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modding Wildcard Workshop #8: SaveGame Classes

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It's time to start gearing up a bit. Over the next few videos, we'll be redoing our mods config options. The new system is going to be one that is managed in the game itself. The first video will start off with setting up save game classes, but we're going to covering the MultiUse system and also UMG before we're done.

You can grab the project files from this video here:
SaveGame Project Files

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