Raghild Posted September 1, 2019 Author Share Posted September 1, 2019 Bump! Link to comment Share on other sites More sharing options...
Raghild Posted September 13, 2019 Author Share Posted September 13, 2019 bump! Link to comment Share on other sites More sharing options...
Raghild Posted September 19, 2019 Author Share Posted September 19, 2019 Bump! Link to comment Share on other sites More sharing options...
ecIggy Posted September 20, 2019 Share Posted September 20, 2019 "Most single stack items stack-able (Prime Meat, Honey, Wyvern Milk, etc)" How did you manage this!? Link to comment Share on other sites More sharing options...
Raghild Posted September 21, 2019 Author Share Posted September 21, 2019 On 9/20/2019 at 4:03 PM, ecIggy said: "Most single stack items stack-able (Prime Meat, Honey, Wyvern Milk, etc)" How did you manage this!? Have to add individual overrides in the game.ini file They aren't effected by the general item stack multiplier. ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=10, bIgnoreMultiplier=true)) ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=10, bIgnoreMultiplier=true)) ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=10, bIgnoreMultiplier=true)) ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_WyvernMilk_C",Quantity=(MaxItemQuantity=10, bIgnoreMultiplier=true)) ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Honey_C",Quantity=(MaxItemQuantity=10, bIgnoreMultiplier=true)) Sadly doesn't work for fertilizer (tried it, but when one fertilizer decayed in a plot, the entire stack went with it). Link to comment Share on other sites More sharing options...
ecIggy Posted September 23, 2019 Share Posted September 23, 2019 This is wonderful, thank you! Link to comment Share on other sites More sharing options...
Raghild Posted October 6, 2019 Author Share Posted October 6, 2019 Bump! Link to comment Share on other sites More sharing options...
Raghild Posted February 26, 2020 Author Share Posted February 26, 2020 We just added Genesis to our cluster! Room for new players! Link to comment Share on other sites More sharing options...
Raghild Posted March 9, 2020 Author Share Posted March 9, 2020 Bump! Link to comment Share on other sites More sharing options...
SagaMaster Posted August 2, 2020 Share Posted August 2, 2020 I'm definitely interested. Do a majority of the Aberration and Extinction creatures spawn? Or just some? Link to comment Share on other sites More sharing options...
Raghild Posted November 11, 2020 Author Share Posted November 11, 2020 As oft happens, our active players have slowly dwindled over the months, so it's time to draw in some fresh faces again! Cleaning our servers up, got our advert updated, and looking to kick off some simple and easy to participate in events for new players. Currently we have only a small handful of active players across all of our servers so we have plenty of room for new arrivals! Link to comment Share on other sites More sharing options...
AnsweredBarley0 Posted December 13, 2020 Share Posted December 13, 2020 I know this isn't about your server entirely but I was wondering how you set custom spawns on maps. I have the line of code but it really isn't working and I have no idea what to do. Here's the line if you do decide you want to help. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C",NPCSpawnEntries=((AnEntryName="GachaRed",EntryWeight=1.0,NPCsToSpawnStrings=("Gacha_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2))) Link to comment Share on other sites More sharing options...
Raghild Posted June 3, 2021 Author Share Posted June 3, 2021 Looking to add some new players to our cluster. Genesis 2 was just added. Dino/Item transfers from existing maps in the cluster to Genesis 2 are currently disabled so that new players and old players will be on the same footing initially. Transfers will be opened up later on. Link to comment Share on other sites More sharing options...
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