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MAJOR Primitive Plus Issues Post-Valentines Update

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On 2/28/2019 at 5:34 AM, nightsong6969 said:

I can't smelt steel ingots I can't put anything other then the regular items in my forge. Wood/sparkpowder/metal/thatch etc. I cant make glass I can gather all of the prim+ resources but I can't make full use of them. 

Me too. Playing on a private server on PS4, Ragnarok. After this last update, where the introduced the new kibble system and new engrams to regular atructures (but not to lumber ones...) I remain with those problems. Also, my Smithy changed looks, and mutated into a regular, Surviving Evolved-like smithy. My Hunter's knive doesn't work on certaon creatures, and dodos now give me meat and hide instead of feathers and poultry.

My husband is playing P+ on the Center and he can't place oil/coal in the respective cooking devices, as had the same issues I mentioned above. 

I'm tired of them underestimating P+.  It's the last to be updated and the first one To be glitched. No triangular lumber, no lumbet stairs, no no 4-walls tall wall module, but worse than that, what is there remais glitched. :(

 

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Another issue that is very likely caused by this(the only recent changes were done by the update) is my problem where i cannot connect to my private PC server because it errors out with "cannot query server info for invite", interestingly when i force connect by adding -connect <ip> it gives me a mod version mismatch error(p+ is the only mod).....

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16 hours ago, jagdtigger said:

Another issue that is very likely caused by this(the only recent changes were done by the update) is my problem where i cannot connect to my private PC server because it errors out with "cannot query server info for invite", interestingly when i force connect by adding -connect <ip> it gives me a mod version mismatch error(p+ is the only mod).....

Now that is frustrating. 

Other issues mt husband is having at The Center private server is he can't make things (obsidian pickaxe, etc) and engrams of other mods that don't bong to P+ are showing up for him too (and me). This is really upsetting as we are sort of vacationing from our vanilla game and have been investing a lot o  P+. :(

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devs are a set of muppets. they have sold us a defective product. prim + is broken. it does not work on ps4. no steel, no brick, tame foods are shot te fekk DILO? seriously are they not in breach of some law selling this as anything but a badly written alpha release?
good game rekt.

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Posted (edited)
On 3/19/2019 at 11:03 AM, subdeviant71 said:

devs are a set of muppets. they have sold us a defective product. prim + is broken. it does not work on ps4. no steel, no brick, tame foods are shot te fekk DILO? seriously are they not in breach of some law selling this as anything but a badly written alpha release?
good game rekt.

P+ has always had a few issues, but theese serious issues that rendered the game unplayable came with the last update. I agree it's unforgivable this time. They went too far with the mistakes. It's never been this bad. It's amateurism beyond belief. Blizzard for instance would never commit such gross mistakes, and if they did you bet their playerbase would be near zero and players would be climbing up the walls. 

Edited by DrDarkSci
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An update arrived today, steam installed it and bam, now it crashes at launch :S:

Generating report for minidump

Application version 1.0.0.0
 ... built from changelist 0

OS version Linux 4.18.0-16-generic (network name: <name>)
Running 4 x86_64 processors (8 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"

<SOURCE START>
<SOURCE END>

<CALLSTACK START>
Unknown!./ShooterGame() [0x19269b2] + some bytes
Unknown!./ShooterGame() [0x97ad0f] + some bytes
Unknown!./ShooterGame() [0x19276e4] + some bytes
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] + some bytes
Unknown!./ShooterGame() [0x1927afb] + some bytes
Unknown!./ShooterGame() [0x1976a1c] + some bytes
Unknown!./ShooterGame() [0x1969245] + some bytes
Unknown!./ShooterGame() [0x19541e7] + some bytes
Unknown!./ShooterGame() [0x191c92c] + some bytes
Unknown!./ShooterGame() [0x1898333] + some bytes
Unknown!./ShooterGame() [0x441d493] + some bytes
Unknown!./ShooterGame() [0x441dc4d] + some bytes
Unknown!./ShooterGame() [0x19b2e55] + some bytes
Unknown!./ShooterGame() [0x1aa62a1] + some bytes
Unknown!./ShooterGame() [0x1aab5a5] + some bytes
Unknown!./ShooterGame() [0x973e19] + some bytes
Unknown!./ShooterGame() [0x9765fb] + some bytes
Unknown!./ShooterGame() [0x97b51b] + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] + some bytes
Unknown!./ShooterGame() [0x97164c] + some bytes

Assertion failed: Assertion failed: Filename[0] == TEXT('/') [File:F:\build\Trunk\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformFile.cpp] [Line: 612] 
Filename 'Telemetry/TELEMETRY_DLL_NAME' given to OpenCaseInsensitiveRead is not absolute!


[Callstack]  02  0x00000000019269b2  ./ShooterGame() [0x19269b2]
[Callstack]  03  0x000000000097ad0f  ./ShooterGame() [0x97ad0f]
[Callstack]  04  0x00000000019276e4  ./ShooterGame() [0x19276e4]
[Callstack]  05  0x00007fb997fe5dd0  /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0]
[Callstack]  06  0x0000000001927afb  ./ShooterGame() [0x1927afb]
[Callstack]  07  0x0000000001976a1c  ./ShooterGame() [0x1976a1c]
[Callstack]  08  0x0000000001969245  ./ShooterGame() [0x1969245]
[Callstack]  09  0x00000000019541e7  ./ShooterGame() [0x19541e7]
[Callstack]  10  0x000000000191c92c  ./ShooterGame() [0x191c92c]
[Callstack]  11  0x0000000001898333  ./ShooterGame() [0x1898333]
[Callstack]  12  0x000000000441d493  ./ShooterGame() [0x441d493]
[Callstack]  13  0x000000000441dc4d  ./ShooterGame() [0x441dc4d]
[Callstack]  14  0x00000000019b2e55  ./ShooterGame() [0x19b2e55]
[Callstack]  15  0x0000000001aa62a1  ./ShooterGame() [0x1aa62a1]
[Callstack]  16  0x0000000001aab5a5  ./ShooterGame() [0x1aab5a5]
[Callstack]  17  0x0000000000973e19  ./ShooterGame() [0x973e19]
[Callstack]  18  0x00000000009765fb  ./ShooterGame() [0x9765fb]
[Callstack]  19  0x000000000097b51b  ./ShooterGame() [0x97b51b]
[Callstack]  20  0x00007fb99766009b  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b]
[Callstack]  21  0x000000000097164c  ./ShooterGame() [0x97164c]

<CALLSTACK END>

0 loaded modules

Report end!

 

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Same problem on Linux here.  Played fine last night.  Won't launch now.  Ubuntu 18.04.  Checking the log files crashinfo-ShooterGame-pid-***  finds the same error:

Assertion failed: Assertion failed: Filename[0] == TEXT('/') [File:F:\build\Trunk\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformFile.cpp] [Line: 612]
Filename 'Telemetry/TELEMETRY_DLL_NAME' given to OpenCaseInsensitiveRead is not absolute!

 

I am guessing that the Devs know of this issue?

 

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On 3/13/2019 at 6:40 PM, jagdtigger said:

Copied over p+ from client to server. Now it shows up, click connect to receive a crash....

https://www.dropbox.com/s/djhjw6o233fozv7/crashinfo-ShooterGame-pid-19623-2019.03.13-12.07.41-000C000D00290003000702BF0CF31C3F.zip?dl=0

 

?

What is this for?  And there is an update  that crashes p+?  Could you expand alittle more on your comments please.

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Its still crashing.....

Using binned.
4.5.1-0+UE4 7038 3077 404 10
Setting breakpad minidump AppID = 346110
Steam_SetMinidumpSteamID:  Caching Steam ID:  <id> [API loaded no]
Signal 11 caught.
EngineCrashHandler: Signal=11

(zenity:26301): Gtk-WARNING **: 15:52:18.106: Theme parsing error: gtk.css:68:35: The style property GtkButton:child-displacement-x is deprecated and shouldn't be used anymore. It will be removed in a future version

(zenity:26301): Gtk-WARNING **: 15:52:18.107: Theme parsing error: gtk.css:69:35: The style property GtkButton:child-displacement-y is deprecated and shouldn't be used anymore. It will be removed in a future version
Generating report for minidump

Application version 1.0.0.0
 ... built from changelist 0

OS version Linux 4.18.0-16-generic (network name: <name>)
Running 4 x86_64 processors (8 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000030"

<SOURCE START>
<SOURCE END>

<CALLSTACK START>
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] + some bytes
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] + some bytes
Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] + some bytes

Fatal error!

[Callstack]  02  0x00000000019269b2  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2]
[Callstack]  03  0x000000000097ad0f  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f]
[Callstack]  04  0x00000000019276e4  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4]
[Callstack]  05  0x00007ffa15093dd0  /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0]
[Callstack]  06  0x0000000000ea027a  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a]
[Callstack]  07  0x00000000029c3127  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127]
[Callstack]  08  0x00000000026023f1  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1]
[Callstack]  09  0x0000000000975ad6  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6]
[Callstack]  10  0x00000000009766c3  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3]
[Callstack]  11  0x000000000097b51b  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b]
[Callstack]  12  0x00007ffa1470e09b  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b]
[Callstack]  13  0x000000000097164c  /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c]

<CALLSTACK END>

0 loaded modules

Report end!

 

Edited by jagdtigger

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Problem found on prim+ xbox nitrado. 

Iron spike wall disappear if not placed after every server restart... I made 400 of it and all disappeared from a steel chess. I made 552 more the day after and server crash while placing the walls.. All disappeared too. 

We are not able to gather coal since the last update... No more use of industrial forge and indutrial cooker.... 

Sorry for my bad english. 

Edited by Kingao
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On 3/11/2019 at 9:42 PM, DrDarkSci said:

Now that is frustrating. 

Other issues mt husband is having at The Center private server is he can't make things (obsidian pickaxe, etc) and engrams of other mods that don't bong to P+ are showing up for him too (and me). This is really upsetting as we are sort of vacationing from our vanilla game and have been investing a lot o  P+. :(

I know what you mean. My husband became so disgusted with this latest post Valentine's Fiasco BS and quit.  I've now lost  everyone who had switched to our new RP - P+ servers.  I paid a year ahead for the Nitrado servers for a full cluster and now it's just me and the other 2 admins. 

There should be class action lawsuits, including everyone from around the world who is affected by the constant, unexcusable lack of concern on the part of WC.  Look at all the money, let alone our precious time, lost to this game.  

It could be an awesome game but I think they don't want it to. Look at how they never answer the tickets or our comments. Just ignore it til it goes away is their Moto.  Well, I'm not going away! 

We all need to complain every chance we get until they HEAR US.  

 

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