Jump to content

Acceleration Follows Rotation (Primal MH) -> character movement rubber bandish


NekRes

Recommended Posts

Since I added Timers to execute delegate function this problem occured. But removing them or outcommenting them didn't solve the problem so it must be something else.

recently when I use "Acceleration Follows Rotation" (Primal MH) my character lags or rather teleports forward like it is rubber banding.

It feels like client and server are out of sync.

At first I thought I need to multicast WalkSpeed and RunSpeed modifiers when I customize them, but multicasting them did not fix the issue.

What is the problem here? Is my character too loaded with graphs? I have a lot of functions that require Authority.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...