NekRes Posted May 23, 2018 Share Posted May 23, 2018 Since I added Timers to execute delegate function this problem occured. But removing them or outcommenting them didn't solve the problem so it must be something else. recently when I use "Acceleration Follows Rotation" (Primal MH) my character lags or rather teleports forward like it is rubber banding. It feels like client and server are out of sync. At first I thought I need to multicast WalkSpeed and RunSpeed modifiers when I customize them, but multicasting them did not fix the issue. What is the problem here? Is my character too loaded with graphs? I have a lot of functions that require Authority. Link to comment Share on other sites More sharing options...
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