Kazt Posted August 18, 2018 Share Posted August 18, 2018 1 word: Obelisks. If we had obelisks to spawn the bosses from then it would be much better. Maybe also a procedural generated cave system for all the artifacts? These implements would make procedural ARKs all the more enjoyable. Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2018 Share Posted August 19, 2018 9 hours ago, Kazt said: 1 word: Obelisks. If we had obelisks to spawn the bosses from then it would be much better. Maybe also a procedural generated cave system for all the artifacts? These implements would make procedural ARKs all the more enjoyable. I completely agree. It's a shame that WC seem to have abandoned this part of the game. Link to comment Share on other sites More sharing options...
The69Boom Posted August 21, 2018 Share Posted August 21, 2018 Are there drake and wyvern trenches in procedural arks? Link to comment Share on other sites More sharing options...
Kazt Posted August 21, 2018 Author Share Posted August 21, 2018 13 hours ago, The69Boom said: Are there drake and wyvern trenches in procedural arks? It acts as the island so no drakes or wyverns on the map at all Link to comment Share on other sites More sharing options...
The69Boom Posted August 23, 2018 Share Posted August 23, 2018 Oof between that and no caves I've lost interest unless its made better. Link to comment Share on other sites More sharing options...
LeftBlindEye Posted October 7, 2018 Share Posted October 7, 2018 Yeah it really needs some loving in the worst way Link to comment Share on other sites More sharing options...
IcemistDragon Posted October 20, 2018 Share Posted October 20, 2018 The game would have way more longevity if this was updated a ton and it was easier to create maps. The learning curve is steeeep for figuring out the settings Link to comment Share on other sites More sharing options...
johnm81 Posted November 10, 2018 Share Posted November 10, 2018 On 8/18/2018 at 6:21 PM, Kazt said: 1 word: Obelisks. If we had obelisks to spawn the bosses from then it would be much better. Maybe also a procedural generated cave system for all the artifacts? These implements would make procedural ARKs all the more enjoyable. Could someone create a pgark map then put in tek transmiters that belong to a god mode admin tribe and remove the requirement of having the engram removed in the ini files? Problem solved? Link to comment Share on other sites More sharing options...
Desolate7 Posted November 14, 2018 Share Posted November 14, 2018 Hey everyone. I just wanted to add to this thread that in your procedural map .ini you can add things like spawners for dragons to you single player pgm. https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/ If you open your .ini file located in ProgramFiles86/Steam/SteamApps/common/Ark/Shootergame/Saved/Config/WindowsNoEditor/Game.ini You can add a spawner similar to one shown in the tutorial link by replacing the rex or gigantosaur with a dragon. I agree that the learning curve is steep but its very worthwhile to be out exploring your own custom Ark. Link to comment Share on other sites More sharing options...
Tekolodon Posted January 25, 2019 Share Posted January 25, 2019 I used to play PGMs on Xbox but either the Extinction or Winter Wonderland update broke the feature on console entirely, can't even generate them anymore without crashing to the dashboard at 4.6% every time. BUT PGMs have one thing that really makes them better than dev maps, Survial Island mode, flatten out the landscape into a giant beach add a little redwood biome, and make sure there's some kind of freshwater source, as well an bringing the land radius anywhere between 0.12 and 0.18 there are so many fun ways to play PGMs but thanks to WildCard I can't enjoy this feature anymore. Link to comment Share on other sites More sharing options...
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