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DannyDevito

Please, Studio Wildcard, give smaller tribes more power.

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Hello!

As an avid solo/ duo player in ark, ive amassed around 600 or so hours playing the game. Each time playing the game, i spend multiple hours building up my fort, taming my dinos, and building fortifications. Each and every single time i play it all starts and ends the same way; i start playing, build up, and then when i wake up next morning to get on and play once again, some out of server raider or the alpha of my server comes and wipes my house. Ive tried changing servers; even went to the most unpopulated servers in game, with huge ping. This did nothing, and out of server raiders still came in and wiped my weeks worth of work. On many servers, the Alphas simply WOULDN'T allow me to build. Many times they'd seek out my base and wipe it, no matter the server i was on. Recently, i spent another week attempting to build my base with a couple friends. This server was extremely friendly, each and every person, including the alphas, created alliances with me and my tribe. Everything was perfect; we tamed multiple high level dinos, and were finally  getting back to some of our old powers. Sadly, just today, i logged back on after getting a measly six hours of sleep due to fears of my base being raided, and boom. My entire base, every single high level dino of which i spent hours taming, and all of my stuff, gone. I had a level 147 therizinosaur, a level 153 Carno, and multiple other high level dinosaurs. We were raided simply by an out of server raider on a level 318 Thyla. No other animals, just that. If a level 318 thyla can fight off an entire base, with multiple high level dinosaurs and plant x firing on it, something is wrong. Small tribes DON'T have enough power. It takes quite literally FOREVER to get to a state where one is unraidable, and even with that some high level out of server raider or the alpha of said server will just come in with his/her extremely high level dinos and slaughter. There is NO counterplay.

In short, Studio Wildcard, please find a way to give smaller, lower level tribes more power in PvP servers. I love your game, but the one thing soiling it for me right now is high level raiders coming in and wiping everything. I want to play on PvP. PvP is the original Ark experience, and its whats most fun for me. The only problem is that giant tribes have TOO much power in the game, becoming the police force of a server/multiple servers. Please, do something to make smaller tribes more powerful. As myself, I CANNOT contest against a tribe with upwards of 20 people, and i myself do not wish to join an Alpha tribe to protect me; that playstyle simply is the most boring thing ever. Typically in an Alpha tribe, one cannot build, only collect resources for wars or other stupid tasks.

Some potential ideas to fix this problem is: Changing resource gain rates for tribes with smaller people. If you have one person, you collect resources at a greater amount. If you are a tribe of two, at a slightly slower amount, and so on. A tribe of 20 will have more difficulty collecting resources, and therefore the smaller tribes have a higher capability of surviving in the cold, harsh world. Maybe also increase tame/ incubation rates for smaller tribes, allowing them to tame a multitude of animals faster to try and combat the higher alpha tribes. This system of balancing would be greater and more difficult to abuse then what is going on now; Right now, Alpha tribes are uncontested, unless if its by another alpha tribe. If someone leaves the tribe to go and get larger amounts of resources, then therefore they lose the ability to be in the tribe and use the dinos of the tribe.

Another potential idea is to simply give smaller tribes an ability to turn off PvP for a certain amount of time. The tribe sets a time, activates it, and that tribe cannot raid anyone yet also cannot be raided. Give this ability to tribes smaller than 4-5, and that'll add a whole additional layer of strategy to the game and allow smaller tribes to thrive. Maybe have it so that when the tribe first builds its generator or something, itll give them the ability to turn off PvP. Have this ability use resources potentially; such as fuel, so that there is a drawback to having this ability online. A cool design for this could simply be just a whole new engram to learn; the forcefield. It would create a bubble around your house, that noone can enter but noone can exit also. The larger the field, the more resources required. However, this would be a ton of work, and hard to commit to. The best idea for this is to simply give small tribes the ability to turn off PvP, either for resources or as a balancing addition.

In short, i'm attempting to speak out for the vast, silent majority of players in Ark. Ark servers have a social hierarchy that is simply oppressive; the small majority of Alpha tribes DOMINATE servers, sometimes not allowing smaller tribes to even live on the server. Most Alpha tribes go off server raiding, leaving their home server and wiping another server. Smaller tribes can do absolutely nothing about this problem, and are forced to simply accept their fate without having any action they can commit to saving themselves. This provides for an extremely unsatisfactory experience, and a constant fear in the back of ones mind before they attempt to sleep at night. Weeks worth of work can be demolished in seconds simply because you needed to complete your biological need of sleep, and there was nothing you could do about it. This forces players into a decision that most hate to decide on; either join an Alpha tribe for protection, and therefore have an even more unsatisfactory experience, or quit the game. The second option is one that i do not want to see, since Ark Survival is by far one of my most favorite games. Some of the most fun ive ever had in a videogame was building up a boat base with my friends and sailing to the North, attempting to survive the cold winter days while hunting mammoths for fur and getting metal. Sadly, each of these expeditions ended with a wyvern landing on top of our boat and C4 being strapped on. You can guess what happens after that.

So, in conclusion, please grant smaller tribes more power. Be it through faster taming/resource gathering the smaller tribe you are, giving smaller tribes the ability to turn off PvP either for resources or with certain repercussions, or some other change not stated above, smaller tribes require some sort of defense against those who are too powerful in Ark. Please Studio Wildcard. I speak for the majority. We all love Ark survival, and want to keep playing and enjoying the game for times to come.

Just right now, it's getting a little hard.

Thank you for your time.

-DannyDevito

Edited by DannyDevito
Forgot to put tags on, whoops!

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All of your solutions can be exploited by large tribes to gain the advantages that small tribes get.  For instance, with the farming, they would make a tribe with 1 person in it to farm, then join the tribe again when theyre done. It's a big tribe game.  You could give the small tribe servers a go, but your best shot is to befriend an alpha tribe.  That's how I was able to survive in a 2-4 man tribe for almost a year.  We did eventually end up joining a big tribe though because its just the way of the game. If you wnat a smaller experience, there are other games such as The Forest that you may find more enjoyable, or you can try out private servers with enforced rules.

Edited by metsfan92286

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12 minutes ago, metsfan92286 said:

All of your solutions can be exploited by large tribes to gain the advantages that small tribes get.  For instance, with the farming, they would make a tribe with 1 person in it to farm, then join the tribe again when theyre done. It's a big tribe game.  You could give the small tribe servers a go, but your best shot is to befriend an alpha tribe.  That's how I was able to survive in a 2-4 man tribe for almost a year.  We did eventually end up joining a big tribe though because its just the way of the game. If you wnat a smaller experience, there are other games such as The Forest that you may find more enjoyable, or you can try out private servers with enforced rules.

What about the second solution? only allow small tribes of 4-5 to use the ability, and have the repercussion be use of gasoline and it turns off PvP for that tribe for however long they have the ability going. There are ways to ensure that the large tribes cannot abuse the small tribe advantages, too. Simply put a long cooldown on joining and leaving tribes, or make it so that you can only join a specific tribe once. That way, the advantages would either not be worth to abuse(such as a day long or so cooldown from joining the tribe; they wouldn't be able to use dinosaurs for gaining resources anyways, since the dinosaurs are tribe owned, so therefore they aren't collecting nearly as many resources as before), or create it so that if they leave the tribe, they can no longer join said tribe ever again. It would be a valid punishment for attempting to abuse the system, anyways.

Simply put, it just hurts to know that the only solution to the game is to join a alpha in the end or quit. Thats not what i want to do, either of those options, and it sucks.

Edited by DannyDevito

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12 minutes ago, ItzGreenDawg said:

small tribe servers, or try finding a good dedicated unofficial server. Official should be named "large group mode" 

But with that i would have to recreate my entire character, to join a small tribe server. Extremely inconvenient and time consuming. In addition, the feel of these servers just isn't the same as an official server.

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6 minutes ago, DannyDevito said:

But with that i would have to recreate my entire character, to join a small tribe server. Extremely inconvenient and time consuming. In addition, the feel of these servers just isn't the same as an official server.

The server i play on has around 200 active players across 10 maps, slightly boosted as in you don't have to spend hours farming to make a structures, but at the same time if you want something you still have to grind for it. Boosted xp makes it easier to remake a character, but over level 100 you have to grind for levels up to 150. We have quite a few one or two man tribes that do well, but have a few 10 man tribes as well. With the trading economy and so many people playing here it has the feel of official. I get the stigma behind only wanting to play official for the amount of people that play, but at the same time if its not working the experience that you want look elsewhere, unofficial has been that answer for me.

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@DannyDevito you may speak for the majority when it concerns alpha/mega threats in specifically but you definitely haven't brought up the right solutions for a counter. 

first and foremost, go for the jugular. alphas get their status through numbers. if you restrict that, you get results. i can tell you they most definitely are not relatives or friends within a tribe. they just collectively agree to fight as a group for their survival. i actually hated some of the guys that were recruited to our tribe (personality and style wise) with the premise, given by "admins", that they need numbers. be that another farmer or just a beachbob to fill the weird and empty time slots. being an eu tribe mostly, that "other" guy had to be an english speaking person multiple timezones away from us, usually either from u.s and a or australia. anyways, cutting numbers will get you to a more close-knit group but definitely raises a few other problems. problems that small tribe servers are also going through.

but if i were to humor you, i'd tell you that 15+ member tribes all have a guy with an alt account. i could argue the number to be closer to 10+ member tribes but i'll stay conservative for the time being. it'll still get my point across. anyways, an alt is either a macro-farmer, an imprint account, a crafter or even a hacking reserve. it's still part of the tribe. if you set solo players to 5x farming i'm pretty sure alphas will drop an alt for farming. allie him so the turrets wont shoot and people share the credentials to use it when the previous guy feels he's done his due diligence. 

same can be done to "turn off pvp for small tribes". i don't know what you even mean by that so i'll try to expand beyond simple orp. if you want base protection, be that for whatever expense the small tribe could afford to make it reasonable, it's open to abuse. i'd build in a cave and set up an alt to block the entrances. heck, even out of thatch to rub it in. if you want the repercussions to extend past your base and apply beyond the render, then i imagine you don't want to be picked or shot or trapped etc. meaning i could create an alt and walk straight into an alpha base with 10k turrets protecting it and spy all the accessible crap, sabotaging everything i could...maaaaaaan. bullets would have to shoot through me or else i'd use those people as shields. you shouldn't even be able to use explosives or else i'd walk to your base, drop c4, walk out, turn protection off and go boom boom. 

i've been on this forum over 2 years now and i've read a decent amount of feedback and ideas, plus my own experience (5k hours). i have a general idea of what the problems are and have my own set of solutions, based on thoughts i think might work. your's definitely weren't corresponding to mine. yours are harder to implement and easier to abuse. either way, the secret to official pvp is combined group hours per day. 2 guys who play 8h per day, each, can win over a 5 man tribe who average 3h a day, at least short term. long run the farming just wears out the 2-man tribe and they become to hate the game more than enjoy it. a solo guy definitely doesn't belong in that environment. he is against all odds if he goes the regular way, the "growing" way. guerrilla style is only viable setting for those. also, getting an approval from alpha to grow means nothing. you will always stay beyond them and at their mercy. 

if i were to suggest anything to you personally, i'd recommend you hop on to the solo server bandwagon. there are multiple threads about people wanting a setting like that and could possibly come through in the next specialty servers run. again, teaming would become an issue so that's why the more reasonable option would be to join unofficials where actual admins control the settings. a complaint through wc will take weeks/months to digest so, you choose. hoping to fix the problems by addressing them here, in the forum, has shown little effect. balance in just not wc cup of tea.

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My baby thylas birth at 285... And we are like 3 people... If you don't breed, it's useless to try to fight back... 

Did you give them proper saddle? I guess not... Probably ramshackle at best? 

147 and 153 are risible, and carno? really? What did you expect? It's the same as saying: Oh no, my dodo army got eaten by just one raptor lvl 300+ with a good saddle. 

Your dinos probably did like 5 damage per bite. 

A lot of small tribes with less than 5 people are doing very well... 

In 6 months, me and 3 other people got from nothing to having done all alpha bosses (including DLCs)...

Now we downsized our base to just tek sleeping pods in which we leveled to 130 passively. We probably got raided, but, we don't care about that, because we were just waiting for extinction. 

 

Start breeding and blueprint hunting... Hide your blood line well, the blueprint even more. 

Edited by Paroxyde

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