DomiDarko Posted January 25, 2019 Share Posted January 25, 2019 I just tested it out and it stacks EVERYTHING! I took some fertilized Owl-eggs out of my S+ hatchery and they all stacked. When I split them up again, all of the 20 eggs hatched the exact same baby. Worse was the cryopods. I put some empty cryopods into a cryofridge with filled pods and vice versa and it overrides the pods. In the creature-filled cryofridge I ended up with 5 stacked empty cryopods (my Yutys and Argents were deleted) and in the empty-pod-fridge I lost some empty ones which isn't as terrible. So for sake only use "ConfigOverrideItemMaxQuantity"! (If you know how to set it up properly, please let me know!) I guess Wildcard never tested the settings... But at least we got something and server admins always can do a rollback. Link to comment Share on other sites More sharing options...
d1nk Posted January 25, 2019 Share Posted January 25, 2019 2 hours ago, DomiDarko said: I just tested it out and it stacks EVERYTHING! I took some fertilized Owl-eggs out of my S+ hatchery and they all stacked. When I split them up again, all of the 20 eggs hatched the exact same baby. Worse was the cryopods. I put some empty cryopods into a cryofridge with filled pods and vice versa and it overrides the pods. In the creature-filled cryofridge I ended up with 5 stacked empty cryopods (my Yutys and Argents were deleted) and in the empty-pod-fridge I lost some empty ones which isn't as terrible. So for sake only use "ConfigOverrideItemMaxQuantity"! (If you know how to set it up properly, please let me know!) I guess Wildcard never tested the settings... But at least we got something and server admins always can do a rollback. Eeek thanks for the heads up man! Sorry about your lost dinos. @SaltyMonkey Eeek! Link to comment Share on other sites More sharing options...
TheBlastMage Posted January 25, 2019 Share Posted January 25, 2019 Sheesh, if this was controllable I could see it being used to clone dinos, but the risk of deleting everything is way too big. Hope wildcard can patch this out soon. Link to comment Share on other sites More sharing options...
Vaculity Posted January 25, 2019 Share Posted January 25, 2019 Well, they did mention that is "experiemental" though. But on a side note, sorry for your lost dinos. Link to comment Share on other sites More sharing options...
DarthaNyan Posted January 26, 2019 Share Posted January 26, 2019 6 hours ago, DomiDarko said: Worse was the cryopods. I put some empty cryopods into a cryofridge with filled pods and vice versa and it overrides the pods. In the creature-filled cryofridge I ended up with 5 stacked empty cryopods That also means that you could have ended up with duplicate dinos had you stacked them the other way manually... Link to comment Share on other sites More sharing options...
SaltyMonkey Posted January 26, 2019 Share Posted January 26, 2019 6 hours ago, d1nk said: Eeek thanks for the heads up man! Sorry about your lost dinos. @SaltyMonkey Eeek! I’ll be bringing in a new test server (before it’s wiped to become the new Rag home) when that update hits console so I can test a multitude of settings that I can’t do on local. Link to comment Share on other sites More sharing options...
SaltyMonkey Posted January 26, 2019 Share Posted January 26, 2019 8 hours ago, DomiDarko said: ConfigOverrideItemMaxQuantity This setting is used so that you can set the stack size of specific items instead. Remove the stack size multiplier to keep everything at base. Link to comment Share on other sites More sharing options...
DomiDarko Posted January 26, 2019 Author Share Posted January 26, 2019 2 hours ago, SaltyMonkey said: This setting is used so that you can set the stack size of specific items instead. Remove the stack size multiplier to keep everything at base. I know, but I still couldn't figure out the whole command. For example ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMeat",MaxQuantity=100) did not work... By the way: I didn't lose any creature at all, because I just rolled my server back. And yes: you possibly can clone every creature with the ItemStackSizeMultiplier for the cost of 1 cryopod each time I guess. Ended up with a 4-stack of Megatherium cryopods but I did not release them to check. Link to comment Share on other sites More sharing options...
Amoo316 Posted January 26, 2019 Share Posted January 26, 2019 Fix/workaround Link to comment Share on other sites More sharing options...
DomiDarko Posted January 26, 2019 Author Share Posted January 26, 2019 Found this on the Steam-forum yesterday ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Fertilizer_Compost_C",Quantity=(MaxItemQuantity=100, bIgnoreMultiplier=true)) so it's fine now! Link to comment Share on other sites More sharing options...
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