lzihl Posted March 16, 2019 Share Posted March 16, 2019 All 1080ti can only see the highest scenery in the official uniforms Link to comment Share on other sites More sharing options...
d1nk Posted March 16, 2019 Share Posted March 16, 2019 Coming Soon (tm) Link to comment Share on other sites More sharing options...
Nuggie Posted March 17, 2019 Share Posted March 17, 2019 ... the old group didn't seem to know how. Maybe the new group will.....? Link to comment Share on other sites More sharing options...
WolfBrink Posted March 17, 2019 Share Posted March 17, 2019 I asked this once. Two years laterrrr.... Link to comment Share on other sites More sharing options...
Scheneighnay Posted March 17, 2019 Share Posted March 17, 2019 Something has to be wrong with the steam version. Maybe the way Steam handles updates is making it hard for them to push out proper optimization. Reason I'm saying this is that, on the windows store version with an undervolted Vega 64 and Ryzen 1700, I can keep a steady 60 FPS on max until mega bases tank it. On the Steam version, max settings net about 45 FPS on the same hardware. Too bad the Windows store version is full of UI bugs. Link to comment Share on other sites More sharing options...
MarkMartin Posted March 17, 2019 Share Posted March 17, 2019 Ahhahahhahahahhqgqghqhahvqhqvhajkdkwkekkekekeken oh my god that was a great one. Have you ever thought about getting into comedy? Link to comment Share on other sites More sharing options...
Sphere Posted March 17, 2019 Share Posted March 17, 2019 The game runs fine until you hit mega bases. Backspace fixes this. Link to comment Share on other sites More sharing options...
Scheneighnay Posted March 20, 2019 Share Posted March 20, 2019 I just wish there was such a thing as "no mega-base" servers, either through admin enforcement or tigher structure limits. Would improve multiplayer a lot, both with better performance, and avoiding having massive swathes of a map being taken up by the damn things. Link to comment Share on other sites More sharing options...
Sphere Posted March 20, 2019 Share Posted March 20, 2019 1 hour ago, Scheneighnay said: I just wish there was such a thing as "no mega-base" servers, either through admin enforcement or tigher structure limits. Would improve multiplayer a lot, both with better performance, and avoiding having massive swathes of a map being taken up by the damn things. With Cryopods and the kibble revamp, this should be less of an issue now. Link to comment Share on other sites More sharing options...
Truthgamer10055 Posted October 14, 2019 Share Posted October 14, 2019 ark optimization How optimized is ark really I play with a gtx 1060 getting over 60 fps with small dips lower than 60 is that really that bad or is all the people saying it’s VERY VERY VERY VERY LAGGY and unoptimized crazy people Link to comment Share on other sites More sharing options...
Larkfields Posted October 14, 2019 Share Posted October 14, 2019 Performance takes a hit near large bases and near large collections of dinos. There are momentary lag spikes when the world is being saved. You'll also find that every survivor that is online will take a small amount of CPU and RAM. This builds up and can swamp the CPU and/or RAM when a large number of people are online. I've also seen CPU use increase when someone goes into a boss fight. Ark is also dependent on network performance at the server side. As for it being optimised or not... The difficulty is that Ark uses the Unreal engine. None of us really know what goes on inside that engine (unless you work for Unreal). I would hope that Unreal is optimised - BUT it is a general purpose library in that it has to cope with lots of different platforms. So there may be compromises that hit performance in particular cases. The other issue is that the newbies in WC may not really know the code that was written by the original crew. Ark must have a HUGE code base. Link to comment Share on other sites More sharing options...
Truthgamer10055 Posted October 14, 2019 Share Posted October 14, 2019 17 minutes ago, Larkfields said: Performance takes a hit near large bases and near large collections of dinos. There are momentary lag spikes when the world is being saved. You'll also find that every survivor that is online will take a small amount of CPU and RAM. This builds up and can swamp the CPU and/or RAM when a large number of people are online. I've also seen CPU use increase when someone goes into a boss fight. Ark is also dependent on network performance at the server side. As for it being optimised or not... The difficulty is that Ark uses the Unreal engine. None of us really know what goes on inside that engine (unless you work for Unreal). I would hope that Unreal is optimised - BUT it is a general purpose library in that it has to cope with lots of different platforms. So there may be compromises that hit performance in particular cases. The other issue is that the newbies in WC may not really know the code that was written by the original crew. Ark must have a HUGE code base. I just need to say they do not use the unreal engine they use a heavily modified version this was stated by multiple devs Link to comment Share on other sites More sharing options...
Truthgamer10055 Posted October 14, 2019 Share Posted October 14, 2019 ark optimization ark optimization I play without almost any lag on a gtx 1060 does anyone have any problems with lag Link to comment Share on other sites More sharing options...
Truthgamer10055 Posted October 14, 2019 Share Posted October 14, 2019 I use a gtx 1060 and run at 60 FPS with small dips with all epic Link to comment Share on other sites More sharing options...
Luewen Posted October 14, 2019 Share Posted October 14, 2019 13 hours ago, Truthgamer10055 said: I just need to say they do not use the unreal engine they use a heavily modified version this was stated by multiple devs Even if its heavily modified, its still unreal enigne 4 they are using. And many devs using licenced engines modify them to their needs. Link to comment Share on other sites More sharing options...
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