LankyKun Posted December 4, 2018 Share Posted December 4, 2018 did these get nerf i dont see them in patch notes except large dinos dont take dps as much but it seems they got a damage lowered and they almost never hit with the head shake now. Link to comment Share on other sites More sharing options...
Nyarl666 Posted December 4, 2018 Share Posted December 4, 2018 Im not sure but I've seen that they also start to have problems with landing any hits on small dinos (both in turret mode or without); beavers, scorpions and everything with a small hitbox etc Fighting with those takes them ages Link to comment Share on other sites More sharing options...
LouSpowells Posted December 4, 2018 Share Posted December 4, 2018 I'm not sure if there has been a nerf yet, but I've been expecting one. Link to comment Share on other sites More sharing options...
THEtrueDIABETIC Posted December 4, 2018 Share Posted December 4, 2018 Patch v287.110 severely broke the Velonasaur "Head Whip" ability. It barely works on single player. Once on a live server it refuses to connect 99% of the time. It's definitely a known bug at this point. Fingers crossed Velo get some attention this week like the Meks did. Link to comment Share on other sites More sharing options...
NanoTrev Posted December 5, 2018 Share Posted December 5, 2018 The turret mode damage definitely feels a lot weaker, even when I use my imprinted pride and joy at 560% melee. However, I too have been expecting a nerf for a while. They did a hefty amount of damage though it's crippled my ability to do anything higher than a blue OSD even with my Giga. Link to comment Share on other sites More sharing options...
AngrySaltire Posted December 5, 2018 Share Posted December 5, 2018 Yaaay cant wait for the next console update... /s Link to comment Share on other sites More sharing options...
Darketernis Posted December 7, 2018 Share Posted December 7, 2018 not sure if it was in the last patch, but unridden velos do 20 damage maximum with their ranged attack. Sometimes 10 - 13, but I'm not sure what decides the difference. Melee damage does nothing for their *unridden* ranged damage. It does effect the damage ranged attack does while you ride them, but Tamed and non-ridden velos do flat damage for both the head whip and the spines. So I guess if you are using them as turrets they get all health. Unless you care about their claw attack... Link to comment Share on other sites More sharing options...
banggugyangu Posted December 9, 2018 Share Posted December 9, 2018 Yeah, we're taking a couple into the dragon tonight to get him done pre-nerf with them. I've seen what the nerf does to it, and it makes me sad... Link to comment Share on other sites More sharing options...
raro007 Posted December 9, 2018 Share Posted December 9, 2018 they need to increase atleast damage vs wyvern... Link to comment Share on other sites More sharing options...
LankyKun Posted December 10, 2018 Author Share Posted December 10, 2018 they blow there spin attack does not dps at all anynmore it feels awful and the worse part is this nerf wasnt even in the patch notes which is bullpoop and i get they were busted but now they are awful Link to comment Share on other sites More sharing options...
ArianaGaming Posted December 12, 2018 Share Posted December 12, 2018 Hello, I tested in single player before console update and after. Wyvern damage reduced from 16 to 12 plus wyvern now fly away and the fight last about 3 times longer. Used a corrupted 450 wyvern. Velos against Island dragon is now bust due to other flyers surviving and the extremely low frames causing the game to crash. So who ever suggested the changes for WC to implement made Velos obsolete for dragon fights. Plant X and double up the Velonasaurs defense on Extinction. Sleeping bags are priorities bofore player targets for wyverns. Regards, Ariana Link to comment Share on other sites More sharing options...
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