CyberAngel67 Posted December 8, 2018 Share Posted December 8, 2018 Not sure this is related to just the transmitter, but it is where I see it the most Can anyone tell if this is a core Ark issue or maybe a mod? --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 287.123 ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6beae89e7) + 6 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:309] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6beae8a72) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6beae8a72) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6beae8a72) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6beb2d2d7) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:614] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6beb2ed59) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986] ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff6bef1d5a8) + 0 bytes [f:\build\trunk\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146] ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff6bef1d6c0) + 0 bytes [f:\build\trunk\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6be9dd4d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6be9dd398) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff850363034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff850601471) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff850601471) + 0 bytes [UnknownFile:0] --------------------------- OK --------------------------- Link to comment Share on other sites More sharing options...
Cinnamongod Posted December 8, 2018 Share Posted December 8, 2018 This game crashes all the time when changing maps. If you are playing on Official especially Legacy Official I would recommend to never change maps just make another character on the other map. One issue that I came across transferring on unofficial was that it would crash changing maps every time if your character had like 90%+ of the Engrams unlocked. In that case the solution is to do a mind wipe and only learn essential engrams. Use BP's for everything else. Link to comment Share on other sites More sharing options...
CyberAngel67 Posted December 8, 2018 Author Share Posted December 8, 2018 7 minutes ago, Cinnamongod said: This game crashes all the time when changing maps. If you are playing on Official especially Legacy Official I would recommend to never change maps just make another character on the other map. One issue that I came across transferring on unofficial was that it would crash changing maps every time if your character had like 90%+ of the Engrams unlocked. In that case the solution is to do a mind wipe and only learn essential engrams. Use BP's for everything else. Either way they need to be listed in here for the devs to fix Link to comment Share on other sites More sharing options...
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