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Structures being destroyed before decay timer expires, are my settings correct?


kewee007

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I'm trying to have my server auto decay structures and tames with immediate destroy - however I'm seeing structures being destroyed well before their decay timers expire.

Based on the Wiki I expect setting AutoDestroyOldStructuresMultiplier=1.0 should not destroy structures until the 5x decay timers have expired.

?AutoDestroyOldStructuresMultiplier=1.0 - Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish - Introduced in patch 222.0

These are my server settings

PvEDinoDecayPeriodMultiplier=5.000000
PvPDinoDecay=True
AutoDestroyDecayedDinos=True

DisableStructureDecayPVE=False
PvPStructureDecay=True
PvEStructureDecayDestructionPeriod=0.000000
PvEStructureDecayPeriodMultiplier=5.000000
AutoDestroyOldStructuresMultiplier=1.000000
OnlyAutoDestroyCoreStructures=False
OnlyDecayUnsnappedCoreStructures=False
FastDecayUnsnappedCoreStructures=False
DestroyUnconnectedWaterPipes=False

My testing and observation so far:

Oil pumps - 10 days expected - disappeared between 3-5 days

Thatch - 20 days expected - disappeared between 7.5 and 8.5 days

Wood - 40 days expected - disappeared in < 16 days

testing with PvEStructureDecayPeriodMultiplier=0.005 everything decayed and destroyed as expected.  I'm wondering if x5 is exceeding some internal integer/long value causing the calculation to fail?

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AutoDestroyOldStructuresMultiplier and PvEStructureDecayDestructionPeriod need to be the same (or longer) as PvEStructureDecayPeriodMultiplier

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