DromaeoSapiens Posted May 22, 2018 Share Posted May 22, 2018 I was hoping to find out what people found over time to be good stat distributions for singleplayer. I guess more specifically for things like day-to-day normal stats or running caves, Thanks for your help ? Link to comment Share on other sites More sharing options...
ScarfaceVP Posted June 6, 2018 Share Posted June 6, 2018 when i play i usually go for 400-500 weight 160 movement 200 stamina 200-300 health and 2-20 fortitude Link to comment Share on other sites More sharing options...
RabbitRidge Posted June 6, 2018 Share Posted June 6, 2018 A huge source of bewilderment for me too when I first started. ? Many will argue in terms of their play style, but for me with the first goal of eventual level 100: Health 300 and add anything left over (I can't recall but 330 seems to ring a bell): Stamina 150 Oxygen 300 Weight 200 Melee none Move 130 Fort 62 I played ocean and land, primarily using tames and avoided fights by myself. Edit: this was before the weight reduction in armour very recently. Yes, I had to reset by WC mandate but it was so sudden and I didn't know about the armour weight reduction at the time...but I'm still happy. Link to comment Share on other sites More sharing options...
ScarfaceVP Posted June 7, 2018 Share Posted June 7, 2018 19 hours ago, RabbitRidge said: A huge source of bewilderment for me too when I first started. ? Many will argue in terms of their play style, but for me with the first goal of eventual level 100: Health 300 and add anything left over (I can't recall but 330 seems to ring a bell): Stamina 150 Oxygen 300 Weight 200 Melee none Move 130 Fort 62 I played ocean and land, primarily using tames and avoided fights by myself. Edit: this was before the weight reduction in armour very recently. Yes, I had to reset by WC mandate but it was so sudden and I didn't know about the armour weight reduction at the time...but I'm still happy. just wondering why do u use 300 oxygen Link to comment Share on other sites More sharing options...
d1nk Posted June 7, 2018 Share Posted June 7, 2018 Ill usually go 300 hp, speed 130-140, rest evenly fort/weight until 40+/- fort Link to comment Share on other sites More sharing options...
RabbitRidge Posted June 7, 2018 Share Posted June 7, 2018 14 hours ago, ScarfaceVP said: just wondering why do u use 300 oxygen Oxygen increases your swim speed in addition to the obvious. As a single player you have to be opportunistic especially in the beginning, even now when scouting I can't resist swooping down off my bird to pickoff a cluster of Trilobites underwater for their black pearls. I don't lug scuba and chowder with me everywhere I go. Link to comment Share on other sites More sharing options...
DromaeoSapiens Posted June 16, 2018 Author Share Posted June 16, 2018 Thanks a ton for the all the feedback, I really appreciate it! On 6/7/2018 at 2:16 AM, d1nk said: Ill usually go 300 hp, speed 130-140, rest evenly fort/weight until 40+/- fort I can agree on having (at least) 300 Hp, it definitely feels like it helps your chances of surviving the occasional mishap and ambush. On 6/6/2018 at 6:15 AM, RabbitRidge said: A huge source of bewilderment for me too when I first started. ? Many will argue in terms of their play style, but for me with the first goal of eventual level 100: Health 300 and add anything left over (I can't recall but 330 seems to ring a bell): Stamina 150 Oxygen 300 Weight 200 Melee none Move 130 Fort 62 I played ocean and land, primarily using tames and avoided fights by myself. Edit: this was before the weight reduction in armour very recently. Yes, I had to reset by WC mandate but it was so sudden and I didn't know about the armour weight reduction at the time...but I'm still happy. You've already explained the Oxygen, but why such high fortitude? Is there something that that many points into Fort provides? I know fortitude grants temperature resistance and quicker torpor recovery, but I'm still a bit curious about what 62 Fort accomplishes. Link to comment Share on other sites More sharing options...
RabbitRidge Posted June 16, 2018 Share Posted June 16, 2018 It also reduces the chance of diseases among other things, but the main reason for me is so that I can wear virtually any amour in caves and biomes (lighter and/or more strength). For example Fur is very heavy, but I can survive the snow with just hide (62 is one of those magic numbers that give 5 instead of 4 per increase). I see in the patch notes of yesterday's update they increased the insulation even more (8% gain) and with the amour weight reduction of the previous update I probably don't need that much anymore (50 might be the new magic number giving up 6 to reallocate). Edit: BTW, it raises resistance to torpidity inflicted so you have lower chance of knockout in the first place. Link to comment Share on other sites More sharing options...
d1nk Posted June 17, 2018 Share Posted June 17, 2018 5 hours ago, DromaeoSapiens said: Thanks a ton for the all the feedback, I really appreciate it! I can agree on having (at least) 300 Hp, it definitely feels like it helps your chances of surviving the occasional mishap and ambush. You've already explained the Oxygen, but why such high fortitude? Is there something that that many points into Fort provides? I know fortitude grants temperature resistance and quicker torpor recovery, but I'm still a bit curious about what 62 Fort accomplishes. 3 hours ago, RabbitRidge said: It also reduces the chance of diseases among other things, but the main reason for me is so that I can wear virtually any amour in caves and biomes (lighter and/or more strength). For example Fur is very heavy, but I can survive the snow with just hide (62 is one of those magic numbers that give 5 instead of 4 per increase). I see in the patch notes of yesterday's update they increased the insulation even more (8% gain) and with the amour weight reduction of the previous update I probably don't need that much anymore (50 might be the new magic number giving up 6 to reallocate). Edit: BTW, it raises resistance to torpidity inflicted so you have lower chance of knockout in the first place. I would raise fort higher than my suggested 40 if i didnt need weight. Dont forget it also protects you from rex roars now too Link to comment Share on other sites More sharing options...
RabbitRidge Posted June 17, 2018 Share Posted June 17, 2018 That's one thing I meant by "among other things", no other stat provides such diverse and multiple benefits (and largely overlooked). Weight is a double edged sword, high weight for the player also means locking into weight increases for some otherwise useful tame stats to be of practical use. ? Link to comment Share on other sites More sharing options...
DromaeoSapiens Posted June 17, 2018 Author Share Posted June 17, 2018 4 hours ago, RabbitRidge said: It also reduces the chance of diseases among other things, but the main reason for me is so that I can wear virtually any amour in caves and biomes (lighter and/or more strength). For example Fur is very heavy, but I can survive the snow with just hide (62 is one of those magic numbers that give 5 instead of 4 per increase). I see in the patch notes of yesterday's update they increased the insulation even more (8% gain) and with the amour weight reduction of the previous update I probably don't need that much anymore (50 might be the new magic number giving up 6 to reallocate). Edit: BTW, it raises resistance to torpidity inflicted so you have lower chance of knockout in the first place. I admit that does sound pretty nice. Link to comment Share on other sites More sharing options...
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