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Weird Server crash. help is usefull


jeppekroezen

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Hello,

 

so i got this crash from my dedicated server.
and i cant tell what triggers the problem. i have 3 other server up and running but never seen this kind of message in almost 2 years. hosting.
the mods in the server are: 

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ARK: Eternal
Awesome Teleporters
Bulk Crafters
Classic Flyers
Castle And Keeps
Dino Station
Meat Spoiler
Structure Plus
Super Spyglass
Upgrade Station
Utilities Plus
HG Stacking Mod 5000
Zed`s Tek Unlocker



 

Quote

Fatal error! VERSION: 281.110 ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff7ae8fd2b0) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6739] ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff7ae8e1181) + 11 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3290] ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff7ae8d9425) + 96 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2380] ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff7ae8d8c24) + 43 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2303] ShooterGameServer.exe!AGameMode::PostLogin() (0x00007ff7af7bf17d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gamemode.cpp:239] ShooterGameServer.exe!AShooterGameMode::PostLogin() (0x00007ff7ae8d5ff3) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1847] ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff7af84e115) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\levelactor.cpp:630] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff7af9db91e) + 55 bytes [d:\build\pc\engine\source\runtime\engine\private\world.cpp:4136] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7af778549) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7af777288) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]

ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7af776e4b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7af87ac8d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7af879b73) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7af6b80a4) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7ae6513e7) + 0 bytes [d:\build\pc\engine\source\runti

Can anyone explain to me what is wrong and/or what triggers it? its getting really annoying. 
i can give all the info you need for trying to solve this.

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I have seen this error before, but I do not know what causes it. Super rare for me.

You have the save files and profiles to reinstall those impacted servers right? Try reinstalling the core files of those servers, and then apply the settings and save files back. I know it's a pain, but it's probably the best way to overcome it.

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