Viperscopic Posted December 11, 2018 Share Posted December 11, 2018 Patch downloaded. Jumped on velonasaur to defend my base vs corrupted lose spinos and rexs and reapersand r.drakes and wyverns etc... rather than killing them as normal I was eaten in seconds. Tail swipe was not OP! It seems it yes but consider this, reapers hang out in packs, rexs and spinos come constantly and some 150! As they go in to the domes they can wipe entire bases in seconds and unless you have gigas and rexs already your really going to struggle. Undo that change please Link to comment Share on other sites More sharing options...
Vaculity Posted December 11, 2018 Share Posted December 11, 2018 They borked up the tail swipe when they were fixing something with it. Link to comment Share on other sites More sharing options...
photonicle Posted December 12, 2018 Share Posted December 12, 2018 real shame tbh.. these huge Titans are the only way to survive on ark now then i see... Another dino in the dustbin! Link to comment Share on other sites More sharing options...
PrirodaWw Posted December 12, 2018 Share Posted December 12, 2018 The last change to the Velonasaur was definitely something not desired by anyone. Devs please reverse/fix this, with how they currently are they no longer have a use. Link to comment Share on other sites More sharing options...
photonicle Posted December 13, 2018 Share Posted December 13, 2018 agreed. unless you own a Giga or a Titan! Velo's were the survival aspect of ark in extinction Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 14, 2018 Share Posted December 14, 2018 maybe i should have come here before taking mine out. corrupted giga got on me and i was like "psh i have 900% melee fool" shook it's tail... and nothing and of course you can't just flee... Link to comment Share on other sites More sharing options...
Akherousia Posted December 14, 2018 Share Posted December 14, 2018 Velonasaurs are not designed to be endgame tames, though. Endgame utility, sure, but with their base stats it's clear that they're not supposed to be the be-all-end-all tame that people are using them as. If your Velonasaur was your only means of defense against the things spawning near your base, then the issue is with you, not the nerf. You saw something was OP and you relied on it too heavily, even though everyone knew that a nerf was bound to hit it sooner or later. ? Link to comment Share on other sites More sharing options...
Qwertymine Posted December 14, 2018 Share Posted December 14, 2018 10 minutes ago, Akherousia said: Velonasaurs are not designed to be endgame tames, though. Endgame utility, sure, but with their base stats it's clear that they're not supposed to be the be-all-end-all tame that people are using them as. If your Velonasaur was your only means of defense against the things spawning near your base, then the issue is with you, not the nerf. You saw something was OP and you relied on it too heavily, even though everyone knew that a nerf was bound to hit it sooner or later. ? Nerfing them to the point where they tend to not work and reducing their damage is not the way to change the Velono. Now it can hardly defend itself. The Velono was in a good spot before these nerfs, especially for base defense against corrupted dinos. Link to comment Share on other sites More sharing options...
RenobandStit Posted December 14, 2018 Share Posted December 14, 2018 I really think they wanted the turret raptors to be used more for just Turrets. Not to discount how awesome the tail swipe was but they are great for distance shooting. Link to comment Share on other sites More sharing options...
LouSpowells Posted December 14, 2018 Share Posted December 14, 2018 I'm glad they nerfed them. Velos were OP and most experienced players have been expecting a nerf since their release. It was fun while it lasted, but the days of plugging down the most powerful endgame creatures with a couple of velos in a matter of seconds are over. They're still extremely useful, just not devastatingly overpowered like they were. From my perspective, WC had two options with them: Leave them the way they were and making them dramatically more difficult to tame like many other end-game dinos that matched their utility and damage output, or to reduce their damage to reflect their ease of locating and taming. When I first heard about them I expected they would be on par with Carno damage output, but with a ranged attack rather than simply melee. I haven't tested numbers directly, but that's more what they feel like now. I think that's appropriate, but I hope they'll continue tweaking the balance to keep them competitive with other dinos that are similarly easily found and tameable. Link to comment Share on other sites More sharing options...
yekrucifixion187 Posted December 15, 2018 Share Posted December 15, 2018 Reduce damage sure, bump up stamina drain, but they made it so that it's a crapshoot if anythings going to even hit now. I'm standing right next to 4 corrupt Spino's and using the tail whip. I get 2 hit markers every two attacks. What is that? That's not a nerf, that's a bug. Velo's weren't super OP against normal dino's. They were OP against Corrupt which they should be. 2x damage. Not even enforcer damage output (4x) or the new reduced damage (60% vs whatever your saddle armor is). They need to fix them and allow them to actually hit their targets again. Link to comment Share on other sites More sharing options...
LouSpowells Posted December 15, 2018 Share Posted December 15, 2018 48 minutes ago, yekrucifixion187 said: Reduce damage sure, bump up stamina drain, but they made it so that it's a crapshoot if anythings going to even hit now. I'm standing right next to 4 corrupt Spino's and using the tail whip. I get 2 hit markers every two attacks. What is that? That's not a nerf, that's a bug. Velo's weren't super OP against normal dino's. They were OP against Corrupt which they should be. 2x damage. Not even enforcer damage output (4x) or the new reduced damage (60% vs whatever your saddle armor is). They need to fix them and allow them to actually hit their targets again. It's not a bug simply because you don't like it. I'd recommend getting comfortable with the idea that it was intended. Unless WC indicates that it was a mistake I wouldn't expect it to change. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 15, 2018 Share Posted December 15, 2018 Eh, they weren't my only form of defense i was just surprised how much they were nerfed. when i play on a new map i want to play with new dinos. not more of the same. i honestly would have been ok if wild ones could tear us up just as quick. Link to comment Share on other sites More sharing options...
ZampanoUndSo Posted December 15, 2018 Share Posted December 15, 2018 Yah after nerf forget about Velos Link to comment Share on other sites More sharing options...
Raina Posted December 16, 2018 Share Posted December 16, 2018 The nerf about literally made a flock of dodos more useful than a velo. They aren't even worth taming anymore when they where mine and many others favorite before. It's sad really. Making you unable to hit something directly in front of your face is just idiotic. Link to comment Share on other sites More sharing options...
DomiDarko Posted December 16, 2018 Share Posted December 16, 2018 I was in the middle of breeding Managarmrs and Velos, but after my test I didn't feel about breeding them anymore. Hitting just 10% of the needles/ice breath is just not worth the time. I hope we'll see a fix for this on tuesday... Link to comment Share on other sites More sharing options...
CyanicEmber Posted December 16, 2018 Share Posted December 16, 2018 1 hour ago, DomiDarko said: I was in the middle of breeding Managarmrs and Velos, but after my test I didn't feel about breeding them anymore. Hitting just 10% of the needles/ice breath is just not worth the time. I hope we'll see a fix for this on tuesday... PLZ Link to comment Share on other sites More sharing options...
THEtrueDIABETIC Posted December 16, 2018 Share Posted December 16, 2018 I'm starting to doubt we'll see a fix for this known bug any time soon. All hands are on deck for ATLAS or the Switch. Link to comment Share on other sites More sharing options...
photonicle Posted December 17, 2018 Share Posted December 17, 2018 They basically (in terms of dps) turned a Giga spec dino in to a raptor spec dino. I have learnt to compute now with these changes and safe to say. i know longer own them as pets lol they are all Fired Link to comment Share on other sites More sharing options...
DomiDarko Posted December 17, 2018 Share Posted December 17, 2018 I'd be ok if they lowered the damage values or the headshot multiplier on the spin-attack or even made the Velo consume more stamina on it. Also a short cooldown would be ok, but as it is now, it feels like a bug/mistake. And nobody can tell me that the Managarmr's ice breath isn't bugged like hell.^^ Link to comment Share on other sites More sharing options...
photonicle Posted December 18, 2018 Share Posted December 18, 2018 I noticed the Velonasaur has been patched slightly, AoE accuracy? does this mean it is not longer as useless as a dilo? I mean.. can it do something now and not die embarrassingly to everything? Link to comment Share on other sites More sharing options...
AngrySaltire Posted December 18, 2018 Share Posted December 18, 2018 Fingers crossed. Guess we need to wait to see when the patch drops. Link to comment Share on other sites More sharing options...
Vaculity Posted December 19, 2018 Share Posted December 19, 2018 They intentionally sneak nerfed the accuracy then bring them back at reduced damage. Typical. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 20, 2018 Share Posted December 20, 2018 the accuracy is increased but now the damage from the quills on the tail shake does about as much damage as the targeted shooting mode. used to be my velo would hit for about 114 with the aimed front gun and 400-500 for the tail shake now they both do about the same on the other hand, the managarmr breath attack now hits like 8 times a second and lands hits if you anywhere near the dino. so that will probably be nerfed Link to comment Share on other sites More sharing options...
photonicle Posted December 20, 2018 Share Posted December 20, 2018 WTH???? MAG is now as powerful as the old Velo pre nerf... TF Are you doing in the Wildcard??????? you ruin one dino and super buff another to a point where the old velo seems actually weaker than it! MAG is now a giga-wyvern-8th Gen super Rex in terms of damage Link to comment Share on other sites More sharing options...
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