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PC Update v279.282: Primitive Plus Update & Bug Fixes!


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Survivors!

Today we bring you another minor version update to the game that fixes a number of issues.

Bug Fixes!

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We have the following fixes to bring to you today:

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- Fix for Dinos starving when they have access to food
- Bag size limit increased to 600 slots
- Forced One-time mindwipe due to recent balance changes 

Primitive Plus!

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Primitive+ has received a major update with a number of fixes, incorporation of major base game patches, as well as full Total Conversion functionality, including engrams, on Aberration and Scorched Earth.

The update includes the creatures from TLC 1 and 2: the Rex, Procoptodon, Gigantopithecus, Direwolf, Direbear, Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops.

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Procoptodon:
- Receives a model update, animation update, sound pass, and some new abilities:
- Will take reduced fall damage
- Carry weight will be noticeably increased
- Can carry small creatures and baby dinos in its pouch
- A knockback kick which can affect significantly larger dinos
- Added an aimed jump which can be used by holding down the Jump key
- Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
- Babies imprinted while in a carried Procoptodon pouch receive more affinity

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Gigantopithecus:
- Receives a model update, animation update, new fur, sound pass and some new abilities:
- The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
- Added the capability to climb ziplines (but not jump between them)
- Added a jump
- It can now carry and throw small creatures
- Throwing has been made more accurate, similarly to crabs with targetting cursor

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Direbear:
- Receives a model update, animation update, new fur and some new abilities:
- When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.
- The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
- Increased swim speed

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Direwolf:
- Receives a model update, animation update, new fur and some new abilities:
- Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
- Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
- Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

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Rex:
- Receives a model update, animation update,  and some new abilities:
- Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
- The roar will not be able to scare anything above its level
- Roar will cause players to poop but not stun them
- Rex's ability to climb over small rocks and steeper slopes have been improved.

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Argentavis:
- Receives a model update, animation update, texture update, and some new abilities:
- Can carry two creatures
C - grabs/releases creatures with beak
Right Click - grabs/releases creatures with claws
- Health regen buff from consuming corpses
- Saddle acts as a mobile crafting station
- Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)

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Parasaur:
- Receives a sound tweak and some new abilities:
- Alarm mode
Can be put in turret mode and check for nearby threats
Notifies you audibly and visually when threats are present
- Scare small creatures
C when ridden - scares away small/mid creatures
Toggle for alarm mode to have it automatically do it
- Scan
Can trigger a scan (right click) when ridden
Scans for nearby threats
Notifies you visually when threats are present

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Raptor:
- Receives a model update, animation update, texture update, and some new abilities:
- Pounce
        press right click to pounce on a target
        pins small targets to ground for short period
        press left click to attack repeatedly
- Pack Buff
        Activates with C key when 2 Raptors (with a max pack size of 6) are together
        Increases damage resistance
        Increases movement speed
        Increases attack speed
        Lasts 15s

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Sarcosuchus:
- Receives a model update, animation update, texture update, and some new abilities:
- Idles with mouth open now
- Death roll
Grabs its target and rolls dealing damage and disabling them
- Lunge
Can lunge towards a target in front of it
- 180 attack
Can spin in place to attack foes behind it
- Walkable
Allows friendly humans to walk on and stand on its back
Useful in water, you can move them to surface and use as a raft
- Swimming depth
Maintains its current depth when swimming
Can lurk just below the surface
- Piranhas Flee
Piranhas flee when they encounter a Sarcosuchus
Includes nearby ally Sarcos for players

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Spinosaur:
- Receives a model update, animation update, texture update, and some new abilities:
- Water buff
Given when in water
Bonus movement speed
Bonus turning radius
Bonus attack damage
Bonus healing
Persists for short period after leaving the water
- Added Biped/Quadruped toggled with right click
Biped
Stronger attacks
Can turn in place
Quadruped
Faster movement speed
- Prefers prime fish for taming

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Triceratops:
- Receives a model update, animation update, texture update, and some new abilities:
- Ram
Charge up for short period
Longer it's charged, the faster it goes
Cripples target when hit
Knocks small dinos away while charging (charge a group of dodos to see)
- Rivalry buff
Given buff when nearby to large carnivores
Increases damage output slightly
Decreases damage taken slightly
Increases health by 10%

The update today adds previously missing P+ engrams to the ARK Expansions Aberration and Scorched Earth, as well as missing saddles to previously released creatures. Non-primitive items have been removed from Scorched Earth and Aberration drops, and the Hazard Suit has been added to the Advanced Workbend (in Aberration). These changes now allow for a Primitive Plus experience on both of ARK's expansion packs!

That's it for this post guys! As always if you’ve got anything to share you can find us at:

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark

All the best,
Studio Wildcard


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Please add back permanent amount of mind wipes. Also can you please make it to where when you make it to a drop everything you are carrying and the one dino you are riding can all transfer servers together? It would balance against tyrant corporations, i mean Tyrant Alphas wiping solo players or those shund, and would keep people from stop playing since they have to start from scratch over and over n over n over.

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  • Volunteer Moderator
2 hours ago, Zeezee said:

is there a post for bugs? i just put prim+ on 1 of my servers  but i cant use any of the building peaces  or place any prim+ placables

Prim+ Bug Reports:  https://survivetheark.com/index.php?/forums/forum/4914-bug-reports/    

General Prim+ Discussions:  https://survivetheark.com/index.php?/forums/forum/5136-general/

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