Hoang95 Posted January 25, 2019 Share Posted January 25, 2019 So PC Patch Notes: Client: v291.100 is out today and there were quite a few changes on the manas. Ice Breath damage is now scaled by distance to the target Reduced Ice Breath freeze amount Increased time between Freeze Debuffs it seems to me that mana will deal much less damage from far away and they won't freeze dinos that often anymore. This is great news for new people who just start and want to tame wild manas; however, for someone like me it is a huge nerf to my favorite snow rat. Any opinions about this? Link to comment Share on other sites More sharing options...
DarthaNyan Posted January 25, 2019 Share Posted January 25, 2019 12 minutes ago, Hoang95 said: Any opinions about this? Players will always oppose to ANY changes that would reduce their power even a little bit, no matter how objectively OP that something is. Link to comment Share on other sites More sharing options...
TheDonn Posted January 25, 2019 Share Posted January 25, 2019 9 minutes ago, DarthaNyan said: Players will always oppose to ANY changes that would reduce their power even a little bit, no matter how objectively OP that something is. Objectively god-mode hahaha... They aren't useless now, and bred ones will still be very potent, they are just a little less powerful. It was a shaping change, and I'm surprised to see it: I kinda thought no changes would come until new content was announced. They still freeze things very easily and deal a lot of damage, even at far range. Link to comment Share on other sites More sharing options...
covenantgrunt Posted January 25, 2019 Share Posted January 25, 2019 They do less damage at range. But still freezes anything instantly. Tested against quetzal, giga and griffin, frozen instantly, dino remained frozen for 5 seconds. The timer between re-freeze do seem slightly higher but makes no difference. You get frozen first time, your characters gets dismounted and frozen too, then killed by mana. After which your tame is mana food. Mana can not be balanced as long as it combines ability to freeze and dismounted saddled tames, with its untouchable mobility. Link to comment Share on other sites More sharing options...
Koola173 Posted January 25, 2019 Share Posted January 25, 2019 They were slightly nerfed, a good start don't get me wrong. However, you will still see everybody running around on these as it still fits the meta. Link to comment Share on other sites More sharing options...
DaNKao Posted January 25, 2019 Share Posted January 25, 2019 I do not like it when other dinos touch it is very vulnerable Link to comment Share on other sites More sharing options...
Vaculity Posted January 25, 2019 Share Posted January 25, 2019 2 hours ago, Koola173 said: They were slightly nerfed, a good start don't get me wrong. However, you will still see everybody running around on these as it still fits the meta. Can't really be helped. Besides, Mana are meant more for versatility rather than staying still and tanking unlike Rock Drake and Wyverns of the Draconis species. Just look at the below quote. 2 hours ago, DaNKao said: I do not like it when other dinos touch it is very vulnerable Yep. Their health sucks when compared to the latter two. But their jump and dash literally makes up for it. Link to comment Share on other sites More sharing options...
covenantgrunt Posted January 25, 2019 Share Posted January 25, 2019 24 minutes ago, Vaculity said: Can't really be helped. Besides, Mana are meant more for versatility rather than staying still and tanking unlike Rock Drake and Wyverns of the Draconis species. Just look at the below quote. Yep. Their health sucks when compared to the latter two. But their jump and dash literally makes up for it. Mana has almost same health scaling as the rock drake and more than twice as much as an arg which is considered to be a tanky flyer.. On top of being breedable. Already seeing 8K health manas at birth, when levelled and combined with capped saddles they are nowhee near glass cannon. The only weapons that can touch manas are guns, and you are not killing a 16K mana with 124 saddle with a long neck. Link to comment Share on other sites More sharing options...
johnm81 Posted January 25, 2019 Share Posted January 25, 2019 12 hours ago, covenantgrunt said: Mana can not be balanced as long as it combines ability to freeze and dismounted saddled tames, with its untouchable mobility. 100% right. Link to comment Share on other sites More sharing options...
flamron Posted January 25, 2019 Share Posted January 25, 2019 2 hours ago, Vaculity said: Can't really be helped. Besides, Mana are meant more for versatility rather than staying still and tanking unlike Rock Drake and Wyverns of the Draconis species. Just look at the below quote. Yep. Their health sucks when compared to the latter two. But their jump and dash literally makes up for it. Maybe I’m wrong or it’s the 124 max armor saddles, but I don’t even level HP on our manas. No need. Corrupted can’t hurt it unless I get into a hoard. I’ve got a new HP stat to mix in and that’ll push a 100% imprint HP to over 10k. Seems fairly tanky to me. But I’m PVE so who knows. Weapons might be a different story. Link to comment Share on other sites More sharing options...
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