BlockOfTheCheese2 Posted November 14, 2018 Share Posted November 14, 2018 is it just me or should the velonasaur be nerfed because it seems really op for the level the saddle is unlocked at Link to comment Share on other sites More sharing options...
Scrysis Posted November 14, 2018 Share Posted November 14, 2018 2 hours ago, BlockOfTheCheese2 said: is it just me or should the velonasaur be nerfed because it seems really op for the level the saddle is unlocked at I really hope they don't nerf it. I don't see how you'd even set foot in the wastes without one. Also, they're on one small portion of a single map. Not only that, but it doesn't have the raw mobility that you might expect, nor massive amounts of hitpoints. You kill something or die to it. So I don't see it as over-powered. Even raptors can pull you off, if you're not careful. Link to comment Share on other sites More sharing options...
Migol Posted November 14, 2018 Share Posted November 14, 2018 Right now they're the only somewhat sane answer to all the corrupted drakes being kited Plant X helps too but takes forever to kill alone. Link to comment Share on other sites More sharing options...
Bobbehyyc Posted November 15, 2018 Share Posted November 15, 2018 Why would they nerf them? Their Damage is comparable to a lightning wyvern, but they are must slower, and much less agile. They are also burdened by stamina when not ridden so even having them on turret mode still allows for them to run out of stamina and need to eat to recharge... which can cause death if someone runs them down till they starve. Link to comment Share on other sites More sharing options...
Vaculity Posted November 15, 2018 Share Posted November 15, 2018 They had one hidden nerf: They can't outrange everything anymore. And whatsmore, their turret mode currently do not scale with their damage. I don't see why theres a need to nerf them right now. Link to comment Share on other sites More sharing options...
mircoct Posted November 15, 2018 Share Posted November 15, 2018 28 minutes ago, Vaculity said: They had one hidden nerf: They can't outrange everything anymore. And whatsmore, their turret mode currently do not scale with their damage. I don't see why theres a need to nerf them right now. What? If i Level its on damage, when i use the turret Mode it make the same damage as before that i levelled its on damage?are u sure about this?and is this only for turret mode? Or it work so when i ride its and i press C? Link to comment Share on other sites More sharing options...
Bobbehyyc Posted November 15, 2018 Share Posted November 15, 2018 Lies, I play on unofficial and can confirm damage goes up in turret mode when you increase damage. Link to comment Share on other sites More sharing options...
Vaculity Posted November 15, 2018 Share Posted November 15, 2018 51 minutes ago, mircoct said: What? If i Level its on damage, when i use the turret Mode it make the same damage as before that i levelled its on damage?are u sure about this?and is this only for turret mode? Or it work so when i ride its and i press C? On Turret mode. I don't see any significant changes under that state. It probably could be a bug. 48 minutes ago, Bobbehyyc said: Lies, I play on unofficial and can confirm damage goes up in turret mode when you increase damage. Unofficial =/= official. Just because it works on unofficial doesn't mean it would work in official. Link to comment Share on other sites More sharing options...
Bobbehyyc Posted November 16, 2018 Share Posted November 16, 2018 12 hours ago, Vaculity said: On Turret mode. I don't see any significant changes under that state. It probably could be a bug. Unofficial =/= official. Just because it works on unofficial doesn't mean it would work in official. Uhhh yes it does if you don't modify the game files unofficial and official are identical. single player and online are different but the base game online is the same whether its hosted officially or unofficially... wanna know how i know? We have our legacy ark island server loaded in our cluster exact same files, same settings, same world, same dinos, same rates. So yes, i do know that their damage scales, it has been covered in several videos, just like their tail swing damage scales greatly as well. Link to comment Share on other sites More sharing options...
RowletAlex Posted November 16, 2018 Share Posted November 16, 2018 Velonasaurs don’t need a nerf yet, and here’s why: First off, they’re a viable means of base defense early game. They’re the first and often last line of defense against corrupteds kited into the City. Secondly, they’re not perfect. They’re small, fairly slow, and are fairly easy kills. They’re basically glass cannons. They’re a bad idea for fighting lots of bigger creatures, especially when you consider the Snow Owl, which is basically the main counterplay to Velonasaurs with its healing abilities. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 1, 2018 Share Posted December 1, 2018 On 11/15/2018 at 4:56 PM, Bobbehyyc said: Lies, I play on unofficial and can confirm damage goes up in turret mode when you increase damage. as do i and you are dead wrong. have a bunch of them at 500%+ and when ridden their turret spines do about 100 per shot, 266 if i flick my tail about. unridden they all do 20 damage per shot, 57 with tail flick. their claw attack does scale though Link to comment Share on other sites More sharing options...
Kodking194 Posted December 1, 2018 Share Posted December 1, 2018 They are great battle mounts I have a red and cyan one with ten health five melee and five stM mutations along with a bunch of leveling over at my friends place it does 500 shots per bullet and has 60k stake and 100k health but our singleayer world is really op now all I need is for any drops or veins is my pinhead (thinking of better name) and with its ascendent saddle it can even go up against 10 corrupt gigas no prob what so ever. PS: I spawned the gigas in as a challenge Link to comment Share on other sites More sharing options...
TheBoo Posted December 1, 2018 Share Posted December 1, 2018 1 hour ago, Kodking194 said: They are great battle mounts I have a red and cyan one with ten health five melee and five stM mutations along with a bunch of leveling over at my friends place it does 500 shots per bullet and has 60k stake and 100k health but our singleayer world is really op now all I need is for any drops or veins is my pinhead (thinking of better name) and with its ascendent saddle it can even go up against 10 corrupt gigas no prob what so ever. PS: I spawned the gigas in as a challenge With the last patch, good luck with the gigas... They got nerfed hard Link to comment Share on other sites More sharing options...
Kodking194 Posted December 1, 2018 Share Posted December 1, 2018 What do you mean I was over at his yesterday and done it he handled fine I fact I am thinking of putting him into retire he’s to op and when we make it a server I don’t want people to think I summoned it in its parent were both 150 and a crap on of breeding tomorrow I will take on a titan any suggestion I am thinking ice or maybe dessert not forest with there throwing Link to comment Share on other sites More sharing options...
TheDonn Posted December 1, 2018 Share Posted December 1, 2018 I'm almost certain that though it isn't listed, Velo attack speed and damage scaling per spine was reduced. They are weaker than before this last patch. Luckily for us on official, there are no damage numbers displayed so changes like this, if not explicitly noted in the patch notes, are very hard to verify. But the Velo definitely feels like it has been slowed down, in damage. Nerf-lovers, celebrate. But it won't be long before the one dino you love is nerfed in some way, because that's how balance works. It's an impossible, moving target. Link to comment Share on other sites More sharing options...
TeronGray Posted December 2, 2018 Share Posted December 2, 2018 They didn't need a nerf, they filled a good niche of being viable ranged counters against corrupted. I'll second that base damage feels weaker, but also, in my server, at least, Velo needle hit detection seems borked. I stop getting hit ticks despite still visually stitching the enemy. The Doom-Wiggle is even worse, I can burn all my stamina flailing and not kill a single thing now. Link to comment Share on other sites More sharing options...
AngrySaltire Posted December 2, 2018 Share Posted December 2, 2018 *Note to self, take a note of velonasaur damage numbers before next xbox update* Hope they werent/wont be nerfed... would suck the fun right out of it... Link to comment Share on other sites More sharing options...
ArianaGaming Posted December 2, 2018 Share Posted December 2, 2018 Hello, Breeding Velonasaurs for long time now and finaly got stats and our first mutation a female, melee stat. So we can un nerf maybe. Keeping hope up. Regards, Ariana Link to comment Share on other sites More sharing options...
THEtrueDIABETIC Posted December 4, 2018 Share Posted December 4, 2018 Patch v287.110 broke them for sure. The Head Whip rarely connects to anything large or small now. Hopefully this is a known bug that gets attention like the Meks. Link to comment Share on other sites More sharing options...
Kodking194 Posted December 5, 2018 Share Posted December 5, 2018 yeah I done a drop and vein I did not hit one corrupt dilo I had to close range shoot which is so annoying Link to comment Share on other sites More sharing options...
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