d1nk Posted January 16, 2019 Share Posted January 16, 2019 Hello, Many of you may have seen the recent patch notes for PC where they mention 'Mesh Memory Optimiziation' What exactly is this? The way these characters interact with the mesh over game world or the way their mesh is displayed? Or is it something different? Just curious if anyone more experienced in this has any answers? Thanks ! Link to comment Share on other sites More sharing options...
AngrySaltire Posted January 16, 2019 Share Posted January 16, 2019 If I had to guess, it would be 'simplifying' a model down and therefore reducing the amount of memory an object takes up when it renders..... thats my guess.... would be good to hear from someone who know what they're talking about, because thats a nice big list of optimizations to help out with potential memory issues. Link to comment Share on other sites More sharing options...
Soldier905 Posted January 17, 2019 Share Posted January 17, 2019 3 hours ago, AngrySaltire said: If I had to guess, it would be 'simplifying' a model down and therefore reducing the amount of memory an object takes up when it renders..... thats my guess.... would be good to hear from someone who know what they're talking about, because thats a nice big list of optimizations to help out with potential memory issues. I agree with the guess , if you look at a argent or some other older dinos on a heavy server with slow loading sometimes you will see the argent in my case look like it has a triangle head and neck with "chicken wings " for wings then a few seconds later it will load properly to the better model. Link to comment Share on other sites More sharing options...
d1nk Posted January 17, 2019 Author Share Posted January 17, 2019 5 hours ago, AngrySaltire said: If I had to guess, it would be 'simplifying' a model down and therefore reducing the amount of memory an object takes up when it renders..... thats my guess.... would be good to hear from someone who know what they're talking about, because thats a nice big list of optimizations to help out with potential memory issues. For sure. A big list to either improve or worsen our crash problems. Im worried and excited, usual patch anxiety i guess Link to comment Share on other sites More sharing options...
AngrySaltire Posted January 17, 2019 Share Posted January 17, 2019 11 hours ago, d1nk said: For sure. A big list to either improve or worsen our crash problems. Im worried and excited, usual patch anxiety i guess So like any other patch then ? whatll break this time lol Link to comment Share on other sites More sharing options...
Oldster Posted January 17, 2019 Share Posted January 17, 2019 And as a quick side note they used the word "optimization" rather than "reduction." This may simply be business-doublespeak (to avoid the impression they are reducing model quality), or it could mean they didn't reduce the size of the meshes, merely reconfigured them to load faster (batching like pieces together, storing certain pieces multiple times so more memory is used rather than more cpu or vice versa, etc.). Link to comment Share on other sites More sharing options...
d1nk Posted January 17, 2019 Author Share Posted January 17, 2019 35 minutes ago, Oldster said: And as a quick side note they used the word "optimization" rather than "reduction." This may simply be business-doublespeak (to avoid the impression they are reducing model quality), or it could mean they didn't reduce the size of the meshes, merely reconfigured them to load faster (batching like pieces together, storing certain pieces multiple times so more memory is used rather than more cpu or vice versa, etc.). Thank you I didnt even think about that So far the general cosensus is itd affecting the meshes on the listen dinos / items and 'optimizing' them to load faster. Anyone on PC confirm the impact? The only official guy I know on PC @Anarki have you noticed a significant change? Link to comment Share on other sites More sharing options...
d1nk Posted January 17, 2019 Author Share Posted January 17, 2019 1 hour ago, AngrySaltire said: So like any other patch then ? whatll break this time lol Yeah sorry im not trying to be negative and really try hard not to against unknowns like this, was a bit more negative yesterday than today Link to comment Share on other sites More sharing options...
Anarki Posted January 18, 2019 Share Posted January 18, 2019 20 hours ago, d1nk said: Thank you I didnt even think about that So far the general cosensus is itd affecting the meshes on the listen dinos / items and 'optimizing' them to load faster. Anyone on PC confirm the impact? The only official guy I know on PC @Anarki have you noticed a significant change? I havent noticed any particular improvement on the Official Center server I am on. I have only been on a couple of days this week as I am off for a long weekend break today so I havent played much. This is what I get annoyed at with regards to the patch notes and have stated as much to @Jatiesh also... they need to detail what exactly they have improved i.e. saying fixed crash problems doesnt tell us which ones and which ones are still present. I dont hold much hope that it will ever change unfortunately... we are still getting Lowlevelfatal error crashes over 3 years since it was originally an issue - apparently this is a GPU issue caused by Overclocking but I am still skeptical about this otherwise there would be a fix implemented by the card manufacturer or implemented within the Unreal Engine releases. Link to comment Share on other sites More sharing options...
d1nk Posted January 18, 2019 Author Share Posted January 18, 2019 4 hours ago, Anarki said: I havent noticed any particular improvement on the Official Center server I am on. I have only been on a couple of days this week as I am off for a long weekend break today so I havent played much. This is what I get annoyed at with regards to the patch notes and have stated as much to @Jatiesh also... they need to detail what exactly they have improved i.e. saying fixed crash problems doesnt tell us which ones and which ones are still present. I dont hold much hope that it will ever change unfortunately... we are still getting Lowlevelfatal error crashes over 3 years since it was originally an issue - apparently this is a GPU issue caused by Overclocking but I am still skeptical about this otherwise there would be a fix implemented by the card manufacturer or implemented within the Unreal Engine releases. Thanks for the reply man, just an FYI Jat is no longer with WC he moved to Atlas so tag Eli, Jen or Chris instead Link to comment Share on other sites More sharing options...
Woodsman Posted January 18, 2019 Share Posted January 18, 2019 hmmm mesh memory i would guess its something like rendering a single mesh would set the rendering of all the other same mesh copies. like if u have 20 rexes after u render the first one all the other rexes have there mesh rendered from the same source as the first rex or its could just be a way to cache the mesh onto the client instead of having it render from the server each time the first guess is like a way that some scripts are used to save server cycles since alots game assets are just duplicates Link to comment Share on other sites More sharing options...
Oldster Posted January 18, 2019 Share Posted January 18, 2019 35 minutes ago, Woodsman said: hmmm mesh memory i would guess its something like rendering a single mesh would set the rendering of all the other same mesh copies. like if u have 20 rexes after u render the first one all the other rexes have there mesh rendered from the same source as the first rex or its could just be a way to cache the mesh onto the client instead of having it render from the server each time the first guess is like a way that some scripts are used to save server cycles since alots game assets are just duplicates Hm, i hadnt considered that. I guess you cant store the meshes client side cause they could fake them and, for example, exploit hitboxes etc. That opens a whole new avenue of optimizations. Link to comment Share on other sites More sharing options...
Nuggie Posted January 19, 2019 Share Posted January 19, 2019 Official pc player here: What I've noticed when I bed travel is models noticeably first look very smooth and dull before the high quality image loads in. This is in both large bases(200+ count) and small bases (10 count). I didn't notice this before. Link to comment Share on other sites More sharing options...
d1nk Posted January 19, 2019 Author Share Posted January 19, 2019 2 hours ago, Nuggie said: Official pc player here: What I've noticed when I bed travel is models noticeably first look very smooth and dull before the high quality image loads in. This is in both large bases(200+ count) and small bases (10 count). I didn't notice this before. Thats how it is for us console players all the time Glad to hear it, thanks for the reply. It seems they're attempting tl allieviate the crashes upon login, base load, etc. @Chris Anything to add to this thread? Would love a dev response on this, wishful thinking Link to comment Share on other sites More sharing options...
Jacira Posted January 19, 2019 Share Posted January 19, 2019 This is what Mesh memory is... Link to comment Share on other sites More sharing options...
SmokeyB Posted January 19, 2019 Share Posted January 19, 2019 On 1/16/2019 at 10:16 PM, d1nk said: Hello, Many of you may have seen the recent patch notes for PC where they mention 'Mesh Memory Optimiziation' What exactly is this? The way these characters interact with the mesh over game world or the way their mesh is displayed? Or is it something different? Just curious if anyone more experienced in this has any answers? Thanks ! Mesh memory is what you have when you think back about your time playing ark . Mesh spots, mesh bases , mesh raids , people under your base in the mesh and the newest bestest one mesh desert titans . Link to comment Share on other sites More sharing options...
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