Cowgirl Posted November 8, 2018 Share Posted November 8, 2018 I am just wondering how many slots the fridge has, and if the pods are re-usable? (anyone with other questions feel free to ask!) Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 8, 2018 Volunteer Moderator Share Posted November 8, 2018 4 minutes ago, Cowgirl said: I am just wondering how many slots the fridge has, and if the pods are re-usable? (anyone with other questions feel free to ask!) I don't know about the slots, but yes the pods are re-usable. However, if you use it twice on the same creature without waiting the cooldown it will pop out unconscious. Link to comment Share on other sites More sharing options...
Cowgirl Posted November 8, 2018 Author Share Posted November 8, 2018 9 minutes ago, invincibleqc said: I don't know about the slots, but yes the pods are re-usable. However, if you use it twice on the same creature without waiting the cooldown it will pop out unconscious. Ohh good to know! Thank you! Oh this leads me to another question, how long is the cooldown? (thanks!) Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 8, 2018 Volunteer Moderator Share Posted November 8, 2018 5 minutes ago, Cowgirl said: Ohh good to know! Thank you! Oh this leads me to another question, how long is the cooldown? (thanks!) I could not precisely tell, as it is most likely tied to global spoilage settings and I don't run default values on my cluster. The pods in my inventory are 30 days, and when I take a creature out, they are on "Cryo Sickness" cooldown for 300 seconds. Link to comment Share on other sites More sharing options...
FluffyDinoPartey Posted November 8, 2018 Share Posted November 8, 2018 In a video they said something about 72 slots for a cryofridge, when I'm not mistaken. Link to comment Share on other sites More sharing options...
Keltten Posted November 8, 2018 Share Posted November 8, 2018 Confirming 72 slots per. They also take about half the room of a normal fridge and is round. pretty cheap as well. It CHARGES the pods. When you first craft them they had 30 days of use. Without the prop tek storage fridge you cannot charge them. Link to comment Share on other sites More sharing options...
thomz Posted November 8, 2018 Share Posted November 8, 2018 72 slot fridge,, when u save dino it will decrease tame limit at tribe (idk about server limit) Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 8, 2018 Volunteer Moderator Share Posted November 8, 2018 1 minute ago, thomz said: 72 slot fridge,, when u save dino it will decrease tame limit at tribe (idk about server limit) It also decreases server cap! Link to comment Share on other sites More sharing options...
BertNoobians Posted November 8, 2018 Share Posted November 8, 2018 pods are 30 days, if the pod says 20 days and so it needs 10 days charge , i think it also takes 10 days to charge. i have put some animals in my cryo fridge, transferred them between servers and i can see charging goes very slow. but all i need to know is that they can last for ever inside. im going to put cryofridges next to a tek generator with enough elements inside to make it run for years. Link to comment Share on other sites More sharing options...
Scarbs Posted November 8, 2018 Share Posted November 8, 2018 A few more questions for official rates if anyone knows. What's the decay timer when in your inventory? What's the decay timer for a normal fridge? Does the Cryofridge require a normal generator or tek generator? I'm a console player so I won't be able to test this myself until the 13th. Link to comment Share on other sites More sharing options...
TINYMAN Posted November 8, 2018 Share Posted November 8, 2018 1 hour ago, Scarbs said: A few more questions for official rates if anyone knows. What's the decay timer when in your inventory? What's the decay timer for a normal fridge? Does the Cryofridge require a normal generator or tek generator? I'm a console player so I won't be able to test this myself until the 13th. 30-day decay timer, 60-day normal fridge, infinite time cryo-chamber, tek generator for the cryo-chamber. The pods will only recharge in a cryo-chamber, but are reusable for dinos. If dinos are released in quick succession there's a 300-sec "cryo-sickness" timer placed on dinos released after the first. This cryo-sickness keeps dinos asleep, while fully filling their torpor bar. If you release another during the cryo-sickness timer, then the timer add 300 more seconds. Dino's take increased damage during cryo-sickness, and cannot be woken up until the cry-sickness is over. Link to comment Share on other sites More sharing options...
Scarbs Posted November 8, 2018 Share Posted November 8, 2018 9 minutes ago, TINYMAN said: 30-day decay timer, 60-day normal fridge, infinite time cryo-chamber, tek generator for the cryo-chamber. The pods will only recharge in a cryo-chamber, but are reusable for dinos. If dinos are released in quick succession there's a 300-sec "cryo-sickness" timer placed on dinos released after the first. This cryo-sickness keeps dinos asleep, while fully filling their torpor bar. If you release another during the cryo-sickness timer, then the timer add 300 more seconds. Dino's take increased damage during cryo-sickness, and cannot be woken up until the cry-sickness is over. Much appreciated! Answered everything I was curious about Link to comment Share on other sites More sharing options...
TINYMAN Posted November 8, 2018 Share Posted November 8, 2018 1 minute ago, Scarbs said: Much appreciated! Answered everything I was curious about No problem, glad I could help!! Link to comment Share on other sites More sharing options...
Demerus Posted November 8, 2018 Share Posted November 8, 2018 15 minutes ago, TINYMAN said: 30-day decay timer, 60-day normal fridge, infinite time cryo-chamber, tek generator for the cryo-chamber. The pods will only recharge in a cryo-chamber, but are reusable for dinos. If dinos are released in quick succession there's a 300-sec "cryo-sickness" timer placed on dinos released after the first. This cryo-sickness keeps dinos asleep, while fully filling their torpor bar. If you release another during the cryo-sickness timer, then the timer add 300 more seconds. Dino's take increased damage during cryo-sickness, and cannot be woken up until the cry-sickness is over. any idea how long to wait in between releasing dinos from pods to avoid the whole sickness BS? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 8, 2018 Volunteer Moderator Share Posted November 8, 2018 1 minute ago, Demerus said: any idea how long to wait in between releasing dinos from pods to avoid the whole sickness BS? When you take your creature out, don't put it back in before 300 seconds passed. You will see a cooldown on the screen when you ride them. Link to comment Share on other sites More sharing options...
TINYMAN Posted November 8, 2018 Share Posted November 8, 2018 4 minutes ago, Demerus said: any idea how long to wait in between releasing dinos from pods to avoid the whole sickness BS? Halfway through what I wrote, I stated that it's a 300-sec timer/5-mins. It's shown where the other ailments and buffs would show. Link to comment Share on other sites More sharing options...
Demerus Posted November 8, 2018 Share Posted November 8, 2018 3 minutes ago, invincibleqc said: When you take your creature out, don't put it back in before 300 seconds passed. You will see a cooldown on the screen when you ride them. lets say I have 6x pods with dinos in them. I come online and I want to use all 6 dinos. How long do I have to wait in between each one to cast the pod to avoid making the other 5 have cryo sickness is what I mean. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 8, 2018 Volunteer Moderator Share Posted November 8, 2018 Doesn't work like that. When you take one out of its pod, it will have 300 seconds cooldown that doesn't affect any others. If you decide to put that dino back in a pod before the cooldown ended, then it will be sick and unconscious when you take it out again. EDIT: Okay, I just tested this further and this is your CHARACTER that gets a 300 seconds cooldown. If you take a dino out, your player has a cooldown and if you take another out before it ends, then it will be sick. So Demerus is correct; you have to wait 5 minutes between each dino you take out or they will be sick and unconscious. ? Link to comment Share on other sites More sharing options...
Demerus Posted November 8, 2018 Share Posted November 8, 2018 31 minutes ago, invincibleqc said: Doesn't work like that. When you take one out of its pod, it will have 300 seconds cooldown that doesn't affect any others. If you decide to put that dino back in a pod before the cooldown ended, then it will be sick and unconscious when you take it out again. EDIT: Okay, I just tested this further and this is your CHARACTER that gets a 300 seconds cooldown. If you take a dino out, your player has a cooldown and if you take another out before it ends, then it will be sick. So Demerus is correct; you have to wait 5 minutes between each dino you take out or they will be sick and unconscious. ? thank you for confirmation. Link to comment Share on other sites More sharing options...
Thamic Posted November 8, 2018 Share Posted November 8, 2018 3 hours ago, TINYMAN said: 30-day decay timer, 60-day normal fridge, infinite time cryo-chamber, tek generator for the cryo-chamber. The pods will only recharge in a cryo-chamber, but are reusable for dinos. If dinos are released in quick succession there's a 300-sec "cryo-sickness" timer placed on dinos released after the first. This cryo-sickness keeps dinos asleep, while fully filling their torpor bar. If you release another during the cryo-sickness timer, then the timer add 300 more seconds. Dino's take increased damage during cryo-sickness, and cannot be woken up until the cry-sickness is over. Cryo-chamber does not require tek generator. I ran one with normal generator and wind turbine on official SE server. Link to comment Share on other sites More sharing options...
Cowgirl Posted November 8, 2018 Author Share Posted November 8, 2018 41 minutes ago, Thamic said: Cryo-chamber does not require tek generator. I ran one with normal generator and wind turbine on official SE server. You have just improved my day! Thank you! Link to comment Share on other sites More sharing options...
Danieldaniel666777 Posted December 29, 2018 Share Posted December 29, 2018 Can you cryopod animals to aberration like managamrs Link to comment Share on other sites More sharing options...
d1nk Posted December 30, 2018 Share Posted December 30, 2018 10 hours ago, Danieldaniel666777 said: Can you cryopod animals to aberration like managamrs You sir bumped an almost 2 month old thread; but to answer the question I believe you can freely transfer it in.. if not cryopod for sure works. Heard of people flying drake eggs with a snow owl lol Link to comment Share on other sites More sharing options...
Cowgirl Posted December 31, 2018 Author Share Posted December 31, 2018 20 hours ago, d1nk said: You sir bumped an almost 2 month old thread; but to answer the question I believe you can freely transfer it in.. if not cryopod for sure works. Heard of people flying drake eggs with a snow owl lol They kept it on topic though, cause I did say people can feel free to ask any questions they had lol Link to comment Share on other sites More sharing options...
Melcreif Posted January 3, 2019 Share Posted January 3, 2019 On 12/29/2018 at 11:06 PM, d1nk said: You sir bumped an almost 2 month old thread; but to answer the question I believe you can freely transfer it in.. if not cryopod for sure works. Heard of people flying drake eggs with a snow owl lol Not on official, No flyers on Ab on Official servers. Mr Managers yes, Owls no. Link to comment Share on other sites More sharing options...
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