skitoledo Posted March 12, 2019 Share Posted March 12, 2019 I put a Giga in the aggressive way inside the dino's leash. He goes out to attack other dinos around and does not return ... is that just me? Or what do I have to do to work? Link to comment Share on other sites More sharing options...
LadyCrescent Posted March 12, 2019 Share Posted March 12, 2019 Gigas are super buggy with the dino leash. I have three in a dedicated leash on neutral, and even they periodically just wander out of the zone to eat some dumb*** dilo that thought that was a winning battle. I’m always very diligent in checking the gigas several times a session to be sure they have the lock icon by their name. They’re definitely being counted as tethered, yet their flights of fancy continue regularly. If anyone has tips for getting gigas on neutral / aggressive to not escape the tether like it doesn’t exist, I’d love to hear. Link to comment Share on other sites More sharing options...
SunnyKim Posted March 12, 2019 Share Posted March 12, 2019 It seen like if you getting out of render then the dino leash wont function. Tried to let my giga auto farming meat with aggressive in the dino leash but it always run out of it when i going too far Link to comment Share on other sites More sharing options...
skitoledo Posted March 12, 2019 Author Share Posted March 12, 2019 35 minutes ago, LadyCrescent said: If anyone has tips for getting gigas on neutral / aggressive to not escape the tether like it doesn’t exist, I’d love to hear. I see that kind of bug Link to comment Share on other sites More sharing options...
skitoledo Posted March 12, 2019 Author Share Posted March 12, 2019 31 minutes ago, SunnyKim said: It seen like if you getting out of render then the dino leash wont function. Tried to let my giga auto farming meat with aggressive in the dino leash but it always run out of it when i going too far I don´t need go far...he always go out of dino leash Link to comment Share on other sites More sharing options...
Pellao Posted March 12, 2019 Share Posted March 12, 2019 It acts as an invisible non-physical wall, so if they are flying or jumping for example they'll ultimately leave that non-physical wall and get out of the leash range, it work as it's supposed to, just certain game mechanics are out of its control. As the leash is spherical, if you wanted it to function as it would, then dinos that fall through the world or dinos that are falling cannot go outside of it and would act as a physical barrier. Link to comment Share on other sites More sharing options...
lukendchar Posted March 12, 2019 Share Posted March 12, 2019 place dino leash then sit on ur giga and walk it in while leash is active worked for me Link to comment Share on other sites More sharing options...
Zaffira Posted March 12, 2019 Share Posted March 12, 2019 I have this problem with Doedicurus for farm stone. Many days he go out -__ Link to comment Share on other sites More sharing options...
yekrucifixion187 Posted March 12, 2019 Share Posted March 12, 2019 It's a bit buggy. My Rex's have been locked in with no need to reset the leash once but I have to reset the leash for my Giga, Crab, and Anky everytime I walk the Giga in to get the lock icon. After every server restart too. Just have to continue to check and reset them. Link to comment Share on other sites More sharing options...
aetherson Posted March 12, 2019 Share Posted March 12, 2019 The fact is : the leash doesn't work if a dino is poped in : Released from cryopod? Unleashed Newborn? Unleashed You have to deactivated and reactivated the leash. Or mount the dino, get out of the range, then go back inside. You got a padlock symbol on your dino, when the leash is working correctly. Link to comment Share on other sites More sharing options...
d1nk Posted March 12, 2019 Share Posted March 12, 2019 11 hours ago, ArkRage said: Doesn't work with babies either or at least with me. Tried the gacha trick and it wandered off to god knows where loool. Need to deactivate / reactivate when babies pop to lock em in Link to comment Share on other sites More sharing options...
EatMyDust Posted March 12, 2019 Share Posted March 12, 2019 Two things I learned with leashes: 1) as mentioned above, if you don't see the sign on their body, de-activate and re-activate the leash. 2) Make sure the ground they're on does not have anything the dino can walk on. If there's a rock/boulder/tree/etc that's partially inside and outside the circle, there's a good change your dino(s) will get out because they get buggy and when they "fall" while walking on the object, they walk right out of the area. Aside from that, I have not had any problems with gigas. I always had 3-4 around my base when I still played (with leashes) and they stopped getting out when I made sure there weren't any objects that they could walk on when inside the leash. However, my leashes were on the highest and 2nd highest range setting, I did not use any smaller circles for gigas specifically. Link to comment Share on other sites More sharing options...
Cowgirl Posted March 13, 2019 Share Posted March 13, 2019 You might try putting it on follow to something instead, it will still attack things but it will come back (unless it is on wander, then I have no idea what will happen) Link to comment Share on other sites More sharing options...
ravenispurrty Posted March 13, 2019 Share Posted March 13, 2019 Its a known issue. The argument as to whether or not it can be fixed isn't substantial. The problem is the order that things render. Creatures should not render before structures. There is no-processing whenever there is no render. So the effect should be that whenever a player renders an area the dinosaur leash and the structures need to be one of the first things in the order of operations. Basically; everything a player-set needs to be there for the artificial components to behave. Structures Resources Creatures You guys are just going to have to live with the bug for now. I think it is getting addressed this year. Not sure; after the season pass the studio did state that they have a lot of ambitions for improving the game. I can't wait to see them. spawn-logic = spawn-structures, spawn-resources, spawn-creatures. Its just the order of dynamics. Link to comment Share on other sites More sharing options...
d1nk Posted March 13, 2019 Share Posted March 13, 2019 3 minutes ago, ArkRage said: Omg is that why? It never crossed my mind to do this ? lol. thank you Yes exactly why One does not simply throw a dino in a pre-leashed area! Dino leash only leashes current dinos when its turned on, and if you ride leashed dinos they're all sorts of glitchy. Ive had a leashed dino (a theri I was harvesting with) teleport back to the leash spot over 4 render blocks away when it was attacked Link to comment Share on other sites More sharing options...
skitoledo Posted March 13, 2019 Author Share Posted March 13, 2019 Thanks for all feedbacks, I will try all this tips Link to comment Share on other sites More sharing options...
BudLite Posted March 14, 2019 Share Posted March 14, 2019 I have not had the problem yet. But when putting a dino on the leash you need to bring them in close to the leash, then activate the leash, then set your dino on aggressive then on wandering. If you ride your dino out of the marker for any reason you need to bring to leash, deactivate leash then reactivate leash then put dino on aggressive and then wander. Link to comment Share on other sites More sharing options...
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