Jump to content

What's Next: Structures Plus & Kibble Rework


Jen
 Share

Recommended Posts

18 minutes ago, girlygirlgamer322 said:

Please don't rework the entire kibble system on other maps. It will make the majority of dinosaurs boring and useless. Changing the kibble system for imprints is fine though.

 

As for the S+ aspect: Long overdue. Some items shouldn't have a time limit at all.

If their only use was to lay eggs, they were already boring and useless.

  • Like 1
Link to comment
Share on other sites

2 hours ago, Cinnamongod said:

30 Seconds really? Why have a limit at all? The game already has enough grind in it. I am not sure how I feel about the Kibble rework. I know it will positively affect the egg farms needed but it also dumbs down the gameplay. The majority of dino's will become useless unless TLC's are done for all of them.

30 Seconds is alright for accidental placement, no limit would probably break official, e.g Picking up your whole base in a matter of mins to save your Industrial forge.

Locking certain features of S+ to options for non official, Yes Please. 

Edited by Tomm1e1
addition
  • Like 1
  • Facepalm 1
Link to comment
Share on other sites

I'm hoping they don't make the kibble require dlc materials though. It should all be craftable by standard island tribes. Also it would be awesome to remove the pickup time limit. I'm sick of wiping Bob tribes that build to close, not having to be a Richard to small tribes would be nice. 

Edited by Agro
Link to comment
Share on other sites

The metal tier glass parts and the device that incubates the eggs are all I really want these days... Game is too glitchy to trust things hatching on their own (creatures falling through floors when no players in range).

And 30 seconds btw is a disappointment, objects in ark might move if something collides with them (bigger the object the more likely it happens), player jumping towards a fabricator for example might permanently move it a little or change its angle... thus needing to demolish and replace it... yea some of us are ocd here :P It gets expensive after awhile.

Link to comment
Share on other sites

I understand the time limit on the picking up structures, i just don't fully agree with it. If i misplace something or i don't like where i placed it, pick it up re place it, great but if i want to rearrange a room to fit a vault between two items that are already placed i can't pick those up. Seems like it only benefits misplaced items at the moment of placing. Thoughts?

Link to comment
Share on other sites

I'm seeing people that aren't happy about the kibble rework.  Why?  Like, seriously, why?  This is nothing but a good thing.  I only play on singleplayer and I have tamed every creature in the game and I'm still ecstatic about this news, simply because it will streamline so much.  Between the kibble rework and cryopods being a thing now, I'll actually be able to properly clean up my bases finally.  I can only imagine how much this will help people that play on servers.

  • Like 1
Link to comment
Share on other sites

Plz add a egg collector and incubator like in s+ where it gets it down to one percent and please add hitching posts dinoleash is great but hitching post will make them stop moving all together. Please allow better snap

building and cooler structures like triangle foundations and ceilings plz I want to be like pc youtubers where they can build what ever you want and plz as some kind of way to allow an endless line of ceiling without any walls pillars or foundations I can’t even build a bridge to my base on the island on herbivor island. PS: I don’t care if it is a setting in game settings or in the game but plz I am a builder and I have a huge blueprint for a castle on extinction but only once these and possibly more have been intergrqted into ark. PPS: please start working on old projects like primal survival and plz give console sotf

Link to comment
Share on other sites

So you're only implementing "some" of the S+ features that won't "break" pvp? Has Wildcard ever considered to have features enabled/available based on game mode? (PVP/PVE). By considering feature deprecation due to it's impact on PVP use cases you are alienating ALL of your PVE use cases as well. Why has Wildcard constantly ignored more compartmentalization of the twoish game modes? Why not make all of the features available and let the server admins decide what they want to enable/disable? Now, with this approach we WILL STILL need a mod to take advantages of the features you choose to de-scope.

You have made a fantastic game! I have spent over 3000+ hours playing and cursing at the bugs (that are still there 2 years after I discovered them). I just think Wildcard really misses the mark when it comes to their "oh this will break pvp so let's not implement it at all for the game" approach. It's pretty short-sighted when it comes to product design...

  • Like 1
Link to comment
Share on other sites

You see this is another classic example of how Wildcard DO NOT think about what they are doing.

Structures+, should be fully implemented and then allow the server owner then to decide which features get turned on or off based on settings.

The first example here is that structures can't be picked up after 30 seconds since it was placed. Why not just add a setting, so that the official servers can behave the way Wildcard want them and a setting for how everyone else wants them to work.

I for one moved to the PC because of S+ and will never ever play on a server without it any more, as Official Servers are now a joke as far as I am concerned.

Edited by CyberAngel67
  • Facepalm 1
Link to comment
Share on other sites

So now they're going to chuck out the most beautiful, brilliant 3D building system ever invented only because they, devs, don't understand it (after last year's effort that was very obvious) and replace it with Godawful creativity-killing S+, is that right? When ladders don't work and a trillion other super bugs that they should have been ashamed to present in a beta still bemire this depressing 'final release'? They can't be 'integrated,.' that is a euphemism. This is the end of Ark for me and for every single person who takes building in this game seriously and I won't be sticking around. What with the robots and frikken lasers desperation that is the aptly named Extinction and now the death of building in this game, I've had enough. What a terrible shame, I will say that.

  • Facepalm 2
Link to comment
Share on other sites

3 hours ago, GrumpyBear said:

element can be broken down into dust on any server would be simple fix #2. Element dust can already be transfered through servers, they just have to unlock the engram for all maps.

Requiring Element for a Kibble on a map like Island where your only source is boss kills would be really annoying. On exctinction you get Dust from just harvesting benches or whatnot. Thats quite the different requirement.

And Kibble that require cross-server play would be the worst idea ever. Not only that it would be super annoying, many custom servers don't have a cluster setup, and don't want to either.

Link to comment
Share on other sites

1 hour ago, girlygirlgamer322 said:

Nope. You don't get it, do you.

Then explain it better to me, because what I'm getting is if all they were used for was laying eggs then all they were doing was standing around. How is that the opposite of boring? They have a use but what makes it the opposite of boring?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...