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FenTheReaper

Managarmr Crash

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I have this problem as well. Playing in Singleplayer, so it resets to the last save and I do not loose my Managarmr. But it's increadibly annoying and you can loose a lot of progress. These two are both from today and within 20 minutes of each other. For me this happens only after like 15-20 minutes in the game on the managarmr. Sometimes all is good, sometimes the game just crashes. 

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] 
Array index out of bounds: 3 from an array of size 3


VERSION: 289.100 
KERNELBASE.dll!UnknownFunction (0x00007ffc1c4fa388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6741200a8) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff674120645) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UAnimInstance::SlotEvaluatePose() (0x00007ff674cce4cb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1332]
ShooterGame.exe!FAnimNode_Slot::Evaluate() (0x00007ff674d190f8) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_slot.cpp:58]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff674d1841e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff674d17fe6) + 45 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff674cd8ef9) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff674cd7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff674ce58b1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff674cd8ce8) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff674d1841e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff674cd8ef9) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff674cd7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff674d089c7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff674cd7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff674cd89a4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff674cd8ce8) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff674cd91f8) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff674cc8924) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff674b11cd4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff674b2b69a) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff674b20136) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff674090156) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff67408feae) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff67408e96b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff674171306) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6741711c8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffc1de23034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc20163691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc20163691) + 0 bytes [UnknownFile:0]
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] 
Array index out of bounds: 12 from an array of size 12


VERSION: 289.100 
KERNELBASE.dll!UnknownFunction (0x00007ffc1c4fa388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6741200a8) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff674120645) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UAnimInstance::SlotEvaluatePose() (0x00007ff674cce4cb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1332]
ShooterGame.exe!FAnimNode_Slot::Evaluate() (0x00007ff674d190f8) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_slot.cpp:58]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff674d1841e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff674d17fe6) + 45 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff674cd8ef9) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff674cd7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff674ce58b1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff674cd8ce8) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff674d1841e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff674cd8ef9) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff674cd7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff674d089c7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff674cd7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff674cd89a4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff674cd8ce8) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff674cd91f8) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff674cda07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff674cd7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff674cc8924) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff674b11cd4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff674b2b69a) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff674b20136) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff674090156) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff67408feae) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff67408e96b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff674171306) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6741711c8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffc1de23034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc20163691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc20163691) + 0 bytes [UnknownFile:0]

 

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Please fix this problem!
I can't enjoy ARK.

Game PC spec

  • CPU: Corei5 4670
  • Memory: 16GB
  • OS: Windows 10 Home, 64-bit
  • GPU: GeForce GTX 1060 6GB
  • GPU Driver: 417.71, 398.11, 397.64, 391.35, 391.24, 391.01

Server PC spec  (ASUS K53TK)

  • CPU: AMD A6-3420M
  • Memory: 8GB
  • OS: Windows 10 Home, 64-bit

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Manabreath is still crashing the Ark.

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] 
Array index out of bounds: 0 from an array of size 0


VERSION: 291.100 
KERNELBASE.dll!UnknownFunction (0x00007ff8d0f75299) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7c0475658) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7c0475bf5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x00007ff7c0ffd266) + 53 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animationruntime.cpp:585]
ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff7c106d294) + 51 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c102f3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff7c102e239) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff7c102c3c6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff7c103abf1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7c102e028) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff7c106d75e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff7c102e239) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff7c102c3c6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff7c105dd07) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff7c102c3c6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7c102dce4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7c102e028) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c102f3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c102f3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7c102e538) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c102f3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c102c356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7c101dc64) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff7c0e67014) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff7c0e809da) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff7c0e75476) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7c03e5706) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7c03e545e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7c03e3f1b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7c04c68b6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7c04c6778) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8d4e37e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8d53fa251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8d53fa251) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 2

The game crash more when evolution event is active.

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On 1/5/2019 at 8:05 AM, Skittle said:

Hey guys do you have more info on this issues with the Managarmr client crash?
We haven't been able to reproduce this issue.
Could you please paste the crash you getting here or into Pastebin.com

Just says Host connection timed out and freezes for a while before disconnecting. It isnt a network error due to lag as my partner sits and plays next to me.. my mana got killed from a corrupted giga from the disconnection.... :( tried to save someones base and lost a mana in return.. and my mate i was with panicked because i dced so un cryod his giga to find he had cryosickness.. so we lost a giga and mana.. great karma for trying to save peoples bases!

Edited by YukiOkamix

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I just completely stopped using Managarmr when I had a perfect one just up and vanish into thin air in the ice cave. Been waiting for WC to iron all the bugs out and completely fix it before I'm ever going to use one again...whenever the heck that might be.

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I'm going to be as polite as possible when making this criticism.
Why don't I see any developers making any kind of sign of acknowledging this issue?
That is pathetic.
Are they really that understaffed that they can't acknowledge issues that have been bumped by a respectable amount of people . *People who paid for their game.
Even if they are understaffed..any professional entity would just solve that issue instead of hiding behind it like an excuse.

It'd be nice if a mod could actually do their job and make a remark on here.
I wouldn't mind if you lied and acted like this issue was brought to the attention of the devs.
But they aren't professionals either,they're too busy adding and creating new content for their mediocre title instead of fixing already existing issues.


Step your game up people,don't they have any integrity or pride in customer service?
I'll be spamming this thread on their official twitter until they block me.
Maybe fire some people,or maybe the lead developer/mod possess's an equally weak character and they can't even do their job.
- Love the game,but it's own developers can't seem to do it any justice.  

ps; Just sell out to disney,they're competent enough to actually finish a project...even if it's corny or trash.

Edited by Bangin7Grams

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First seen posted 26th of December 2018.

Today, 30th of June 2020... 1½ YEARS later, and it is happening to me. Fun. Wont even bother asking for help. Seems none will be given, nor issues addressed.

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