GhostCreep Posted April 8, 2018 Share Posted April 8, 2018 I just think they are really under used and could probably free up a lot of space in the core game for a smoother run. Just my opinion people are free to disagree with me... Link to comment Share on other sites More sharing options...
ComradeJenkens Posted April 23, 2018 Share Posted April 23, 2018 Or develop them into a half functional state and maybe people will use them. Link to comment Share on other sites More sharing options...
Onimusha759 Posted April 23, 2018 Share Posted April 23, 2018 Ya the option they provide would make the game infinitely playable. This would be the saving grace after you play all the other maps and get board. They need to fix it and capitalize on this feature for the longevity of the game. Link to comment Share on other sites More sharing options...
Megalith Posted April 27, 2018 Share Posted April 27, 2018 to many option's make generateing them impossible either tone it down or get rid of it. Link to comment Share on other sites More sharing options...
Onimusha759 Posted April 27, 2018 Share Posted April 27, 2018 It needs more options, caves, obelisks, SE and Ab areas. The other options are all needed so you can create a unique map and get it how you want it. Link to comment Share on other sites More sharing options...
dblackw6 Posted April 28, 2018 Share Posted April 28, 2018 It hardly takes up any space at all in fact the only time it really does is once you make a map and it's no worse than any of the other maps at that. Don't do away with them. I like them. It took me a lot of work and rresearch but I got a console dedicated PG map live and working smoothly. Quite smoothly actually and I'm using an Xbox. So it is functional just limited in what you can do with ini settings unfortunately. But im still happy to have it in the roster this makes 8 servers now I run I think it has great potential for opening up the spectrum of gameplay Link to comment Share on other sites More sharing options...
dblackw6 Posted April 29, 2018 Share Posted April 29, 2018 if you look through the source files you'll see it has very little space in the whole thing. It uses models and assets already in the game for the most part cause it's generally just a randomized island map Link to comment Share on other sites More sharing options...
Trottz Posted May 23, 2018 Share Posted May 23, 2018 I'm still trying to figure them out, but love the idea of the option of PGM... Link to comment Share on other sites More sharing options...
Shooter307 Posted May 29, 2018 Share Posted May 29, 2018 I think it is a cool idea, but it lacks depth. The PGM's need obelisks, caves, dlc resources and spawns, and other things to make them worthwhile. If these cannot be implemented I would say do away with them. I prefer a hand-crafted map filled with details, like Ragnarok. Procedural generated maps feel empty and lacking. Link to comment Share on other sites More sharing options...
BAGGINS Posted June 25, 2018 Share Posted June 25, 2018 I tried making one, but it just seemed hollow. It was beautiful and unique and all, but the lack of features from other maps (Obelisks, caves) make it seem less inviting to play on. Not to mention the horrible uneven ground at some points that bounced you and made it look you were riding a horse as you walked on it. Great idea though, the map was nice with lots of water and spawns. Link to comment Share on other sites More sharing options...
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