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i keep crashing and i don't know why...


alundai159

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so for the last couple of days i've had an issue where i keep crashing whenever i try to join my own server. its an unofficial server on a seperate serverbox. my friend can join no problem but i keep crashing either directly after loading all the mods, or after a bit of play time. and now i just can't join annymore it crashes immediatly. first i thought it might be i was trying to play on to high graphics but i've turned those down to the lowest they go and i still can't join my world.
all the crash reports are the same but since i don't understand what it says or means i'm at a loss. i tried through the steam forum but after a whole day i still havn't gotten annything helpfull from there so i'm trying here. annyone know what this crash report means? and what i can do about it?

Fatal error!

 

VERSION: 288.114
ShooterGame.exe!CopyCachedShadowMap() (0x00007ff6caf0fe30) + 7 bytes [f:\build\trunk\engine\source\runtime\renderer\private\shadowrendering.cpp:1708]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderProjectedShadows() (0x00007ff6caf16d30) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\shadowrendering.cpp:3842]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff6cae9f6ca) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\lightrendering.cpp:541]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6cae1f7bb) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:924]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6caf0381f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6caf28ae2) + 12 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6c98548e8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6c9853a9d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6c9d5a249) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6c9d5a5b0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6c9936596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6c9936458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fffdac73034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffdd673691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffdd673691) + 0 bytes [UnknownFile:0]

 

 

i realy want to be able to play without having to start from scratch on the server. i've also added my DxDiag since i read on this website that might be helpfull in finding whats wrong.  hope someone can help.

 

DxDiag.txt

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I'm in the same boat but can't join any official server for more than a few minutes before i get crashes. Do you notice that the error changes every time?

 

Fatal error!

VERSION: 288.114 
ShooterGame.exe!TSparseArray<TSetElement<TPair<FShaderId,FShader * __ptr64> >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AddUninitialized() (0x00007ff69bb0e7d2) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\sparsearray.h:84] 
ShooterGame.exe!TSet<TPair<FShaderId,FShader * __ptr64>,TDefaultMapKeyFuncs<FShaderId,FShader * __ptr64,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FShaderId const & __ptr64,FShader * __ptr64 const & __ptr64> >() (0x00007ff69bb0e341) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:404] 
ShooterGame.exe!FShader::Register() (0x00007ff69bb06c57) + 0 bytes [f:\build\trunk\engine\source\runtime\shadercore\private\shader.cpp:960] 
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff69bf702cc) + 0 bytes [f:\build\trunk\engine\source\runtime\shadercore\public\shader.h:1117] 
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff69c3dbbb7) + 14 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\materialshader.cpp:1748] 
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff69c3e09d3) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\materialshared.cpp:782] 
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff69c3805c4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\material.cpp:450] 
ShooterGame.exe!UMaterial::Serialize() (0x00007ff69c385b87) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\material.cpp:2071] 
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff69b7c1548) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] 
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff69b79b7ab) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] 
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff69b799e52) + 8 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] 
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff69b79cca8) + 24 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] 
ShooterGame.exe!FlushAsyncLoading() (0x00007ff69b79c9d2) + 17 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] 
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff69aa22702) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalglobals.cpp:103] 
ShooterGame.exe!FTimerManager::Tick() (0x00007ff69c1cb19f) + 35 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1077] 
ShooterGame.exe!UWorld::Tick() (0x00007ff69c0044b7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288] 
ShooterGame.exe!UGameEngine::Tick() (0x00007ff69bf30315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] 
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff69a808b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] 
ShooterGame.exe!GuardedMain() (0x00007ff69a802f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] 
ShooterGame.exe!GuardedMainWrapper() (0x00007ff69a80a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] 
ShooterGame.exe!WinMain() (0x00007ff69a80a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] 
ShooterGame.exe!__tmainCRTStartup() (0x00007ff69d20f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] 
KERNEL32.DLL!UnknownFunction (0x00007ff875393034) + 0 bytes [UnknownFile:0] 
ntdll.dll!UnknownFunction (0x00007ff877533691) + 0 bytes [UnknownFile:0] 
ntdll.dll!UnknownFunction (0x00007ff877533691) + 0 bytes [UnknownFile:0]

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