stonevapor Posted May 8, 2018 Share Posted May 8, 2018 Does anyone know if controllers like this will work with the upcoming ARK mobile currently in beta for IOS? (image bellow) .. Secondly, would it even make controls easier? Link to comment Share on other sites More sharing options...
GroveStreet GroveStreetJordan Posted May 10, 2018 GroveStreet Share Posted May 10, 2018 On 5/8/2018 at 7:04 PM, stonevapor said: Does anyone know if controllers like this will work with the upcoming ARK mobile currently in beta for IOS? (image bellow) .. Secondly, would it even make controls easier? Controller support is not in the beta yet, we hope to have it ready for release. Link to comment Share on other sites More sharing options...
stonevapor Posted May 11, 2018 Author Share Posted May 11, 2018 Gotcha, thank you for the response. Looking forward to release. Link to comment Share on other sites More sharing options...
M4RIO Posted May 11, 2018 Share Posted May 11, 2018 on the old beta version has worked (only no sprinting) on the new beta version my mfi controller has no function... why ? Link to comment Share on other sites More sharing options...
Stoneman Posted June 15, 2018 Share Posted June 15, 2018 I tried it today...there is no MFi support. Link to comment Share on other sites More sharing options...
Shanef81 Posted August 31, 2018 Share Posted August 31, 2018 I know I am resurrecting old thread but does ark mobile support this now? Link to comment Share on other sites More sharing options...
Wooden3 Posted August 31, 2018 Share Posted August 31, 2018 I use a controller to play on my iPad. The only time that I cannot use a controller is while inside of my inventory. So yes, there is some support for controllers. Link to comment Share on other sites More sharing options...
Herbapou Posted October 6, 2018 Share Posted October 6, 2018 Using a Steelseries Stratus XL controller on iPhone X Partly works, I don't have a cursor when in inventory.... Fix??? I have airplay the game to my Apple TV. If the controller could work 100% this would be close to playing ark on my Xbox One X Link to comment Share on other sites More sharing options...
shadeemry Posted November 9, 2018 Share Posted November 9, 2018 @WarDrumJordan They are not following apple guidelines, If someone actually called and complained to apple, they can remove it from the store and they would have to resubmit it unless they mark it as a bug.. As pulled from https://developer.apple.com/library/archive/documentation/ServicesDiscovery/Conceptual/GameControllerPG/ReadingControllerInputs/ReadingControllerInputs.html#//apple_ref/doc/uid/TP40013276-CH3-SW1 Registering to Be Called When an Element Changes In some games, it is better to be called at the exact moment when an element changes. For example, you might want to ensure that a button press is always detected, even if the press occurs between frames. To implement this, you register a change handler. The Game Controller framework processes and updates profiles on the main thread. Whenever it updates an element’s value in the profile, any handlers for that element are called. A handler can be registered on the profile object or a specific element in the profile. When the handler is created on the profile object, it is called whenever any element on the profile changes. If multiple values on the profile change simultaneously, the handler is called once for each element that changed. If the handler is registered on an element, the handler is called whenever that element or any of that element’s children are updated. Listing 3-2 implements a handler on the profile object. In this example, the code checks the two triggers to determine whether either was pressed. Listing 3-2 Registering a value handler for a profile GCExtendedGamepad *profile = self.myController.extendedGamepad; profile.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) { if ((gamepad.rightTrigger == element) && gamepad.rightTrigger.isPressed) [self fireLasers]; if ((gamepad.leftTrigger == element) && gamepad.leftTrigger.isPressed) [self launchMissile]; }; Alternatively, this code could have been written with separate handlers for each button. Listing 3-3 shows how to implement separate handler elements for the left and right triggers Link to comment Share on other sites More sharing options...
Stoto Posted January 23, 2019 Share Posted January 23, 2019 The latest iOS version does not seem to actually support mfi controllers. I have just tried with a Steelseries Nimbus and it doesn't do anything . Is there some settings that I need to enable in game to make it work? Link to comment Share on other sites More sharing options...
Stoto Posted February 2, 2019 Share Posted February 2, 2019 Is it somewhere on the roadmap? Link to comment Share on other sites More sharing options...
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