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modding Wildcard Workshop #11: Blueprint Interfaces

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In our last video, we introduced Blueprint interfaces as a method for managing our references between the different actors involved with the UI. Today we're going to look at those some more and I am going to show you both the conventional use for blueprint interfaces, and also how we can co-opt them for reference management. In the next video, we are going to look at something else I introduced in the User Interface lesson; CDO, the class default object.

You can find the project files for this video here: Blueprint Interfaces Project Files

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