before intentionally healing their target more. If the healing was directly proportional to the stam level of the mana, then for high-stam mana's chances are they may never be able to kill a well armored target - forcing a balance between stam and melee points so that damage ultimately exceeds healing. I think this would negate a lot of the main gripes I've read about the mana's breath ability, and also might allow wc to restore the mana enough so that we can actually use it to fight the titans like it was (more than likely) designed for, and which it just can't do anymore. Link to comment Share on other sites More sharing options...
Wildcard Community Cedric Posted April 18, 2019 Wildcard Community Share Posted April 18, 2019 Just wanted to drop in and say we're still looking at balance for Managarmr. These changes have been a response to the community outcry about Mana being OP and damage analytics that suggests the same thing. We're still listening and tweaking! In regards to specific changes for PvE and PvP, it's been discussed. It would require significant code changes to make it happen. Not saying it's not possible or won't happen, but it's been (and being) discussed. Link to comment Share on other sites More sharing options...
hud Posted April 18, 2019 Share Posted April 18, 2019 21 hours ago, Ronson12 said: No actually, mana ain't meta, it's dead, where it should be. Metas change, manas been the longest meta in gaming history at 58474747 years. Rip your perceieved meta. See you around, I'm off to have a mana samich, seems as that's all the giant turkey has going for it ? I m not mad about mana, from start i didn't even play with them, ice breath bug. Just started using before month or less. I'm mad becouse of baby's, not only here, in every other game I play, wot, csgo, even a hs. Its much easier to be baby on forum from i can do that to ING. Cedric confirmed it, and I was sure mana won't die so easily in ark. But problem is no matter what they buff on mana it will be problem again. Why?? Because of baby's. For me, I don't have problems even if they remove them from game entirely. Link to comment Share on other sites More sharing options...
MarkMartin Posted April 18, 2019 Share Posted April 18, 2019 On 4/17/2019 at 3:40 AM, Demerus said: This is the new effective DMG range (red line) which is useless because once the beam revs up your target is already hitting you and makes the mana flinch and stop attacking. The max range is the entire length of the mana from head to tip of tail. If what you are hitting is anywhere outside that range you wont be doing any dmg to it. So I'll ask the PVP crowd. ARE YOU HAPPY YET? Finally. Still breedable so I think that's op but we are on the good path. Link to comment Share on other sites More sharing options...
covenantgrunt Posted April 19, 2019 Share Posted April 19, 2019 Don't understand the argument that Mana is "useless" now on PVE. What on Earth are you guys fighting on PVE that you can not kill with a Mana ? I spawned a 150 tamed Mana on single player rag, and it could kill everything that a rex or wyvern could. Link to comment Share on other sites More sharing options...
Lycan187u Posted April 19, 2019 Share Posted April 19, 2019 12 hours ago, covenantgrunt said: Don't understand the argument that Mana is "useless" now on PVE. What on Earth are you guys fighting on PVE that you can not kill with a Mana ? I spawned a 150 tamed Mana on single player rag, and it could kill everything that a rex or wyvern could. Try killing the desert titan...or a giga that may have spawned near ur base Link to comment Share on other sites More sharing options...
ImJoked Posted April 19, 2019 Share Posted April 19, 2019 any1 else think that they shouldnt have nerfed manas as much as they did? Link to comment Share on other sites More sharing options...
hud Posted April 19, 2019 Share Posted April 19, 2019 20 hours ago, covenantgrunt said: Don't understand the argument that Mana is "useless" now on PVE. What on Earth are you guys fighting on PVE that you can not kill with a Mana ? I spawned a 150 tamed Mana on single player rag, and it could kill everything that a rex or wyvern could. From start it was a bit crazy on extinction. People kitted gigas or wyverns from osd to base, no one had imprinted gigas to defend. Mana was only choice. Cheapest way to kill desert titan, or every other titan on ext. Link to comment Share on other sites More sharing options...
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