PrirodaWw Posted December 10, 2018 Share Posted December 10, 2018 Thanks in advance for reading, I'll try to make myself as clear as possible. I've done lots of mutation research but struggling to find everything I need answered. I'll write below what I think happens and if someone can tell me if it's true or false I'd appreciate it So I have male and female wild tamed/gen 1 Velonasaur's. I breed them. They have a female baby with 0/20 on the matrilineal side and 1/20 muts on the patrilineal side. I breed that female with a male who has no muts, they have a male baby, so he'll have 1/20 on the matrilineal side and 0/20 on the patrilineal side? If I breed that new male with the 0/20 | 1/20 mutated female (his mother), they will have a baby with 1/20 on both matrilineal and patrilineal sides (1/20 | 1/20)? So the one mutation takes up 2 mutation slots? if I then breed the male Velo that has 1/20 | 1/20 muts with a female who has the same 1/20 | 1/20 muts, will their baby come out with 2/20 | 2/20? So the one mutation then takes up 4/40 mutation slots? So in short what I'm asking is: With enough breeding, can a single mutation eventually take up all 40 mutation slots? Link to comment Share on other sites More sharing options...
Campi Posted December 10, 2018 Share Posted December 10, 2018 Yes it will multiply. Congratulations you just discovered the fun of mutation-point stacking I have a section in regards to those points in the following post if you want to get a bit more informations on that. Link to comment Share on other sites More sharing options...
Anarki Posted December 10, 2018 Share Posted December 10, 2018 Once you hit 20/20 on both patrilineal and matrilineal sides you can just breed that dino (i.e. lvl 250) with a wild tame and hope you get the stats move over. What you end up with is a dino with 0/20 on one side and 20/20 on the other so you can still get mutations. Link to comment Share on other sites More sharing options...
Flashock Posted December 10, 2018 Share Posted December 10, 2018 Sounds about right. That's why you want to keep your 0/0's. My breeding strat is to have a bunch of 0/0 females and then just keep the male that comes out with a mutation I want (health/melee typically) then breed that male back to the 0/0s and repeat. Link to comment Share on other sites More sharing options...
NedBeverage Posted December 10, 2018 Share Posted December 10, 2018 Hi, I'm new here and trying to wrap my head around mutation stacking. Are you guys saying: If I had a Female 3/0 and mated it to a male 3/0 (incest for the win-cest). I'd get a baby with 3/3. Do those mutations all stack so I'd actually have 6x mutations, or am I wasting the offspring because it just has the 3x stack reported twice in both lineages? (example in stats 158 is 3x mutation from a base stat of 152 (152+2+2+2), would a 3/3 (6x) then be 164? or stay 158?) Then could I "clean" this lineage by mating a 3/3 to a 0/0 and have a 6/0 or 0/6 Oh I should mention, I am approaching this from a breeding pair with exact same stats (to start with). then breeding mutant females to clean (0/0) male. Link to comment Share on other sites More sharing options...
Campi Posted December 11, 2018 Share Posted December 11, 2018 Mutation Counter != Mutation Points When a Mutation happens the Points of one stat get increased by 2 and the Counter gets increased by 1. After this both stats are tracked without relation. The game does not remember if certain stat-points came from the wild or if they have mutations in them. As a result breeding 2 animals with 3 mutation points together will always result in an animal with 6 mutation points (3/3) but the stats are only a mixture of the parents. If the fater has 40 wild + 2 mutation points in a stat and the mother has 30 wild + 2 mutation points in the same stat the child can only have 40+2 or 30+2 points and not 40+4/30+4 (unless a new mutation happens of course). Also you can not decrease the mutation counter on a dino. Its impossible - children always get the sum of both parents mutation points. For your example breeding a 3/3 (= 6 mut points) with a 0/0 (= 0 mut points) will always result in a child with 6 mutation points no matter what. Link to comment Share on other sites More sharing options...
Annaa Posted December 11, 2018 Share Posted December 11, 2018 usefull info thanks Link to comment Share on other sites More sharing options...
NedBeverage Posted December 11, 2018 Share Posted December 11, 2018 Tanks for the reply Campi. I tested it myself last night and was disappointed. So my current program remains the same. Keep breeding mutated females to my 0/0 male (both the original female and this breeding male had the exact same stats). I'm on 3/0 now and my breeding female is +6 levels over the male (to be expected). The level disparity is kinda frustrating, but I understand that this method keeps me progressing (slowly). Looking for that +8 level female with the good stats So far I have 2 stam and 1 melee, I like where it's going. Color-wise I am getting the same 2 skins over and over (basically). Link to comment Share on other sites More sharing options...
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