Sunnysever Posted October 16, 2018 Share Posted October 16, 2018 This setting is like an idiot Link to comment Share on other sites More sharing options...
ScreamingViolet Posted October 16, 2018 Share Posted October 16, 2018 I do believe it’s to stop server lag. Every time someone goes near such a massive structure it forces the server to load each and every one of them which, in turn, causes crashes and lag. So it’s actually quite smart! Link to comment Share on other sites More sharing options...
Korkan Posted October 16, 2018 Share Posted October 16, 2018 They could make it where the game fuses all the pieces into one that are connected. Less stress on the devices. Then there could be an edit mode where they all go back to being single pieces so you can change what you need Link to comment Share on other sites More sharing options...
ScreamingViolet Posted October 17, 2018 Share Posted October 17, 2018 16 hours ago, Korkan said: They could make it where the game fuses all the pieces into one that are connected. Less stress on the devices. Then there could be an edit mode where they all go back to being single pieces so you can change what you need But then it can be destroyed as one piece and I’m not so sure that would lighten the load memory wise nor graphics wise. sadly computer games rely on written code and as awesome and inventive as our minds are we are limited by what the machines can actually do in this case. Link to comment Share on other sites More sharing options...
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