alundai159 Posted December 22, 2018 Share Posted December 22, 2018 so for the last couple of days i've had an issue where i keep crashing whenever i try to join my own server. its an unofficial server on a seperate serverbox. my friend can join no problem but i keep crashing either directly after loading all the mods, or after a bit of play time. and now i just can't join annymore it crashes immediatly. first i thought it might be i was trying to play on to high graphics but i've turned those down to the lowest they go and i still can't join my world. all the crash reports are the same but since i don't understand what it says or means i'm at a loss. i tried through the steam forum but after a whole day i still havn't gotten annything helpfull from there so i'm trying here. annyone know what this crash report means? and what i can do about it? Fatal error! VERSION: 288.114 ShooterGame.exe!CopyCachedShadowMap() (0x00007ff6caf0fe30) + 7 bytes [f:\build\trunk\engine\source\runtime\renderer\private\shadowrendering.cpp:1708] ShooterGame.exe!FDeferredShadingSceneRenderer::RenderProjectedShadows() (0x00007ff6caf16d30) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\shadowrendering.cpp:3842] ShooterGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff6cae9f6ca) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\lightrendering.cpp:541] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6cae1f7bb) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:924] ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6caf0381f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenerendering.cpp:1151] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6caf28ae2) + 12 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6c98548e8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6c9853a9d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6c9d5a249) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6c9d5a5b0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6c9936596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6c9936458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fffdac73034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffdd673691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffdd673691) + 0 bytes [UnknownFile:0] i realy want to be able to play without having to start from scratch on the server. i've also added my DxDiag since i read on this website that might be helpfull in finding whats wrong. hope someone can help. DxDiag.txt Link to comment Share on other sites More sharing options...
dmason1992 Posted December 22, 2018 Share Posted December 22, 2018 I'm in the same boat but can't join any official server for more than a few minutes before i get crashes. Do you notice that the error changes every time? Fatal error! VERSION: 288.114 ShooterGame.exe!TSparseArray<TSetElement<TPair<FShaderId,FShader * __ptr64> >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AddUninitialized() (0x00007ff69bb0e7d2) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\sparsearray.h:84] ShooterGame.exe!TSet<TPair<FShaderId,FShader * __ptr64>,TDefaultMapKeyFuncs<FShaderId,FShader * __ptr64,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FShaderId const & __ptr64,FShader * __ptr64 const & __ptr64> >() (0x00007ff69bb0e341) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:404] ShooterGame.exe!FShader::Register() (0x00007ff69bb06c57) + 0 bytes [f:\build\trunk\engine\source\runtime\shadercore\private\shader.cpp:960] ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff69bf702cc) + 0 bytes [f:\build\trunk\engine\source\runtime\shadercore\public\shader.h:1117] ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff69c3dbbb7) + 14 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\materialshader.cpp:1748] ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff69c3e09d3) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\materialshared.cpp:782] ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff69c3805c4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\material.cpp:450] ShooterGame.exe!UMaterial::Serialize() (0x00007ff69c385b87) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\material.cpp:2071] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff69b7c1548) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff69b79b7ab) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff69b799e52) + 8 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] ShooterGame.exe!ProcessAsyncLoading() (0x00007ff69b79cca8) + 24 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGame.exe!FlushAsyncLoading() (0x00007ff69b79c9d2) + 17 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff69aa22702) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalglobals.cpp:103] ShooterGame.exe!FTimerManager::Tick() (0x00007ff69c1cb19f) + 35 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1077] ShooterGame.exe!UWorld::Tick() (0x00007ff69c0044b7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288] ShooterGame.exe!UGameEngine::Tick() (0x00007ff69bf30315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff69a808b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff69a802f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff69a80a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff69a80a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff69d20f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff875393034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff877533691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff877533691) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
alundai159 Posted December 23, 2018 Author Share Posted December 23, 2018 nope its always the same crash report i get. word for word the exact same text. Link to comment Share on other sites More sharing options...
Marinb11 Posted December 24, 2018 Share Posted December 24, 2018 Maybe try lowering some settings....worked for me while i was still having a poop PC... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.