ZeroSeconds Posted July 9, 2018 Share Posted July 9, 2018 Did any of you who do the alpha manticore for boss fights noticed any changes lately? We've been using lightning wyverns for manticore (550-790 dmg) but in the past week we actually failed due to all the wyverns landing over and over again in stead of attacking. When they land they get stuck in the "land, fly, land, fly, land" motion. Yesterday we did beta manticore with our second boss squad (500-755 dmg) and they did the exact same thing. We did manage to finish the fight as we took some measures beforehand to be safe. We did find the problem but I was just curious if others had the same issue. Edit: We did 2x beta fight with 8 minutes and 6 minutes left in the boss fight, the boss fights before that we did alpha with 16 minutes left. its to big of a difference for it to be a "bad run", deviation shoudn't be more than 2 minutes at extreme. Link to comment Share on other sites More sharing options...
Tobias9 Posted July 9, 2018 Share Posted July 9, 2018 we have the same ( Beta ) Link to comment Share on other sites More sharing options...
Demerus Posted July 9, 2018 Share Posted July 9, 2018 This has been happening since patch v279.275 - Improved Flyer AI so that they no longer do circles into the air when attacking each other Link to comment Share on other sites More sharing options...
mecandbuttons Posted July 9, 2018 Share Posted July 9, 2018 Yeah I been doing a constant attack target whistle. About every 45 seconds I whistle to make sure they are all up and moving. Otherwise some will fly and some will sit down. Link to comment Share on other sites More sharing options...
ZeroSeconds Posted July 9, 2018 Author Share Posted July 9, 2018 1 hour ago, Demerus said: This has been happening since patch v279.275 - Improved Flyer AI so that they no longer do circles into the air when attacking each other Yeah that was my suspicion too. Typical Wild Card update. Solve the problem of them flying circles by making them not fly at all. Where is the logic in that -.-' Doesn't matter really I've only been coming online to refresh and feed every once in a while, I spend more time here on forum than in game lol Link to comment Share on other sites More sharing options...
phantom55 Posted July 9, 2018 Share Posted July 9, 2018 @Eli@Jen@Jatheish You guys hearing all these feedback? Link to comment Share on other sites More sharing options...
TurtleRusher Posted July 9, 2018 Share Posted July 9, 2018 I stopped using wyverns for Manticore a long time ago. If I’m running Beta I’ll just use some half assed Rex’s (13.5k HP, 450 melee base) with a yuty and complete it in 8 minutes. As for Alpha I’ll either run my best line of Rex’s and bring a maxed shotty in case of landing problems or ill use battle argentativs as I find they have better flying AI against manticore than wyverns. Link to comment Share on other sites More sharing options...
ZeroSeconds Posted July 10, 2018 Author Share Posted July 10, 2018 9 hours ago, TurtleRusher said: I stopped using wyverns for Manticore a long time ago. If I’m running Beta I’ll just use some half assed Rex’s (13.5k HP, 450 melee base) with a yuty and complete it in 8 minutes. As for Alpha I’ll either run my best line of Rex’s and bring a maxed shotty in case of landing problems or ill use battle argentativs as I find they have better flying AI against manticore than wyverns. Tapejara has a better AI vs manticore too. Problem with argies are is you can't do several runs in a row (I believe). For wyverns we (used to) do 3 alpha runs in a row without healing/forcefeeding or w/e. Problem with bringing in shotty is that we are at a maximum of 3 players and usually are solo or duo in manticore, so not enough dps with the shotgun to rely on that. Quite funny how first day flyers are better against boss than end game flyers.. What stats do u use for ur argies for alpha? I might give that a try soon too Link to comment Share on other sites More sharing options...
Weiss Posted July 10, 2018 Share Posted July 10, 2018 We have the same problem... It's usually 3-4 out of 15 wyverns that get stuck in the animation. Link to comment Share on other sites More sharing options...
ZeroSeconds Posted July 10, 2018 Author Share Posted July 10, 2018 1 hour ago, Weiss said: We have the same problem... It's usually 3-4 out of 15 wyverns that get stuck in the animation. I vidded the whole fight where our wyverns died, its 6-9 that are constant stuck in the animation. I can't place the vid on forum yet because I was swearing quite a lot When I remove the audio and put some music or w/e as audio I'll post it. After 8 mins fighting alpha the wyverns didn't even do 25% damage, whilst it should've been dead Link to comment Share on other sites More sharing options...
wellmonster Posted July 10, 2018 Share Posted July 10, 2018 Argentavis also have the landing issue. Since last week it seems to me like Manticore is landing more frequently on SE so we are using 10 Rex to do alfa with plenty of time left. Link to comment Share on other sites More sharing options...
TurtleRusher Posted July 10, 2018 Share Posted July 10, 2018 6 hours ago, ZeroSeconds said: Tapejara has a better AI vs manticore too. Problem with argies are is you can't do several runs in a row (I believe). For wyverns we (used to) do 3 alpha runs in a row without healing/forcefeeding or w/e. Problem with bringing in shotty is that we are at a maximum of 3 players and usually are solo or duo in manticore, so not enough dps with the shotgun to rely on that. Quite funny how first day flyers are better against boss than end game flyers.. What stats do u use for ur argies for alpha? I might give that a try soon too Our base stats on the argys are roughly 4.2k hp, 1.5k stam and 455 dmg. The shotgun isn't for reliable dps btw, it's used to help the landing mechanic as dismounting from your dino seems to pull it's aggro at you while the weapon helps get a bit extra dmg whilst you wait. Link to comment Share on other sites More sharing options...
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