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photonicle

I think IT IS TIME to release these...

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Now we are able to craft certain TEK items and structures, small TEK drones and even MEK's! is it to much to focus evolving for the advanced tribes' the way they can conduct simple tasks?

We see tek bases slugging a Argy around with a poor anky dangling down wacking his tail about from day one to the last... it's abit primitive considering some bases doing this have Meks, Tek saddles on dinos and a tek base, force field, tek turrets and teleporters, etc etc..

What I am suggesting is you identify a way to promote and encourage survivers to get good and evolve from thatch and wooden huts, strive harder to survive, breed and grow' complete boss battles so they can reap the rewards of tek! I played since day one and as a solo guy I have only just got my full tek suit and rifle! flew around feeling so much self reward! I earned this! I got this far!

So I dont think it would be too far fetched to request a TEK integration of new farming equipment to match the advancements seen of the tribes who acquire them.

Tek Cargo Ship: crafted with electronics, element, metal and poly and Im talking HUGE amounts! you can create a Tek Air Pad - with this you receive a Tek Cargo Ship. Simple and effective heavy weight duty ship.  can fly faster than a quetzal, opening cargo hold in the rear and a mining lazer on the front for easier metal farming, self converts metal in to Ingots upon collection, same space cooking speed of a Industrial Forge. not crazy HP but runs on tek and just allows the game to look awesome! 

Tek Fighters:  Crafted again like the Cargo Ship however! these fast agile fighters are slightly cheaper and require advanced bullets to run a gun on the nose, runs on element again but does not require a tek air pad to spawn. 

 

These do not have to be huge ships Im talking slightly larger than a qeutzal for a cargo ship and argy size ish for a tek fighter craft.

 

What yal think? Can ark integrate tek craft yet? are they really THAT game breaking considering the current advancements available already?

 

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well closest thing to a tek fighter craft is the tapejara tek saddle, so there is that.  However I do like the idea of the cargo ship, but change it up so you have to place a tek version of a forge down in it and use a mining laser by hand.  Or just use the cargo ship as a transport like how quetzals are used, but maybe give it no weight stat like boats.  Once again ideas to be expanded on

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mining lazer would be great, its been mentioned for years, the weight will be a issue hence you need something to  manage the weight, Even if you create a TEK SADDLE to a quetzal that boosts weight vs. Metal and its weapon is only for harvesting.

Quetzal shoots a lazer from tip of beak, destroys node, metal goes direct to inventory weighs 50 per 200 stack. (75%) reduction, saddles contains reactive element that burns Metal to ingots, ingots also weighing 50 per 200 stack.

Mining multiplier to be that of Anky with 1200% melee so anky cannot become meta vs. TEK.

400 metal per metal node, 700 per rich metal node. 

There you have it, TEK FARMING.

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So i see your point, but there is a reasn TEK saddles exist, its a dinosaur game, which is why they added guns to suits for dinos. Now, i like where your head is at, but, i would rather see TEK farming saddles for Anky, Doedi, Theri and the others. Tek beaver saddle that lets it function like a Grinder, harvest wood and can output thatch. The TEK saddles for ankys and doeds can increase their harvesting capabilities and further reduce the weight of the items they can carry. Maybe multiple TEK saddles for certain Dinos like quetzes. TEK saddles for Equus that makes them a chem bench instead of a mortar and pestle.

TEK can be the way forward, but dinos still need to be front and center in the equation, or aty end game you totally ignore 95% of the rest of the game.

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5 minutes ago, ilShadow said:

So i see your point, but there is a reasn TEK saddles exist, its a dinosaur game, which is why they added guns to suits for dinos. Now, i like where your head is at, but, i would rather see TEK farming saddles for Anky, Doedi, Theri and the others. Tek beaver saddle that lets it function like a Grinder, harvest wood and can output thatch. The TEK saddles for ankys and doeds can increase their harvesting capabilities and further reduce the weight of the items they can carry. Maybe multiple TEK saddles for certain Dinos like quetzes. TEK saddles for Equus that makes them a chem bench instead of a mortar and pestle.

TEK can be the way forward, but dinos still need to be front and center in the equation, or aty end game you totally ignore 95% of the rest of the game.

I like where your going with this, and like you say, its a shame a full end game tek base will look at a primitive anky and say

'hit rock for me, me need metal!'

End game is a challenge but worthless if half the time you still continue like a beach bob to gather resources.

Tek Anky with a nano technology saddle allows it to double resource gathering and improves power with melee%, metal weights extremely little due to tek enhanced muscle integration allowing the anky to carry significantly more, the saddle will convert metal into ingots on the go, tail swings and metal conversions require element to run. Metal nodes are illuminated whilst mounting the Anky.

Tek fighter Quetzal saddle allows speed boosts in flight, this saddle sacrifices any platform ability to improve speed and manoeuvrability , The saddle has a integrated fast fire Tek Gatling gun but requires larger quantities to maintain fire and speed. (Finally, a purpose for quetzals again now they only fly at 1mph)

Tek Dodic (I love this idea) holding down LT allows a spin charge which can allow it to fly forwards and auto collects resources during the mega roll. (kinda like sonic the hedgehog) this attack can be used to harvest large amounts of resources or charge at enemy gates and defences.

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18 minutes ago, photonicle said:

I like where your going with this, and like you say, its a shame a full end game tek base will look at a primitive anky and say

'hit rock for me, me need metal!'

End game is a challenge but worthless if half the time you still continue like a beach bob to gather resources.

Tek Anky with a nano technology saddle allows it to double resource gathering and improves power with melee%, metal weights extremely little due to tek enhanced muscle integration allowing the anky to carry significantly more, the saddle will convert metal into ingots on the go, tail swings and metal conversions require element to run. Metal nodes are illuminated whilst mounting the Anky.

Tek fighter Quetzal saddle allows speed boosts in flight, this saddle sacrifices any platform ability to improve speed and manoeuvrability , The saddle has a integrated fast fire Tek Gatling gun but requires larger quantities to maintain fire and speed. (Finally, a purpose for quetzals again now they only fly at 1mph)

Tek Dodic (I love this idea) holding down LT allows a spin charge which can allow it to fly forwards and auto collects resources during the mega roll. (kinda like sonic the hedgehog) this attack can be used to harvest large amounts of resources or charge at enemy gates and defences.

Yeah, pretty much exactly like that, though id leave the smelting in the furnace, Even so far as having a TEK furnace.

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9 hours ago, photonicle said:

Ark need to integrate something new, no more dino's ark, we need tek!

Don't see how primitive farming is an issue. Tek is something relatively removed from the core gameplay, and doesn't need to be fleshed out. If it was, the balance issues that it would cause would require a lot of reworks in the game to completely balance. It has the occasional weapon or saddle, but isn't wide-spread, and doesn't cover all the aspects of gameplay.

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