Jezzilynn Posted June 12, 2018 Share Posted June 12, 2018 My allies and I were talking about this and were worried about possible issues. I’m glad you have backed off for now. I think we have come up with a solution..... make a new structure called a land marker (or something similar) and limit the number a tribe can place/make for their map. After that they can’t put out any more. Easy way to still be able to protect areas around our bases and not be able to overtake the map. Link to comment Share on other sites More sharing options...
Arjay Posted June 12, 2018 Share Posted June 12, 2018 Thank you! for both acknowledging the pillar and structure problems, and for not jumping into a fix right away. This may cause problems for some structures who have true function. Link to comment Share on other sites More sharing options...
Imshyy Posted June 12, 2018 Share Posted June 12, 2018 Good job ? Link to comment Share on other sites More sharing options...
Revox Posted June 12, 2018 Share Posted June 12, 2018 On 6/10/2018 at 2:57 PM, Cetaphil said: I found the fix , the fix to all of our issues !!!!!!!!!!! !!!!!!!!!!!! We need more servers !!!!!!!!!!!!! With more servers. This will fix alot of our issues. *Less pillering cause more poeple would see it as resource waste. *Less people will quit out of boredom from capped servers *less griefing cause we will want people on our server.. instead of trying to chase them off to save the server cap. So instead of telling the noobs its server cap we can be nicer. *less building on one server, so it will be more like the time frame then more like dino apartments being built next to each other. Wildcard doesnt understand the bipolar effect this game has with the abuse relationship we have with it. We love it but it hates us.. I honestly believe it.. in a capped server. I feel like wildcard built this game to troll people who like games like this as i suffocate and lose the will to play. More servers will open up more room in servers. Just think about it ... !!!!!!!!!!!! We need more servers !!!!!!!!!!!!! , we do ! Link to comment Share on other sites More sharing options...
TachoT Posted June 13, 2018 Share Posted June 13, 2018 On 6/5/2018 at 5:04 PM, BLACKCAT said: its because you play ark on xbox tbh, it may have been on a rock or tree, it happend to me also, that a respawning tree autodecayed one of my dinos just bad luck LOL! Btw, thanks for clarify how it was only bad luck. That was a good wholly rhino (it has been difficult to find a good level one to me). Link to comment Share on other sites More sharing options...
noodaboy Posted June 13, 2018 Share Posted June 13, 2018 How about every survivor gets 5 wooden stakes. You plant that stake, youll have a build radius. You decide if you want to expand your build radius by planting other stakes nearby, or use the other stakes to build outposts across maps. Joining a tribe combines wooden stakes with other players. You get to build bigger bases and more outposts. But you wont be able to pillar spam the entire map unless you have like really big tribe. Then have a server option to turn this on or off. .....and yes, we need more servers. Link to comment Share on other sites More sharing options...
Chewytowel Posted June 13, 2018 Share Posted June 13, 2018 How about the more things you attach to other things the decay time goes up towards it's intended maximum. A small 1x1 would perhaps have 75% less decay time compared to a much larger structure. A structure that is at least 3x3 or meets a certain number of 'attached' structures in a given area would max out the decay timer. This would of course be relative to the type of structure and correlating decay timer range (ex: Thatch, Wood, Metal Decay timer basically as the decay timer increases per building tier). Taking this into consideration a foundation with only a fence foundation placed on it would have the near the bare minimum decay timer it could have. A single foundation would have the shortest decay timer of course in comparison. A structure with 2 attached structures to a foundation would have still close to a foundation with 1 fence foundation. The increase in decay timer would only increase greatly when the structure constitutes a building with walls on all sides and ceilings. The 75% for a 1x1 with walls, doorway and door, and ceiling would be an example obviously of how long the timer would last in corresponding to a structures size and tier. This isn't simple, but it's perhaps a much better solution. Link to comment Share on other sites More sharing options...
ArrivingAce Posted June 14, 2018 Share Posted June 14, 2018 Link to comment Share on other sites More sharing options...
ArrivingAce Posted June 14, 2018 Share Posted June 14, 2018 Link to comment Share on other sites More sharing options...
Secret64 Posted June 14, 2018 Share Posted June 14, 2018 Just make the change... If people need bases near something, finally have a reason for platformed, paracer, bronto, quetz, etc. Link to comment Share on other sites More sharing options...
RooRoo Posted June 16, 2018 Share Posted June 16, 2018 On 6/5/2018 at 11:10 PM, waylayer said: what? u cant tame on a tame capped server man, pillars aren't the problem, u can find a good place to build if u tame a pteranodon but if the server is tame capped u can't fly to look for a good place I am not a man, I am a woman! LOL But first of all, I said that pillars was more of an issue, not they was the only issue.. Secondly, the reason why I said this is because I am looking more into people that have spent long hours on building a base to be blocked in by people that are pillaring right out side the fences.. *Cough* Like they did to me *Cough* Like they did to a few of my friends! (Also pillaring IN PEOPLES bases) So lets round this up, before you snap at me again Both are important, but right now, what this post is about, is the pillaring, which is, to me and many others more important than the tame cap Ps, tames is getting sorted by removing to 200 rafts that people are placing out but they will only know if you report them.. Bare in mind they will be already busy doing all the reports they have been getting lately so a bit of penitence goes a long way.. Link to comment Share on other sites More sharing options...
summie Posted June 16, 2018 Share Posted June 16, 2018 I am happy that these things get finally solved, but still people will find a way to counter it. I suppose. Same happened last time with 1 pillar solo was decay timer reduced, so people placed ladder ontop of the pillar and they worked around it again. Link to comment Share on other sites More sharing options...
RooRoo Posted June 16, 2018 Share Posted June 16, 2018 2 minutes ago, summie said: I am happy that these things get finally solved, but still people will find a way to counter it. I suppose. Same happened last time with 1 pillar solo was decay timer reduced, so people placed ladder ontop of the pillar and they worked around it again. It's so sad, they do! Link to comment Share on other sites More sharing options...
JamiePixie Posted June 16, 2018 Share Posted June 16, 2018 On 6/5/2018 at 11:04 PM, Jatheish said: Survivors, First and foremost, thank you! Since our announcement post yesterday, we've received an incredible amount of feedback and have decided that we are not going to be rolling out the structural changes this week. We've decided to step back and reevaluate our solution, taking into account the feedback you’ve provided. Our intent behind the change remains the same. We want to address structure spamming issues (pillar/foundation spam) which often takes place when players attempt to claim or grief different areas of the map in both PVE and PVP. However, we understand that there is legitimate gameplay uses for these mechanics. We want to make sure that the inevitable change we make recognises and can differentiate between illegitimate and legitimate cases. We want to ensure that our change is a step forward for the game overall. We anticipate that this could be a significant change for the game, which is why we need the extra time to step back and reconsider all possible options. We remain vigilant and dedicated to addressing issues that affect survivors the most and want to be cautious that changes like these benefit players overall without causing more harm than good. Stay tuned, as we’re hoping to have more details on the update in the future, as well as the ability to work with you directly in determining the best solution. Thanks! I was afraid some of my big bases (on multiple servers) would decay. Glad you guys didnt do that! Link to comment Share on other sites More sharing options...
StevePots Posted June 16, 2018 Share Posted June 16, 2018 We just need to be able to protect resource areas (metal nodes, beaver dams, obsidian and crystal nodes) and prevent other tribes from building us in by building on rivers to block rafts or by literally gating us in so we can't do meat runs. Pillars have use in ark. would be bad to see them go away altogether and we have to resort to spawn blocking structures to prevent map being trashed by noobs and trolls Link to comment Share on other sites More sharing options...
BK Posted June 17, 2018 Share Posted June 17, 2018 Just change all player spawns to no build zones or 6x damage areas. People don't need to build on player spawns... it's typically bad real estate anyways. Link to comment Share on other sites More sharing options...
Hidden47 Posted June 18, 2018 Share Posted June 18, 2018 For me, the best way to fix it is to set a maximum area claimed for each player / tribe. In fact, each pillar cover a certain area to avoid others players to build on it, just put a cap on it so they will need to use this amount of owned area carefuly or they'll be capped on it. Link to comment Share on other sites More sharing options...
ICreep Posted June 19, 2018 Share Posted June 19, 2018 14 days is a little bit to high Link to comment Share on other sites More sharing options...
cce2002 Posted June 20, 2018 Share Posted June 20, 2018 Still think that the changes are not suffice enough.... Link to comment Share on other sites More sharing options...
Tatutribe Posted June 21, 2018 Share Posted June 21, 2018 9 hours ago, cce2002 said: Still think that the changes are not suffice enough.... What changes, they haven’t done nothing yet ;( Link to comment Share on other sites More sharing options...
Loozers Posted June 21, 2018 Share Posted June 21, 2018 Link to comment Share on other sites More sharing options...
Donk67 Posted June 22, 2018 Share Posted June 22, 2018 Leave the game as is, how much worse (could you guys make it) could it possibly get, lag, lag, lag, freeze frame, rubber banding, disconnection, it's a roller coaster ride and a magical mystery tour all rolled into one.... The mystery being how long before you DC again and die and loose your mount and shoulder companion too.... Add more servers, Add more servers make the game play smoother and cure the server lag issues.... Keep up the good work guys! Link to comment Share on other sites More sharing options...
Alex3123121 Posted June 24, 2018 Share Posted June 24, 2018 make the radius bigger from the buildings Link to comment Share on other sites More sharing options...
MTWS Posted June 25, 2018 Share Posted June 25, 2018 feels sad Link to comment Share on other sites More sharing options...
deadangus Posted June 25, 2018 Share Posted June 25, 2018 Unfortunate when one tribe owns half the map... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.