kewee007 Posted July 23, 2018 Share Posted July 23, 2018 I'm trying to have my server auto decay structures and tames with immediate destroy - however I'm seeing structures being destroyed well before their decay timers expire. Based on the Wiki I expect setting AutoDestroyOldStructuresMultiplier=1.0 should not destroy structures until the 5x decay timers have expired. ?AutoDestroyOldStructuresMultiplier=1.0 - Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish - Introduced in patch 222.0 These are my server settings PvEDinoDecayPeriodMultiplier=5.000000 PvPDinoDecay=True AutoDestroyDecayedDinos=True DisableStructureDecayPVE=False PvPStructureDecay=True PvEStructureDecayDestructionPeriod=0.000000 PvEStructureDecayPeriodMultiplier=5.000000 AutoDestroyOldStructuresMultiplier=1.000000 OnlyAutoDestroyCoreStructures=False OnlyDecayUnsnappedCoreStructures=False FastDecayUnsnappedCoreStructures=False DestroyUnconnectedWaterPipes=False My testing and observation so far: Oil pumps - 10 days expected - disappeared between 3-5 days Thatch - 20 days expected - disappeared between 7.5 and 8.5 days Wood - 40 days expected - disappeared in < 16 days testing with PvEStructureDecayPeriodMultiplier=0.005 everything decayed and destroyed as expected. I'm wondering if x5 is exceeding some internal integer/long value causing the calculation to fail? Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2018 Share Posted July 24, 2018 AutoDestroyOldStructuresMultiplier and PvEStructureDecayDestructionPeriod need to be the same (or longer) as PvEStructureDecayPeriodMultiplier Link to comment Share on other sites More sharing options...
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