DannyDarthTk Posted December 20, 2018 Share Posted December 20, 2018 After all this time of the game being out... Why has the stutter not been fixed... Every so often the game will just stop and send you back a few steps depending on what you are doing. Link to comment Share on other sites More sharing options...
Olivar Posted December 20, 2018 Share Posted December 20, 2018 It's saving the world most likely in those cases, and that's an extremely intense operation. It needs to dump the entire state of the world to disk, in a single file. Doubt you can change much to streamline that AND guarantee data consistency. Link to comment Share on other sites More sharing options...
DannyDarthTk Posted December 20, 2018 Author Share Posted December 20, 2018 I mean i agree with that but they should have worked out something to prevent that from happening by now. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 21, 2018 Share Posted December 21, 2018 actually saving the world takes almost no resources, the main culprit is when a ton of dinosaurs are loaded in and out of stasis, this happens when someone logs in at their megabase or someone flies by a megabase. Link to comment Share on other sites More sharing options...
d1nk Posted December 21, 2018 Share Posted December 21, 2018 Honestly this game is before its' time. With greater general software and servers (plus avg consumer machines would be better - console and PC) im sure it would've faired a lot better. Look at just Regular Xbox one vs One X. That being said I wish there was some optimizing with lots of things. A lot could be done but it seems it's too much to warrant according to devs - it's a big overhaul. It just multiplies the problem the more people you have.. it runs very well on a low pop rented server (considering) Link to comment Share on other sites More sharing options...
Olivar Posted December 21, 2018 Share Posted December 21, 2018 5 hours ago, Kaprosuchus said: actually saving the world takes almost no resources, the main culprit is when a ton of dinosaurs are loaded in and out of stasis, this happens when someone logs in at their megabase or someone flies by a megabase. Not really, even our private server with just 10 dino's outside when we're logged in freezes when running the `saveworld` command. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 21, 2018 Share Posted December 21, 2018 That's fair, all i have to go on is my own observations and experience, When on official servers it always seemed to happen when people were logging in or at irregular intervals and my private server which is honestly running on a last generation computer never stutters except when meteor swarms happen in extinction. Link to comment Share on other sites More sharing options...
Jognt Posted December 21, 2018 Share Posted December 21, 2018 6 hours ago, Olivar said: Not really, even our private server with just 10 dino's outside when we're logged in freezes when running the `saveworld` command. What sort of disk are you saving to? worldsaves have become unnoticeable since I started running my server on my (sata) SSD instead of the old mechanical hdd. Link to comment Share on other sites More sharing options...
Olivar Posted December 23, 2018 Share Posted December 23, 2018 On 12/21/2018 at 4:59 PM, Jognt said: What sort of disk are you saving to? worldsaves have become unnoticeable since I started running my server on my (sata) SSD instead of the old mechanical hdd. I'd have to ask our host that, I don't own the server physically Link to comment Share on other sites More sharing options...
DannyDarthTk Posted December 23, 2018 Author Share Posted December 23, 2018 Tempted to start hosting my own server since i play on pc xbox version. I could easily host a server with my xbox one. Just gotta learn how to set it up to where people will be pleased by the settings and not make it too easy. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.