Lochland Posted September 20, 2018 Share Posted September 20, 2018 I am trying to adjust the items needed to create element. I have this in my ini file and it is the only one that dont work out of 140 rules. I just cannot figure this one out. I have also tried the make new character and new replicator and it still doesnt work ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_Element_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) Thanks in advance Link to comment Share on other sites More sharing options...
Soldiercide Posted September 22, 2018 Share Posted September 22, 2018 On 9/20/2018 at 10:39 AM, Lochland said: I am trying to adjust the items needed to create element. I have this in my ini file and it is the only one that dont work out of 140 rules. I just cannot figure this one out. I have also tried the make new character and new replicator and it still doesnt work ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_Element_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) Thanks in advance I am almost certain that this cannot be done for element. Certain things that require a structure to craft, such as element, also require that structure to be destroyed and recrafted once the crafting recipe is altered. In addition, some recipes cannot be altered without using a mod; such as, Mindwipes. While I have no tried to alter the crafting recipe for element, I have extensively for mindwipes, I am fairly certain you would need a mod to pull it off. Link to comment Share on other sites More sharing options...
Lochland Posted September 22, 2018 Author Share Posted September 22, 2018 Got it to work finally after some digging, but this works no problem... Thanks ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Element_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) Link to comment Share on other sites More sharing options...
Guest DJRone89 Posted September 23, 2018 Share Posted September 23, 2018 10 hours ago, Lochland said: Got it to work finally after some digging, but this works no problem... Thanks ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Element_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) Yeah I reduced the crafting cost of Element on Aberration but realised you needed a mod to change the charge stations, some painful couple hours later. Glad you got it working for your situation. Link to comment Share on other sites More sharing options...
Martyn10121997 Posted July 12, 2019 Share Posted July 12, 2019 Soldiercide how to I add other requirements such as metal ore, cementing paste, oil, obsidian for altering element cost to 10 of each Link to comment Share on other sites More sharing options...
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