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How do mutations work?


AnnabelTamara

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11 minutes ago, AnnabelTamara said:

How do mutations work? How do you tell what stat is boosted, does it make a difference if it’s patrilinial or matrilineal? 

Which Parent the mutation comes from doesnt effect the outcome.  A parent with full mutation wont be able to give new 1s tho.  Unless you have the parents at there tamed lvl, as in you haven't used that rex to kill things and lvled it up more, it will be nearly impossible to tell the mutated stat, unless you breed multiple unmutated children to the same parents.  Mutations add 2 wild lvls to a stat and change a color on the dino at the same time.  Its possible to have the mutation go to speed which would be wasted, as well as the color go to an unused region which would be wasted also.  Colors and stats wont be linked, if the mutant stat carries over to the next child the color may not because its treated like any other coloring, 50/50 between the parents, same vice versa.  Color could carry but you might get the other parents normal stat.  Number examples, dad has 30 dmg and mom has 25.  The baby gets the dads stat and mutation to get 32.  Put baby with the mom, ya incest works, the new baby has 25 dmg but its bloodline will show a mutation.

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Every time an animal is born it has a small (something like 2.5% chance) to roll a mutation. So there is no shortcut to getting mutations, it's all a numbers game. The more animals you breed, the higher your chances to get a mutation.

You can tell which stat is mutated by practicing good record keeping. The stats you need to know for breeding are the base stats; the stats an animal has when it "stands up" after taming. Record those; many people use the Ark Smart Breeding app for its all-in-one breeding utility. You can also use a spreadsheet or just plain write it down in a notebook, whatever works. Do note that the first generation of bred animals may see a slight boost to melee/food--this is not a mutation but rather because all bred animals have 100% taming effectiveness while the parents do not.

Which side the mutation is on doesn't necessarily affect the mutation due to the way they can be rolled, but it does affect the mutation counter. Once the counter is maxed out on one side, your chances of getting a mutation are halved. If the counter is maxed on both sides, that animal is capped and cannot mutate any more. That's why in breeding, especially when it comes to economy--buying, selling and trading--you'll see people specifying clean (no mutations) or low muts (vew few mutations). Also take note of the inbreeding penalty--breeding animals, especially siblings with the same mutations will double the mutation counter without changing the stats, effectively wasting mutation points. There are ways around it, but the best way is to just avoid doing it in the first place.

Due to the way mutations work and the small chance of getting them, if you're looking to breed for stats it is generally recommended you start with the best animals you can find; tame a large number of high level animals, record all their stats and only use the best ones for breeding. You don't necessarily have to record the lineage itself, but do make sure you keep track of your mutations. If you get a color you like but not a good stat mutation, set that animal aside and breed the colors back in after the stats to limit the number of mutations on the counter.

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The chance to get a mutation is 2.5% but you can get up to 3 mutations, so you got 3 times 2.5% chance. A mutation means one stat goes up by 2 levels, this can also be a stat with zero impact like speed, which will give +0 per level. The only way to find out which stat wend up is to compare the stats of the baby to the post-tame stats of the parents. You should keep track of your dinos post tame stats.

The best strategy to stack up mutations is to have one male, which you want to mutate and a lot of females with no mutations. You breed them and if you get a mutation in your desired stat, for example melee damage, you replace your male, with the new male. If it's a female, you first need to breed it into a male. This way your chances are lower, because on top of getting the mutation you want, the stat from the male needs to be inherited. But this prevents inflating the mutation counter. You can get 20 mutations in more than one stat this way, by having more than one blood line and at the end breed them together. For example at the end you have a male with 20 mutations in HP and one with 20 in damage. You can breed one of the males into a female and then breed them both together to have 40 mutations in total.

I am currently doing it with therizinos and i can fit 74 female and one male in breeding range. It's obviously easier on unofficial because of S+ hitching post and egg collector.

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