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modding Wildcard Workshop #20: VSS - "UnVirtualization" Process


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Alright, we've crammed our creature into a crystal somehow, now it's time to take it back out when we need it. (No WD-40 required)
I did make some changes to stuff that we did in the last tutorial, in particular:

  • Changed Sentry Tower Segments to be of inventory type structures
  • In the Virtualization Station Platform, our function for getting the dino data has been simplified a bit thanks to a new property on the struct.
  • We have removed the "Structure" aspect of the crystals. We have to go all in on them being equipable items for what I have planned.

You can find the specific commit for this video on the gitlab repo here:

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