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Generally Informative Tips (now with 20 more)


Brayn

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Wow really learned a lot just by sitting and reading all this than actually playing the game lol.

 

Some game mechanic you will only learn accidentally or when you really encounter them. Like recently I learned Dino will loot bag only if its inventory is less than 50% after trying to farm Nameless Venom but got nothing then did a google search about it. So this thread is HIGHLY INFORMATIVE.

 

Makes me curious, HOW MANY HOURS RECORDED ON YOUR STEAM ACCOUNT FOR RUNNING ARK ? I bet it's about 5k, because I'm 2k but didn't know like maybe 1/2 from the list, but mileage might vary, I'm just curious.

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9. Works for griffins too (great for building) 

26. Nothing will happen to your dino when de-rendered. I fell in lava once with my wolf and came back 15 mins later, to have the death message pop up as soon as I got close.

- Fire wyvern can be damaged by the phoenixes fire DoT, and a lvl 10 can easily kill a high lvl wyvern if you don't watch out.

- You can choose different "channels" on tracker nodes

 

 

 

 

 

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If you want to tame a dimorph and there's a few in the same area find the one you want and wait for it to land, grapple hook it and take it somewhere else where there's no dimorphs to aggro then bola it and knock it out, grapple hooks don't cause aggro so you don't have to worry about getting attacked by other dimorphs nearby when you bola it, not tried it but might also work for vultures so you can pull one into a small building instead of having to chase one about watching your back for mantis', snakes etc while you feed it.

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11 hours ago, DonaldDuck said:

Wow really learned a lot just by sitting and reading all this than actually playing the game lol.

 

Some game mechanic you will only learn accidentally or when you really encounter them. Like recently I learned Dino will loot bag only if its inventory is less than 50% after trying to farm Nameless Venom but got nothing then did a google search about it. So this thread is HIGHLY INFORMATIVE.

 

Makes me curious, HOW MANY HOURS RECORDED ON YOUR STEAM ACCOUNT FOR RUNNING ARK ? I bet it's about 5k, because I'm 2k but didn't know like maybe 1/2 from the list, but mileage might vary, I'm just curious.

Disable resource harvesting when u go venom farming.  You won’t gather meat and hide but still item collect.  Helps to prevent you going over 50% weight.

I play xbox.  Over 400 days played.  I’d say 20% of that time is me being logged in AFK in a chair though.

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1 hour ago, RageQuitter said:

If you want to tame a dimorph and there's a few in the same area find the one you want and wait for it to land, grapple hook it and take it somewhere else where there's no dimorphs to aggro then bola it and knock it out, grapple hooks don't cause aggro so you don't have to worry about getting attacked by other dimorphs nearby when you bola it, not tried it but might also work for vultures so you can pull one into a small building instead of having to chase one about watching your back for mantis', snakes etc while you feed it.

Will definitely try that hook method!  Never thought of that!

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So I feel like vomiting some of my knowledge onto the forums.  Here's a bunch of little things I've picked up over the years that you may or may not already know:
  1. You can view subtitles to any explorer note.  It's Y for xbox 1 or the button at the top right of the note page for PC.
  2. Rock Drakes do not dismount you when you go in the water and have enough oxygen to get down into most underwater caves/bubbles.
  3. Rock Elementals and Crabs do not have oxygen bars, but they also cannot swim.  They will sink like a rock to the bottom.  Crabs can still do some jumping, but golems will have to walk out.
  4. You can't place any non-tek structure that requires fuel (campfire, standing torches, gennys, indy grill) anywhere that even touches the water.  It will actually place, but you won't be able to turn it on.  If you place a genny/indy grill on a mosa platform saddle though, you will be able to turn it on when the mosa is surfaced and it will stay on when you dive.  Nothing prevents you from running cables from a land-based genny under the water and installing outlets.  The outlets will power anything placed nearby even under the water.
  5. Every mutation includes 2 wild level points in 1 stat that is randomly chosen PLUS a color mutation.  If you don't see the stats, they could have been 'wasted' in move speed.  Alternatively, the mutation could have occurred in a non-wasted stat, but the stats of the other parent were chosen for the baby.  It will still show as a mutation even though you didn't get the stats.  Regarding colors, every dino has access to some or all of the possible color regions.  It's possible to get a color mutation in, say, region 6, but that particular dino does not use color region 6, so no color will show.
  6. Narcoberries used on knocked out dinos provide the longest duration of torpor up time.  If torpor is going up, it isn't going down.  1 stack of narcoberries is 800 torpor and takes a little longer than 5 minutes to deliver said 800 torpor.  20 narcotics or 10 biotoxin also delivers 800 torpor, but delivers that torpor in 2.5 minutes.  For dinos with fast torpor drain (giga, galli's, beavers, spinos, dimetrodons, theris) it is best to let the torpor drop to almost 0 and then deliver as many narcoberries as it takes to get the dino back to full.  You will have a lot more time before its torpor stops falling as compared to using narcotic/biotoxin.  Ascerbic Mushrooms, btw, deliver torpor even faster than biotoxin.
  7. You can have turret towers around your base that each have their own generator, but only have 1 "main" generator that is actually running.  To do this, you need to run wires from your one main genny to each turret tower location.  You then need to negotiate the wire to be close enough to the ground to where you can place a structure under the wire and snap a genny to the end of the wire.  THEN you build the tower around that new generator.  Set the new genny to "enable auto-on" and put some gas in there.  If the wires are ever cut between it and the main genny, the tower genny will kick on and you will have not lost any power.  This method is super efficient and allows massive bases to safely run on just 1 generator.
  8. You don't need turtles to tame a tuso... that method is clunky and requires a lot of silly logistics.  Just tame a decent level plesi, pump health and use a non-platform saddle.  Find your wild tuso and make sure it's away from other wild dinos and not near the map edge or any other natural rock formation.  With the plesi on passive and follow, let the tuso grab you, dismount, swim to its beak, feed and then swim straight up.  Your plesi will follow you shortly thereafter.
  9. If your wyvern is set to follow distance high and is following you, you can dismount it and it won't try to land, allowing you to hover.  You just need to be high enough off the ground for it to work.
  10. Only the person who gets the kill shot on a wild dino gets the full XP.  Nearby tribe members will get half of the xp that the kill shot person earns.  The half is based on base xp though, so broths/explorer notes/toilet buff does not buff shared tribe XP (the tribe members receiving the shared XP will have their gains buffed by such things if they personally have the buffs).  Non-tribe, but allied players, will not receive any xp.
  11. Killing a wild dino with a dino you are riding will reward YOU with 50% of the total possible XP and provide 25% of the total XP to the dino, the other 25% is lost.  As such, you earn a LOT more player XP by killing wild dinos by hand/ranged damage.  If you kill something using a weapon while mounted on a dino, it is treated as if you killed it by hand/ranged and you get 100% of the XP.
  12. 100% of all shared tribe XP you earn while you are riding a dino is transferred to the dino.
  13. You do not lose any food while you are sitting on a chair or bench and your water drains very slowly.  The exception to this is if you are in a cold or warm area, which will cause food/water drain all on its own.  So, if you need to go AFK for a while, sit in a chair by some air conditioners.  Laying down also slows food/water drain, but not nearly as well as a chair.
  14. Hypo and Hyper insulation only impact hot OR cold, not both.  Having 5,000 hypo insulation will not make you overheat, it will just prevent you from getting cold.  Some armors have negative bonuses such as Fur, Flak and Chitin, which remove Hyper insulation and add Hypo insulation.  It's the negative to Hyper insulation that's making you hot, not the addition of Hypo insulation.
  15. Not every dino takes bonus damage from head shots.  Most don't, and some actually take reduced damage from head shots, like Trikes and Pachys.
  16. Chitin is pronounce Kai-Tin, not Chitt-in.
  17. Using a parachute while you're grapple hooking will allow you the time necessary to fire a second grapple hook without falling to your death.  You can also grapple the ground and pull yourself free if you ever get picked by a flier.
  18. Explosive damage from, say, a rocket will deal considerable splash damage to the rider of a dino.  Shooting an enemy rex in the chest as it approaches will likely kill the rider.
  19. Yutys on Turret Mode will cause an invading stego rider's stego to flee.  Any level yuty works.
  20. Gas Masks block all damage from poison wyvern blasts.
  21. You can only get fishing rods from Alpha Tuso (guaranteed) or Alpha Mosas.
  22. Your dino stops collecting items from victims if the items it would collect would cause the dino to have more than 50% weight.
  23. If you kill something too far from the ground (wyvern mid air or shark high above the sea floor), it may not produce a loot bag.  Similarly, you may end up losing your player loot bag if you die this way.  If you do have a loot bag, it will almost definitely be on the ground below where you died.
  24. You can still command your dinos using whistles during the duration of a microraptor or purlovia stun.
  25. You can manually pick up items up to 2x your total weight.  You can pick up unlimited weight if you are picking up individually tossed items.  You can also pick up unlimited weight from items you are pulling out of an obelisk or transmitter.  All limited by the stack cap, which is 300 total items/stacks.
  26. If no player is rendering in a dino, no wild dino will attack it (after a very short de-rendering period).  You could knock out an argie in the middle of a field of rexes, put the right amount of kibble on it and then fly away.  If you return after the time that it should have tamed, it will be there, unharmed and tamed... but the wild dinos may then start to agro.  This fact is why your bird only seems to get eaten by wilds right as you get back to your body.
  27. Standard land beacons, regular cave beacons, deep sea loot crates, and special cave beacons (swamp/ice/water caves on Island), all have different loot tables and loot qualities, the special caves being the best.  You can't get every possible blueprint in the game by only hitting one type of drop and you will only extremely rarely get a nicely statted mastercraft or better blueprint/item from a standard land beacon on, say, Island.
  28. Fishing has been horribly nerfed.  Using anything less than a 400% rod on anything less than a 2.4 salmon/piranha will not produce results of any value.  Shame, really.
  29. Swimming up to a Leeds and pressing the Use button will result in 50 raw prime fish or 50 raw fish.
  30. On PvP, set pin codes for every storage container or turret or vault you place to avoid having those containers be easily looted by enemy players.  1234, 1111, 0420 are not acceptable pin codes.
  31. A full industrial forge of wood is 59 stacks of charcoal.  60 stacks of charcoal will produce 2,000 advanced rifle rounds, assuming you are using a chem bench to make the gunpowder.
  32. Shooting anything other than metal arrows from a compound bow will result in severe durability loss and do less damage than if you used a crossbow.  The projectiles, however, will be easier to aim from a compound as compared to an xbow.
  33. Players take damage in different ways.  Bites from dinos and melee swings from players with a pike/sword etc. damage every piece of armor the player is wearing and similarly are reduced based on the player's combined armor value.  Hits from projectiles only deal damage to the armor piece that was hit and similarly only get reduced by that amount.
  34. Dino saddle armor is a lot stronger than its value implies.  A 25 armor saddle is nearly a 50% redux in damage.  There's diminishing returns though.  After about 70 armor, each additional armor point begins resulting in a lot less damage redux.  Still though, at 120 armor you can expect nearly a 90% dmg redux.  Explosion dmg and fire dmg use different modifiers though and saddles provide much less resistance to those attacks.
  35. Ridden dinos can attack twice as fast as unridden AI controlled dinos.
  36. Learn to use tame order groups.  They're super useful.
  37. The armor provided to a an ape man (gigantopithecus), and any dino that can wear a helmet, is treated like saddle armor.  A 400 armor flak helmet provides a ridiculous amount of protection to a dino.  Similarly, mantis can wear gloves that provide resistance in addition to their saddles.  They will take durability damage tho and eventually break.
  38. Dinos of different species, when hit with a projectile, will not cause the other species to agro.  The exception is if you're hittin an alpha dino.  They will cause other carnos in the area to agro.  If you're in a cave and there's a titanboa, scorpion and spider ahead of you, shooting the scorpion will ONLY pull the scorpion and any of its nearby scorpion friends.  Some dinos aren't social, though.  Shooting 1 rock golem that is next to another rock golem will only pull the one rock golem.  Fabby pistols make great dino pullers.
  39. A wild dino that is constantly rendered in will never despawn (except alpha death worms and alpha reapers).  You can therefore trap a female wyvern and go AFK in a chair within render distance and milk it every hour.
  40. Dinos flee from you for various reasons, mostly because they are at 75% torpor.  They will run AWAY from you.  You can therefore fly in front of them and get them to turn around.
  41. Aggro is determined by vicinity.  The closest available target for a wild dino will be its target.  There are no MMO style threat levels in ARK.
  42. A wild dino will not wander into open water (unless it's meant for open water like a sarco/frog/spino) and similarly will not wander off the edge of a tall cliff.  The exception is if it's aggro'd by something or fleeing from someone.  They will jump off cliffs then, but they will still avoid open water.
  43. You only need any 20 connected greenhouse glass pieces to get 300%.  You can do this with just 20 glass ceilings over your crop plots or using any other combination of greenhouse glass (ceilings as floors, walls, etc.)
  44. Jerboas give an unreasonable amount of hide.
  45. Vultures on your shoulder set to neutral and NOT follow will harvest dead bodies.  They also act as a preserving bin.  Super useful for storing raw prime.  You just can't put stuff directly in their inventory.
  46. Last one... if you're riding a doedic and you get attacked by wilds, you can dismount and let them kill you.  The doedic will ball up when low health and the wilds will then ignore it.  They won't ball up if you're riding them, however.
More?  You want MORE!?
- Setting your babies to "passive" will prevent them from running away when a corpse is nearby.
- Whipping a flier that is close to the ground will cause the flier to land (if it can actually land).  Baby fliers that touch the water immediately start to fly.  Whipping them won't help.  They will remain flying until they are raised.
- If you have a dino clipped into a structure or other dinos and can't move them, mount another nearby dino, whistle one follow on the stuck dino (which causes them to follow your mounted dino) and then have every player leave render distance.  Doing this a few times will typically unstuck the dino and pull it towards the dino you had it follow.
- Flame Arrows do the same amount of fire damage over time no matter what quality bow you fire them from.  The only thing that changes is the initial hit damage, which will be normal stone arrow damage as modified by the strength of the bow.
- I love torches.  They can set things on fire when you use them as a melee weapon.  They provide you and anyone SUPER close to you with some cold insulation (and negative hyper insulation).  When held they provide a good amount of light.  When attached to a saddle they provide less light than when held, but still provide some.  You can throw them on the ground with left trigger (xbox) and they will light the area until they burn out or are picked up.  You can find upgraded torch blueprints (with more durability) from white supply drops.
- To this day, there are still NO stone structure blueprints in ANY loot table.  Come on... pleeeaaassee?
- You can demolish placed C4, even enemy placed C4, and it will be returned to your inventory.
- The fastest way to travel on the ARK (opinion?) is to carry an Archa and use the tek legs to sprint off a high area.  Popping a chute when you're airborne will launch you clear across the map.
- Nothing will agro to a wild rex (you see wilds fighting rexes because the rex attacked them first).  They also have super slow torpor drain.  If you're using raw prime, mutton or kibble, you can therefore knock one out anywhere and just let it sit there until it's ready to be fed.  No need to put up spike walls etc.  Same goes for many other dinos, like wild crabs, spinos and megalo's (on ab).  That being said, if two wilds that a rex would naturally aggro to are fighting nearby, they may accidentally hit your rex.
- ACs provide their insulation through solid walls, up to two foundations away (bubble radius).  They provide a bit less insulation at the max range.  You can therefore have ACs under the floor or two walls above where you want to incubate stuff.
- If you're piloting a platform saddled dino and you have a structure on it that provides you with the home bonus (house icon on the right) while you're riding, you will not see or feel most environmental effects.  It will appear as though it's not raining and you won't have any negative affects/visibility from a sandstorm.  I think you still get fogged though.
- Only a small amount of dinos can damage stone structures (gigas, rock golems and theriz headbutt come to mind) and only the titano can damage metal structures.
- Giant Queen Bees (and many other dinos) are attracted to honey.  Using honey from your hotbar will toss it on the ground and the bee/dino will gravitate towards it.  You can use this trick to get many herbivores to walk right into taming traps.
- A pachyrhino's special attack will turn an aggro'd dino passive.  Very useful for calming down those annoying passive tame dinos.
- Pheromone Darts are absolutely hilarious to use.  Shooting anything with them causes the victim to get the Rare Flower debuff... Watching wild galli's and ptera's try to kill stuff always gets a chuckle.
- At around level 80 you will have enough stat points to be able to make worthwhile custom recipes.  Custom recipes are amazing replacements for cooked meat and a canteen.  If you're playing on official or a server with limited respect enabled (one mindwipe use per level), you should get your XP bar to the point where you're a few hundred XP away from level up.  Use mindwipe, put all points into crafting skill, put notes in a cooking pot and put 10 raw meat in the cooking pot.  Open up the action wheel on the cooking pot and hit make recipe.  The food recipe at level 80+ in crafting skill will result in a custom food that provides at least 100 food and a good amount of health.  You can spice the recipe up by adding in 1 rare mushroom.  For drinks, use 3 of any veggie or 40 mejoberries for a 100+ water recipe.  Custom Food Recipes don't require water, so you can easily make them in a cooking pot.  Custom drink recipes do need water and are best made in an industrial cooker.  The custom food/drink will replenish its food/water OVER TIME.  Do not eat more than 1 at a time.  Custom foods have almost a 3 day spoil timer.  Once you have your recipes, level up and mindwipe again back into your desired stats.  Focal Chili no longer increases crafting skill in relation to custom recipes, btw.
- Dimetrodons lay eggs wherever.  The problem is, they lay them inside their body and aren't easy to see.  Sarcos have the same issue (may be fixed with their TLC, not sure).  Floating dimes in water only helps you see the eggs better.  Another, easier, method to see the eggs better is to park your dimes on top of large crop plots.  This will cause the eggs to spawn above the dime and be easily seen.
- Large Crop Plots and Large Storage Chests render in first.  If you want to prevent falling through ceilings on login, wander dinos from leaving an enclosure upon render or to prevent enemy players from being able to easily see through your walls on render, you can line the floors/ceilings with large crop plots and walls with large storage chests.
- For rexes, spinos, gigas and some other LARGE dinos, changing their targeting range to lowest will cause them not to move at all when you put them on wander.  Makes breeding them super easy.
- Back to custom recipes... a custom recipe made from 5 rare mushroom at level 80 (full craft skill) will yield a 450+ stamina food.  You can feed this food to your dino and it will have a much longer range before being out of stamina.  You can also feed this to any flier and if you turn sprint off, it will actually GAIN a small amount of stamina as it flies.  The buff wears off, however, once the dino hits full stamina.  Best used after you take off on a quetz.
Awesome stuff thanks
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So I feel like vomiting some of my knowledge onto the forums.  Here's a bunch of little things I've picked up over the years that you may or may not already know:
  1. You can view subtitles to any explorer note.  It's Y for xbox 1 or the button at the top right of the note page for PC.
  2. Rock Drakes do not dismount you when you go in the water and have enough oxygen to get down into most underwater caves/bubbles.
  3. Rock Elementals and Crabs do not have oxygen bars, but they also cannot swim.  They will sink like a rock to the bottom.  Crabs can still do some jumping, but golems will have to walk out.
  4. You can't place any non-tek structure that requires fuel (campfire, standing torches, gennys, indy grill) anywhere that even touches the water.  It will actually place, but you won't be able to turn it on.  If you place a genny/indy grill on a mosa platform saddle though, you will be able to turn it on when the mosa is surfaced and it will stay on when you dive.  Nothing prevents you from running cables from a land-based genny under the water and installing outlets.  The outlets will power anything placed nearby even under the water.
  5. Every mutation includes 2 wild level points in 1 stat that is randomly chosen PLUS a color mutation.  If you don't see the stats, they could have been 'wasted' in move speed.  Alternatively, the mutation could have occurred in a non-wasted stat, but the stats of the other parent were chosen for the baby.  It will still show as a mutation even though you didn't get the stats.  Regarding colors, every dino has access to some or all of the possible color regions.  It's possible to get a color mutation in, say, region 6, but that particular dino does not use color region 6, so no color will show.
  6. Narcoberries used on knocked out dinos provide the longest duration of torpor up time.  If torpor is going up, it isn't going down.  1 stack of narcoberries is 800 torpor and takes a little longer than 5 minutes to deliver said 800 torpor.  20 narcotics or 10 biotoxin also delivers 800 torpor, but delivers that torpor in 2.5 minutes.  For dinos with fast torpor drain (giga, galli's, beavers, spinos, dimetrodons, theris) it is best to let the torpor drop to almost 0 and then deliver as many narcoberries as it takes to get the dino back to full.  You will have a lot more time before its torpor stops falling as compared to using narcotic/biotoxin.  Ascerbic Mushrooms, btw, deliver torpor even faster than biotoxin.
  7. You can have turret towers around your base that each have their own generator, but only have 1 "main" generator that is actually running.  To do this, you need to run wires from your one main genny to each turret tower location.  You then need to negotiate the wire to be close enough to the ground to where you can place a structure under the wire and snap a genny to the end of the wire.  THEN you build the tower around that new generator.  Set the new genny to "enable auto-on" and put some gas in there.  If the wires are ever cut between it and the main genny, the tower genny will kick on and you will have not lost any power.  This method is super efficient and allows massive bases to safely run on just 1 generator.
  8. You don't need turtles to tame a tuso... that method is clunky and requires a lot of silly logistics.  Just tame a decent level plesi, pump health and use a non-platform saddle.  Find your wild tuso and make sure it's away from other wild dinos and not near the map edge or any other natural rock formation.  With the plesi on passive and follow, let the tuso grab you, dismount, swim to its beak, feed and then swim straight up.  Your plesi will follow you shortly thereafter.
  9. If your wyvern is set to follow distance high and is following you, you can dismount it and it won't try to land, allowing you to hover.  You just need to be high enough off the ground for it to work.
  10. Only the person who gets the kill shot on a wild dino gets the full XP.  Nearby tribe members will get half of the xp that the kill shot person earns.  The half is based on base xp though, so broths/explorer notes/toilet buff does not buff shared tribe XP (the tribe members receiving the shared XP will have their gains buffed by such things if they personally have the buffs).  Non-tribe, but allied players, will not receive any xp.
  11. Killing a wild dino with a dino you are riding will reward YOU with 50% of the total possible XP and provide 25% of the total XP to the dino, the other 25% is lost.  As such, you earn a LOT more player XP by killing wild dinos by hand/ranged damage.  If you kill something using a weapon while mounted on a dino, it is treated as if you killed it by hand/ranged and you get 100% of the XP.
  12. 100% of all shared tribe XP you earn while you are riding a dino is transferred to the dino.
  13. You do not lose any food while you are sitting on a chair or bench and your water drains very slowly.  The exception to this is if you are in a cold or warm area, which will cause food/water drain all on its own.  So, if you need to go AFK for a while, sit in a chair by some air conditioners.  Laying down also slows food/water drain, but not nearly as well as a chair.
  14. Hypo and Hyper insulation only impact hot OR cold, not both.  Having 5,000 hypo insulation will not make you overheat, it will just prevent you from getting cold.  Some armors have negative bonuses such as Fur, Flak and Chitin, which remove Hyper insulation and add Hypo insulation.  It's the negative to Hyper insulation that's making you hot, not the addition of Hypo insulation.
  15. Not every dino takes bonus damage from head shots.  Most don't, and some actually take reduced damage from head shots, like Trikes and Pachys.
  16. Chitin is pronounce Kai-Tin, not Chitt-in.
  17. Using a parachute while you're grapple hooking will allow you the time necessary to fire a second grapple hook without falling to your death.  You can also grapple the ground and pull yourself free if you ever get picked by a flier.
  18. Explosive damage from, say, a rocket will deal considerable splash damage to the rider of a dino.  Shooting an enemy rex in the chest as it approaches will likely kill the rider.
  19. Yutys on Turret Mode will cause an invading stego rider's stego to flee.  Any level yuty works.
  20. Gas Masks block all damage from poison wyvern blasts.
  21. You can only get fishing rods from Alpha Tuso (guaranteed) or Alpha Mosas.
  22. Your dino stops collecting items from victims if the items it would collect would cause the dino to have more than 50% weight.
  23. If you kill something too far from the ground (wyvern mid air or shark high above the sea floor), it may not produce a loot bag.  Similarly, you may end up losing your player loot bag if you die this way.  If you do have a loot bag, it will almost definitely be on the ground below where you died.
  24. You can still command your dinos using whistles during the duration of a microraptor or purlovia stun.
  25. You can manually pick up items up to 2x your total weight.  You can pick up unlimited weight if you are picking up individually tossed items.  You can also pick up unlimited weight from items you are pulling out of an obelisk or transmitter.  All limited by the stack cap, which is 300 total items/stacks.
  26. If no player is rendering in a dino, no wild dino will attack it (after a very short de-rendering period).  You could knock out an argie in the middle of a field of rexes, put the right amount of kibble on it and then fly away.  If you return after the time that it should have tamed, it will be there, unharmed and tamed... but the wild dinos may then start to agro.  This fact is why your bird only seems to get eaten by wilds right as you get back to your body.
  27. Standard land beacons, regular cave beacons, deep sea loot crates, and special cave beacons (swamp/ice/water caves on Island), all have different loot tables and loot qualities, the special caves being the best.  You can't get every possible blueprint in the game by only hitting one type of drop and you will only extremely rarely get a nicely statted mastercraft or better blueprint/item from a standard land beacon on, say, Island.
  28. Fishing has been horribly nerfed.  Using anything less than a 400% rod on anything less than a 2.4 salmon/piranha will not produce results of any value.  Shame, really.
  29. Swimming up to a Leeds and pressing the Use button will result in 50 raw prime fish or 50 raw fish.
  30. On PvP, set pin codes for every storage container or turret or vault you place to avoid having those containers be easily looted by enemy players.  1234, 1111, 0420 are not acceptable pin codes.
  31. A full industrial forge of wood is 59 stacks of charcoal.  60 stacks of charcoal will produce 2,000 advanced rifle rounds, assuming you are using a chem bench to make the gunpowder.
  32. Shooting anything other than metal arrows from a compound bow will result in severe durability loss and do less damage than if you used a crossbow.  The projectiles, however, will be easier to aim from a compound as compared to an xbow.
  33. Players take damage in different ways.  Bites from dinos and melee swings from players with a pike/sword etc. damage every piece of armor the player is wearing and similarly are reduced based on the player's combined armor value.  Hits from projectiles only deal damage to the armor piece that was hit and similarly only get reduced by that amount.
  34. Dino saddle armor is a lot stronger than its value implies.  A 25 armor saddle is nearly a 50% redux in damage.  There's diminishing returns though.  After about 70 armor, each additional armor point begins resulting in a lot less damage redux.  Still though, at 120 armor you can expect nearly a 90% dmg redux.  Explosion dmg and fire dmg use different modifiers though and saddles provide much less resistance to those attacks.
  35. Ridden dinos can attack twice as fast as unridden AI controlled dinos.
  36. Learn to use tame order groups.  They're super useful.
  37. The armor provided to a an ape man (gigantopithecus), and any dino that can wear a helmet, is treated like saddle armor.  A 400 armor flak helmet provides a ridiculous amount of protection to a dino.  Similarly, mantis can wear gloves that provide resistance in addition to their saddles.  They will take durability damage tho and eventually break.
  38. Dinos of different species, when hit with a projectile, will not cause the other species to agro.  The exception is if you're hittin an alpha dino.  They will cause other carnos in the area to agro.  If you're in a cave and there's a titanboa, scorpion and spider ahead of you, shooting the scorpion will ONLY pull the scorpion and any of its nearby scorpion friends.  Some dinos aren't social, though.  Shooting 1 rock golem that is next to another rock golem will only pull the one rock golem.  Fabby pistols make great dino pullers.
  39. A wild dino that is constantly rendered in will never despawn (except alpha death worms and alpha reapers).  You can therefore trap a female wyvern and go AFK in a chair within render distance and milk it every hour.
  40. Dinos flee from you for various reasons, mostly because they are at 75% torpor.  They will run AWAY from you.  You can therefore fly in front of them and get them to turn around.
  41. Aggro is determined by vicinity.  The closest available target for a wild dino will be its target.  There are no MMO style threat levels in ARK.
  42. A wild dino will not wander into open water (unless it's meant for open water like a sarco/frog/spino) and similarly will not wander off the edge of a tall cliff.  The exception is if it's aggro'd by something or fleeing from someone.  They will jump off cliffs then, but they will still avoid open water.
  43. You only need any 20 connected greenhouse glass pieces to get 300%.  You can do this with just 20 glass ceilings over your crop plots or using any other combination of greenhouse glass (ceilings as floors, walls, etc.)
  44. Jerboas give an unreasonable amount of hide.
  45. Vultures on your shoulder set to neutral and NOT follow will harvest dead bodies.  They also act as a preserving bin.  Super useful for storing raw prime.  You just can't put stuff directly in their inventory.
  46. Last one... if you're riding a doedic and you get attacked by wilds, you can dismount and let them kill you.  The doedic will ball up when low health and the wilds will then ignore it.  They won't ball up if you're riding them, however.
More?  You want MORE!?
- Setting your babies to "passive" will prevent them from running away when a corpse is nearby.
- Whipping a flier that is close to the ground will cause the flier to land (if it can actually land).  Baby fliers that touch the water immediately start to fly.  Whipping them won't help.  They will remain flying until they are raised.
- If you have a dino clipped into a structure or other dinos and can't move them, mount another nearby dino, whistle one follow on the stuck dino (which causes them to follow your mounted dino) and then have every player leave render distance.  Doing this a few times will typically unstuck the dino and pull it towards the dino you had it follow.
- Flame Arrows do the same amount of fire damage over time no matter what quality bow you fire them from.  The only thing that changes is the initial hit damage, which will be normal stone arrow damage as modified by the strength of the bow.
- I love torches.  They can set things on fire when you use them as a melee weapon.  They provide you and anyone SUPER close to you with some cold insulation (and negative hyper insulation).  When held they provide a good amount of light.  When attached to a saddle they provide less light than when held, but still provide some.  You can throw them on the ground with left trigger (xbox) and they will light the area until they burn out or are picked up.  You can find upgraded torch blueprints (with more durability) from white supply drops.
- To this day, there are still NO stone structure blueprints in ANY loot table.  Come on... pleeeaaassee?
- You can demolish placed C4, even enemy placed C4, and it will be returned to your inventory.
- The fastest way to travel on the ARK (opinion?) is to carry an Archa and use the tek legs to sprint off a high area.  Popping a chute when you're airborne will launch you clear across the map.
- Nothing will agro to a wild rex (you see wilds fighting rexes because the rex attacked them first).  They also have super slow torpor drain.  If you're using raw prime, mutton or kibble, you can therefore knock one out anywhere and just let it sit there until it's ready to be fed.  No need to put up spike walls etc.  Same goes for many other dinos, like wild crabs, spinos and megalo's (on ab).  That being said, if two wilds that a rex would naturally aggro to are fighting nearby, they may accidentally hit your rex.
- ACs provide their insulation through solid walls, up to two foundations away (bubble radius).  They provide a bit less insulation at the max range.  You can therefore have ACs under the floor or two walls above where you want to incubate stuff.
- If you're piloting a platform saddled dino and you have a structure on it that provides you with the home bonus (house icon on the right) while you're riding, you will not see or feel most environmental effects.  It will appear as though it's not raining and you won't have any negative affects/visibility from a sandstorm.  I think you still get fogged though.
- Only a small amount of dinos can damage stone structures (gigas, rock golems and theriz headbutt come to mind) and only the titano can damage metal structures.
- Giant Queen Bees (and many other dinos) are attracted to honey.  Using honey from your hotbar will toss it on the ground and the bee/dino will gravitate towards it.  You can use this trick to get many herbivores to walk right into taming traps.
- A pachyrhino's special attack will turn an aggro'd dino passive.  Very useful for calming down those annoying passive tame dinos.
- Pheromone Darts are absolutely hilarious to use.  Shooting anything with them causes the victim to get the Rare Flower debuff... Watching wild galli's and ptera's try to kill stuff always gets a chuckle.
- At around level 80 you will have enough stat points to be able to make worthwhile custom recipes.  Custom recipes are amazing replacements for cooked meat and a canteen.  If you're playing on official or a server with limited respect enabled (one mindwipe use per level), you should get your XP bar to the point where you're a few hundred XP away from level up.  Use mindwipe, put all points into crafting skill, put notes in a cooking pot and put 10 raw meat in the cooking pot.  Open up the action wheel on the cooking pot and hit make recipe.  The food recipe at level 80+ in crafting skill will result in a custom food that provides at least 100 food and a good amount of health.  You can spice the recipe up by adding in 1 rare mushroom.  For drinks, use 3 of any veggie or 40 mejoberries for a 100+ water recipe.  Custom Food Recipes don't require water, so you can easily make them in a cooking pot.  Custom drink recipes do need water and are best made in an industrial cooker.  The custom food/drink will replenish its food/water OVER TIME.  Do not eat more than 1 at a time.  Custom foods have almost a 3 day spoil timer.  Once you have your recipes, level up and mindwipe again back into your desired stats.  Focal Chili no longer increases crafting skill in relation to custom recipes, btw.
- Dimetrodons lay eggs wherever.  The problem is, they lay them inside their body and aren't easy to see.  Sarcos have the same issue (may be fixed with their TLC, not sure).  Floating dimes in water only helps you see the eggs better.  Another, easier, method to see the eggs better is to park your dimes on top of large crop plots.  This will cause the eggs to spawn above the dime and be easily seen.
- Large Crop Plots and Large Storage Chests render in first.  If you want to prevent falling through ceilings on login, wander dinos from leaving an enclosure upon render or to prevent enemy players from being able to easily see through your walls on render, you can line the floors/ceilings with large crop plots and walls with large storage chests.
- For rexes, spinos, gigas and some other LARGE dinos, changing their targeting range to lowest will cause them not to move at all when you put them on wander.  Makes breeding them super easy.
- Back to custom recipes... a custom recipe made from 5 rare mushroom at level 80 (full craft skill) will yield a 450+ stamina food.  You can feed this food to your dino and it will have a much longer range before being out of stamina.  You can also feed this to any flier and if you turn sprint off, it will actually GAIN a small amount of stamina as it flies.  The buff wears off, however, once the dino hits full stamina.  Best used after you take off on a quetz.
Wow! Thank you! This is a really AWESOME resource. Your AWESOME!
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On 22/03/2018 at 10:35 PM, Brayn said:

 

- For rexes, spinos, gigas and some other LARGE dinos, changing their targeting range to lowest will cause them not to move at all when you put them on wander.  Makes breeding them super easy.

-

OMG why didnt I know this sooner. Just tested it on my gigas and there not moving at all. Bred up two eggs so far and there yet to move ! 

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On 3/22/2018 at 6:35 PM, Brayn said:

Except for a pack of 5 or more Hyena, nothing will agro to a wild rex (you see wilds fighting rexes because the rex attacked them first).  They also have super slow torpor drain.  If you're using raw prime, mutton or kibble, you can therefore knock one out anywhere no hyenas spawn and just let it sit there until it's ready to be fed.  No need to put up spike walls etc.  Same goes for many other dinos, like wild crabs, spinos and megalo's (on ab).  That being said, if two wilds that a rex would naturally aggro to are fighting nearby, they may accidentally hit your rex.

Therizino's can attack a Rex 

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On 3/24/2018 at 9:09 AM, RageQuitter said:

If you want to tame a dimorph and there's a few in the same area find the one you want and wait for it to land, grapple hook it and take it somewhere else where there's no dimorphs to aggro then bola it and knock it out, grapple hooks don't cause aggro so you don't have to worry about getting attacked by other dimorphs nearby when you bola it, not tried it but might also work for vultures so you can pull one into a small building instead of having to chase one about watching your back for mantis', snakes etc while you feed it.

For taming vultures the most effective way I have found is to place a tent over them so that they don't fly away.

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57 minutes ago, Palenor said:

Therizino's can attack a Rex 

While I am about 90% sure they will attack a rex if they bump into it, I don’t believe they agro to rexes.  Hyena in a lare enough pack will actively seek out the rex.  Small difference, I know.  Griffins will too, btw.  I’ll probably modify the tip again.

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I had always thought that passive Rex's would not gain aggro from Therizino's also.

The only reason I am putting that out there is this:

Yesterday while farming resources, I got the RED text that my Rex had died to a level 70 Theri. All our Rexes (we have about 200) sitting in our yard were on passive, due to a wandering Titan in the base we had not dispatched yet, when I flew over the rex corpse was on the ground and the Therizino was slashing away at the heels of one of our Blue GIgas, in that short time (less than 2 minutes) it had the Giga down to half health.

Still not sure how this happened, maybe the Theriziono bumped into both of these passive dinos?

Strange though, not had this happen before.

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10 hours ago, Aushegun said:

what, What, WHAT?????????

 

Wait-what-meme-rage-face.jpg

Once you have a transponder tracker in ur hands press melee attack key (left ctrl -- standard binding for PC). This will open the frequency window and allow you to set the desired frequency. The nodes you attach would have the same frequency as on the tracker at the moment of attachment. The standard frequency is 70 (every time you pick the transponder from the chest into ur inventory) so it's best to use it for e.g  on harvesters, and use the other frequencies for fliers, water mounts, achatinas and on whatever runs off every once in a while (:

Another pro-tip:
-There's a bindable whistle "EVERYONE Go There" (Standard key -- "comma", next to "m" key on PC). Use it whenever u are away from home and want ur dino to bypass the nasty rocks they get stuck in while following you. This also helps with the fliers who are in the whistelable distance but get stuck in other players wall/rocks preventing you to mount while you have no way to get to it urself -- just whistle it to go up the wall/to the side of the rock, then whistle to follow you and hopefully it will find a route around.

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1 hour ago, Kubinasi said:

Another pro-tip:
-There's a bindable whistle "EVERYONE Go There" (Standard key -- "comma", next to "m" key on PC). Use it whenever u are away from home and want ur dino to bypass the nasty rocks they get stuck in while following you. This also helps with the fliers who are in the whistelable distance but get stuck in other players wall/rocks preventing you to mount while you have no way to get to it urself -- just whistle it to go up the wall/to the side of the rock, then whistle to follow you and hopefully it will find a route around.

Additionally, if one single dino is blocking you, set a taming group for it, select the taming group, and whistle "go there" :)

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5 hours ago, Kubinasi said:

Once you have a transponder tracker in ur hands press melee attack key (left ctrl -- standard binding for PC). This will open the frequency window and allow you to set the desired frequency. The nodes you attach would have the same frequency as on the tracker at the moment of attachment. The standard frequency is 70 (every time you pick the transponder from the chest into ur inventory) so it's best to use it for e.g  on harvesters, and use the other frequencies for fliers, water mounts, achatinas and on whatever runs off every once in a while (:
 

Thousands of hours played, and I never knew this. I use tracking Nodes on all my flyers and water dinos. Knowing that I can set different frequencies is great news.  I wonder if I can change a node frequency after it has been attached to a dino?

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1 hour ago, Aushegun said:

Thousands of hours played, and I never knew this. I use tracking Nodes on all my flyers and water dinos. Knowing that I can set different frequencies is great news.  I wonder if I can change a node frequency after it has been attached to a dino?

As far as I know you cannot, but you can always destroy the existing node (using the "circle" dino menu) and place a new one with a different frequency.

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Btw, for #4 (tuso taming) we use a mosa with a platform saddle.

A 145-150 tuso chews ~1/3 mosas hp over the taming process during x2 official (~97armor ASC saddle is used)(ofc you surface with ur mosa after each feeding amd wait for the cd)

It's worth mentioning that we only duo tamed it (one gets grabbed the other one feeds), so idk if the platform saddle is bad for solo tame.

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