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Community Crunch 173: What's Happening & Artist Feature!

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2 minutes ago, Lucian said:

Or just tame some hespornis, no wyverns required. Or mutton tame them. Kibble isn’t required to get a griffin that is good enough to get eggs easy. 

I’ve used hesperornis. You’re better off getting wyvern eggs on foot. At least there is some excitement and it can be quicker. After several hours over 3 or 4 days of using a hesperornis, I have 6 kibble. That’s only because we are fortunate enough to have a base next to a fishable location. A lot of players on the island can’t just carry around a refrigerator or cooking pot plus all the ingredients to make golden egg kibble, and it decays in 30 minutes and DOES NOT stack, so after about 20 minutes to get one, you have to rush back to your base and make the ONE kibble. Also, unlike anything else in the game, you can’t multitask when using hesperornis; you need to be there whistling attacks and regularly checking for that one golden egg it MIGHT lay. It made sense when it was a onetime thing to get a yuty, but now several dinos are lumped into the horrible method. 

 

I don’t even know anyone that has kibble tamed a yuty. Everyone I’ve asked just mutton tamed and then bred them for higher stats. In my early days I went server hopping to try and buy kentro/golden egg kibble and just got laughter. It was cheaper and easier to just buy a yuty from someone... but if that’s going to be the case, why not just end kibble completely and leave players to long tame or buy dinos from established tribes? That’s basically what it’s becoming anyway. Players that want to actually play through the game like our tribe are less and less every day. Now it’s all, “anyone selling dinos?”

...and sure, we can mutton tame a Griffin, but then what is the point of having a kibble for it at all? I mean, if we mutton tame a Griffin, which takes an HOUR and 30 minutes longer, for over 20 FEWER levels and then get a wyvern, we don’t need a Griffin at all after that because we would just use a wyvern. All the new system has done is make things take longer and give less reward. It’s like Bethesda is running things now.

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What will the future of ark be like? I saw on a wiki page a list of some items that may be introduced in the future from a year ago. Anything like that? What about dlc content for existing maps? There's only a handful of items for each map that are dlc exclusive. Enjoying the bug fixes too

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27 minutes ago, covenantgrunt said:

You can use a mana to get wyvern eggs. If you dont have mana, just kill all the wild wyverns with a giga. Or if you dont even have a giga, use a turret on ground,,

Yeah, just pay to win and buy a DLC, or have the tribe members enter a cheat in single player and go to Ragnarok, or buy a wyvern from another tribe...

 

...or why even play? Why not just watch someone else stream a video of them playing, and then throw all our allo eggs on the ground, because after getting a couple tapejara and taming a quetz they are now useless to us? That would be the easiest, but it defeats the purpose of playing. It completely undoes all our previous efforts and time. 

 

I mean, it was bad enough when they teased titanboa eggs would be a “special egg” and we went through the trouble of taming them, which is no easy feat without using an exploit. Why not just end the kibble system entirely? The ‘new team’ obviously has no regard for a very well thought out system of progression. Might as well just end Ark and go play that Sea of Thieves 2 game they are working on... or give Conan another shot.

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2 hours ago, ArkP1 said:

Yeah, just pay to win and buy a DLC, or have the tribe members enter a cheat in single player and go to Ragnarok, or buy a wyvern from another tribe...

 

...or why even play? Why not just watch someone else stream a video of them playing, and then throw all our allo eggs on the ground, because after getting a couple tapejara and taming a quetz they are now useless to us? That would be the easiest, but it defeats the purpose of playing. It completely undoes all our previous efforts and time. 

 

I mean, it was bad enough when they teased titanboa eggs would be a “special egg” and we went through the trouble of taming them, which is no easy feat without using an exploit. Why not just end the kibble system entirely? The ‘new team’ obviously has no regard for a very well thought out system of progression. Might as well just end Ark and go play that Sea of Thieves 2 game they are working on... or give Conan another shot.

So you want the devs to make a survival game easier just because you’re trash at it?

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37 minutes ago, SaltyMonkey said:

So you want the devs to make a survival game easier just because you’re trash at it?

Where did I ever say it should be easier, or were you just trolling? 

 

Not one time, have I complained about there being a challenge. My complaints are rooted in frustration where they have caused things to take longer, undone already finished work, removed the logical elements that carried this game to success, or made things boring and redundant. 

 

 

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3 minutes ago, ArkP1 said:

Where did I ever say it should be easier, or were you just trolling? 

 

Not one time, have I complained about there being a challenge. My complaints are rooted in frustration where they have caused things to take longer, undone already finished work, removed the logical elements that carried this game to success, or made things boring and redundant. 

 

 

Your inability to give yourself the freedom to play a sandbox game is clouded by a forced illogical “progressive” kibble tree. When did you start playing Ark?

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43 minutes ago, SaltyMonkey said:

Your inability to give yourself the freedom to play a sandbox game is clouded by a forced illogical “progressive” kibble tree. When did you start playing Ark?

I am quite capable of playing, and do play, and have been for two years (not that it has any relevance). There is no such “inability.” Your response indicates you were, in fact, just trolling.

 

Furthermore, the kibble tree WAS very logical when it was based on a progression of difficulty, ability and type of tame. While it was never perfect, it had a logical progression based on the types of dinos a player would be likely to encounter and/or have the necessary equipment to tame and saddle at a particular level. This was evident in the level requirement of each saddle engram and obvious most experienced players with cognitive abilities. 

 

An example of something “illogical” (to help you more appropriately use the term in the future) is a system based on egg size, that does not even correspond to the actual size of the eggs as they appear in the game. 

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12 hours ago, ArkP1 said:

The difference is that it’s now easier to kibble tame a giga than it is to find an ovis on the island. I’ve never bothered to tame a bronto for eggs because the beaches are usually filled with them. That made sense when it was for a sabertooth, but now you’re better off STARTING with a giga, as opposed to it being more of an endgame tame. The difference is pretty significant when it’s easier to get and make the kibble for a giga than most other tames. The only thing hard about the exceptional kibble is the complete game-killing boredom of standing at a cooking pot making chili for hours.

 

Not to mention, Griffins are just base decorations because if you have access to wyvern eggs to obtain eggs for kibble, you don’t need a Griffin. I’m still scratching my head to figure out how we are going to get wyvern eggs once we get to Ragnarok, because we spent a lot of time taming allos to get kibble, to get Griffins, so we could get wyvern eggs. Now everything is completely backwards, so yeah, I’d say it’s a pretty big “difference.” I’d say the powers that be really screwed the pooch. 

I started with a giga on center via mutton taming it.  Ok, to be fair, I found 2 sheep first, mated them, and then murdered their spawn to tame a giga. I traded for boss rexes, mutton tame ALL my mosas, mutton tame yutys on 2x (oh god their old kibble was even worse than the new kibble options).  This was when the game went out of early access. Like, you're splitting hairs. I hate the old kibble system. I hated it in legacy, when there were fewer dinos, and I hate it now. I literally cut 150 dinos out of my base last weekend.  it was glorious.

Obviously you're entitled to your own opinion, and I respect that, but I see a lot of people out there angry because they don't like change. I hated, HATED feeding a base full of dinos whose whole purpose is to sit there, lag the server, and do nothing but lay eggs.

Pseudo elitism aside, this is much, much better in my opinion.

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6 hours ago, ArkP1 said:

I am quite capable of playing, and do play, and have been for two years (not that it has any relevance). There is no such “inability.” Your response indicates you were, in fact, just trolling.

 

Furthermore, the kibble tree WAS very logical when it was based on a progression of difficulty, ability and type of tame. While it was never perfect, it had a logical progression based on the types of dinos a player would be likely to encounter and/or have the necessary equipment to tame and saddle at a particular level. This was evident in the level requirement of each saddle engram and obvious most experienced players with cognitive abilities. 

 

An example of something “illogical” (to help you more appropriately use the term in the future) is a system based on egg size, that does not even correspond to the actual size of the eggs as they appear in the game. 

The problem with the old system was that it didnt leave a very good path to move forward with new creatures. It didn't make for a logical path to expand the game with. It was good for the base game and a couple additions after that.

 

So if you are faced with two bad choices you choose the least bad. This "egg size" system makes a logical path forward for new creatures to be added in a more horizontal manner. Where you can put new creatures in a tier they classify with. That they have an equal relative value (however that is determined). 

I am not, however, going to argue which dino's they put in the various tiers as good decisions. so don't force that down my throat. It clearly needs tweaked.

Edited by Nuggie

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22 hours ago, arathein said:

@JenHow about a spot where you guys let us know what bugs you are working on?  The recognized submitted bugs section on the forum seems to be a joke as aside from the Beta stuff there is only one post recognized as a bug.

Its annoying for those of us who have submitted legit bugs to not know of any progress or any sort of priority list.  Don't even care about timelines, just some sort of acknowledgement they they are on some list to be worked.  I think that is what we all thought this was supposed to be https://survivetheark.com/index.php?/forums/forum/21105-currently-recognized-submitted-bugs/.

This ^^^ 
Seems like a very reasonable request. And a specific link to all the current bugs with some sort of priority list would be great. I know many survivors @Jen feel like these request are being crinkled up into a ball and thrown in the fireplace.

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9 hours ago, ArkP1 said:

I am quite capable of playing, and do play, and have been for two years (not that it has any relevance). There is no such “inability.” Your response indicates you were, in fact, just trolling.

 

Furthermore, the kibble tree WAS very logical when it was based on a progression of difficulty, ability and type of tame. While it was never perfect, it had a logical progression based on the types of dinos a player would be likely to encounter and/or have the necessary equipment to tame and saddle at a particular level. This was evident in the level requirement of each saddle engram and obvious most experienced players with cognitive abilities. 

 

An example of something “illogical” (to help you more appropriately use the term in the future) is a system based on egg size, that does not even correspond to the actual size of the eggs as they appear in the game. 

You have no idea what inability means or freedom for that matter. You want a sandbox game to force you how to play instead of having the freedom to play as you desire. Also please explain to me how Carno kibble taming a Trike is logical progression? Please tell me why you need a Quetzal for a Dimetrodon for Gallimimus?

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8 hours ago, Swordguy said:

not bugs that have existed since early access, and that have existed for years after launch.

How do you know other games haven’t had bugs that have existed before the games launched and still aren’t fixed?

Ark was designed to keep you grinding for hours on end, and it’s the only reason the bugs are as noticeable in comparison to other games. Not to mention that Ark was designed by indie developers, because bigger developers were smart enough to not make a game like this.

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10 hours ago, Caerbannog said:

I started with a giga on center via mutton taming it.  Ok, to be fair, I found 2 sheep first, mated them, and then murdered their spawn to tame a giga. I traded for boss rexes, mutton tame ALL my mosas, mutton tame yutys on 2x (oh god their old kibble was even worse than the new kibble options).  This was when the game went out of early access. Like, you're splitting hairs. I hate the old kibble system. I hated it in legacy, when there were fewer dinos, and I hate it now. I literally cut 150 dinos out of my base last weekend.  it was glorious.

Obviously you're entitled to your own opinion, and I respect that, but I see a lot of people out there angry because they don't like change. I hated, HATED feeding a base full of dinos whose whole purpose is to sit there, lag the server, and do nothing but lay eggs.

Pseudo elitism aside, this is much, much better in my opinion.

It is way too easy to kibble tame a giga now. I don’t even know why you keep fixating on gigas. The problem with gigas is that the new system makes it too easy. It’s completely out of balance. 

 

I hate the new kibble system. The old system used a meat, a veggie and a specific egg. That was simple. Tell me the egg and the crop and it’s quick and easy. It all fit in the pot, didn’t have other crafted ingredients that make it redundant, and it didn’t take as long to make. 

 

I play PvP, PvE, 1 solo, 3 with tribes, and 2 with my girlfriend. From all perspectives, except well established large tribes, the new kibble system is a huge hassle and setback. For example, you should try standing at a cooking pot and making chili and chowder in abundance. It’s especially bad on PvP where making and storing stews is a major grind, a major resource drain, and a significant time waster, where you can accomplish nothing other than running back and forth between a water source and a cooking pot. For larger tribes, with the industrial cooker it’s not a big deal; for a small tribe, solo and a duo it is a complete regression. On PvP this just helps alpha tribes maintain a stronger hold and starting tribes have even less a chance of building up or bouncing back for that matter.

 

As far as the number of dinos you say you had out, that is ridiculous. One of my tribes supplied kibble across 2 servers, always having enough for ourselves as well, and never did we need 150 dinos for egg laying only. That just sounds like poor management and is way more excessive than ever necessary. You should also know you’re in the minority because tribes, in general, are not reducing the number of dinos out. Mainly, there are just different dinos out, not fewer. That also helped with balancing because it helped keep larger tribes from just stacking up gigas. Now the cap can be bypassed and alpha tribes aren’t balanced by having to cut into the number of gigas and wyverns sitting out. 

 

The only problem with the old system was the imprinting dinos like dimetroden that most people only kept for imprint. That would have been an easy fix by adjusting the imprint kibbles without disrupting the entire system.

 

I welcome change when it’s a improvement. Cryo solved most problems with having too many dinos to care for. Unfortunately, by pairing it with the kibble change and breeding pause, the servers are even more full of sitting dinos than it seemed before. It’s just more gigas and fewer things like stego, No one has to prioritize and everyone is breeding all the time now, so the servers constantly lag like they do during breeding events. 

 

Everyone is entitled to an opinion, but in playing different game types, tribe sizes, and servers, the only place the new system isn’t a regression is for the large well-established tribes. For my largest tribes, the new system is kind of nice. For everyone else, especially starting players and small tribes it’s a major setback, but primarily because of the stews and golden eggs. I don’t dislike the entire system, but the grouping, classifications and golden egg mechanic are nearing a game-breaking feel and the balancing is very off.

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10 hours ago, Nuggie said:

The problem with the old system was that it didnt leave a very good path to move forward with new creatures. It didn't make for a logical path to expand the game with. It was good for the base game and a couple additions after that.

 

So if you are faced with two bad choices you choose the least bad. This "egg size" system makes a logical path forward for new creatures to be added in a more horizontal manner. Where you can put new creatures in a tier they classify with. That they have an equal relative value (however that is determined). 

I am not, however, going to argue which dino's they put in the various tiers as good decisions. so don't force that down my throat. It clearly needs tweaked.

If that were the case, they could just add the new kibbles for all future dinos, replace imprint kibble with it and leave the rest the same. 

 

Egg size has no actual relation to the size of the eggs in the game, btw. It’s an arbitrary and totally inaccurate classification. It just has ‘amateur that doesn’t understand the game’ written all over it; FNG. I wouldn’t be surprised to learn some interns are responsible for wrecking it. 

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7 hours ago, SaltyMonkey said:

You have no idea what inability means or freedom for that matter. You want a sandbox game to force you how to play instead of having the freedom to play as you desire. Also please explain to me how Carno kibble taming a Trike is logical progression? Please tell me why you need a Quetzal for a Dimetrodon for Gallimimus?

There is no freedom when months of effort and time has completely been undone by the new kibble system. It’s as though we were wiped by the admin, because we are back to square one on our next steps when before the change we were totally prepared. Now, we have almost nothing to do what we were working for. 

 

Look, WC has explained progression in the past. I even gave you a primer. Kibbles are also about balancing, but take that up with WC unless you’re just hypocritical trolling because even WC has acknowledged the new system botched the balancing. 

 

Moreover, carnos and trikes are good easy early game tames. It makes sense in the progression, due to ability and the stage a player would be at a given time. 

 

Carno = trike = sarco = stego = argy = spino = ocean exploration = shark. This should be obvious to anyone with cognitive abilities such as thought and logic.

 

Dimetrodon were OP for breeders being an imprint kibble and serving as an insulator. Quetz eggs are one of the rarest in the game which made it appropriate for OP tames like dimetrodon and giga, not to mention, mosa. Galli are like the fastest tame and seats two, which makes sense it would use a kibble from a rare dino that required special conditions to get it to lay eggs. 

 

Just because you don’t understand progression and balancing doesn’t mean it wasn’t logical. After all, one could give a monkey a key to its cage, but it’s likely to still prefer a blunt object to break out lacking the mental capacity to utilize the key.

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Since the last Crunch we have:

  • Fixed hitching and stalling problem introduced in our recent major update. - 👍
  • Upgraded our servers here on SurviveTheARK.com in order to get our forums running at top notch. - 👏👏👏
  • Quickly patched a major exploit. - 🏅

Comic Relief - 👨‍🎨 - 🎀

Homework - 👩‍🏫👨‍🏫 - Just think about this 🤔 but you don't have to think too hard 💆‍♂️💆, "Does invisible notes in explorer's list need to be fixed?" 👨‍🔧👨‍💻 - 👩‍🎓👨‍🎓- You can do it. - You're Smart and Intelligent and Capable Developers. 🙌✨👨‍💻👩‍💻✨🙌 - Good Luck. 👍

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I will love the new kibble system when it works on  Prim Plus on Xbox. Currently the new kibble can be crafted but does not work when taming dinos. It only give .1 Percent for every kibble it eats. If the dino says small kibble and you give it small kibble, it only goes up .1 %.  Please fix this and for some reason we can not get coal on Prim Plus but we can now make gasoline. We cant use gasoline on Prime Plus. LOL

 

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7 hours ago, ArkP1 said:

It is way too easy to kibble tame a giga now. I don’t even know why you keep fixating on gigas. The problem with gigas is that the new system makes it too easy. It’s completely out of balance. 

 

I hate the new kibble system. The old system used a meat, a veggie and a specific egg. That was simple. Tell me the egg and the crop and it’s quick and easy. It all fit in the pot, didn’t have other crafted ingredients that make it redundant, and it didn’t take as long to make. 

 

I play PvP, PvE, 1 solo, 3 with tribes, and 2 with my girlfriend. From all perspectives, except well established large tribes, the new kibble system is a huge hassle and setback. For example, you should try standing at a cooking pot and making chili and chowder in abundance. It’s especially bad on PvP where making and storing stews is a major grind, a major resource drain, and a significant time waster, where you can accomplish nothing other than running back and forth between a water source and a cooking pot. For larger tribes, with the industrial cooker it’s not a big deal; for a small tribe, solo and a duo it is a complete regression. On PvP this just helps alpha tribes maintain a stronger hold and starting tribes have even less a chance of building up or bouncing back for that matter.

 

As far as the number of dinos you say you had out, that is ridiculous. One of my tribes supplied kibble across 2 servers, always having enough for ourselves as well, and never did we need 150 dinos for egg laying only. That just sounds like poor management and is way more excessive than ever necessary. You should also know you’re in the minority because tribes, in general, are not reducing the number of dinos out. Mainly, there are just different dinos out, not fewer. That also helped with balancing because it helped keep larger tribes from just stacking up gigas. Now the cap can be bypassed and alpha tribes aren’t balanced by having to cut into the number of gigas and wyverns sitting out. 

 

The only problem with the old system was the imprinting dinos like dimetroden that most people only kept for imprint. That would have been an easy fix by adjusting the imprint kibbles without disrupting the entire system.

 

I welcome change when it’s a improvement. Cryo solved most problems with having too many dinos to care for. Unfortunately, by pairing it with the kibble change and breeding pause, the servers are even more full of sitting dinos than it seemed before. It’s just more gigas and fewer things like stego, No one has to prioritize and everyone is breeding all the time now, so the servers constantly lag like they do during breeding events. 

 

Everyone is entitled to an opinion, but in playing different game types, tribe sizes, and servers, the only place the new system isn’t a regression is for the large well-established tribes. For my largest tribes, the new system is kind of nice. For everyone else, especially starting players and small tribes it’s a major setback, but primarily because of the stews and golden eggs. I don’t dislike the entire system, but the grouping, classifications and golden egg mechanic are nearing a game-breaking feel and the balancing is very off.

Uhh, iirc you were the one fixating on the elitest notion that it is now too easy to get gigas. My point is that if you know what you are doing, gigas (insert almost any dino here) really aren't that hard to tame, and never were, kibble or not.

People who have more similar dinos out don't outstand how the egg laying system works: only 15 eggs total (and of those only 6 can be from the same species) can be on the ground at the same time within render distance of each other. This is not their fault, this is the fault of a game that hides basic gameplay mechanics and over-relies on a wiki. I get more eggs if the types I want now than I ever did before simply by the fact that I have fewer dinos out.

Additionally, this game was literally made with the idea that the maps would coexist with each other, not in a vacuum. If you don't like hespirornis eggs, go farm rock drakes or wyverns. If you choose to play on one map only, you're basically handicaping yourself--but that is YOUR choice. 

I recognize that we will have to agree to disagree--just don't say that the new system is too hard while simultaneously saying that it is too simple.

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