DobriyDed Posted March 21, 2018 Share Posted March 21, 2018 Hello! Just a small question about MODding crafting stations Seen all tutorials from the The Wookie and many other from different authors . And it's still a mystery: How do i can make, for example, anvil workbench (smithy) with larger inventory BUT with all items still craftable in original structure? If a copy of structure created (as seen in this video ), all recipes in newly constructed smithy are not usable, with red warning about "smithy needed" Thanks for help! Link to comment Share on other sites More sharing options...
Wildcard Community ZenRowe Posted March 21, 2018 Wildcard Community Share Posted March 21, 2018 Hello! how did you make your copy of the smithy? did you make a copy of the inventory component BP as well and replace it in the copy? When you go to look at the items to craft in it using PIE in the devkit does it show that way or this something you are only seeing in the live game? Link to comment Share on other sites More sharing options...
DobriyDed Posted March 22, 2018 Author Share Posted March 22, 2018 @ZenRowehello! i've copied: -EngramEntry -PrimalInventoryBP - PrimaItemStructure -SM (plan to change some materials) -StorageBox .... (asset with picture) All items linked together acording to this tutorial As you see in the picture (from devkit), all materials in place, but "can be crafted in smithy" still red and "craft" button are not active. Link to comment Share on other sites More sharing options...
DobriyDed Posted March 22, 2018 Author Share Posted March 22, 2018 Live game have same issue, as in devkit. Can see all learned blueprints, but can not craft Link to comment Share on other sites More sharing options...
Wildcard Community ZenRowe Posted March 22, 2018 Wildcard Community Share Posted March 22, 2018 10 hours ago, DobriyDed said: i've copied: -EngramEntry-PrimalInventoryBP - PrimaItemStructure -SM (plan to change some materials) -StorageBox .... (asset with picture) 2 okay so the problem you have encountered is that you copied the primalinventory BP. by making a copy of the inventory BP you have created a different inventory than the smithy that is not recognized by the smithy. You don't need to copy the primal inventory. you don't even need to make a child of it. to make changes to the defaults of the primal inventory go into your smithy BP and go to the components tab, there you will see the applied inventory component in the top left window pane. select the inventory, and then look in the lower left pane. this is where you want to make modifications to the inventory. Link to comment Share on other sites More sharing options...
DobriyDed Posted March 23, 2018 Author Share Posted March 23, 2018 @ZenRowe, you really a lifesaver ! This method works, all items now can be crafted normally Now stuck in other stupid thing - how i can add modified fabricator(mechanised workbench) item to be craftable in modded anvil worbench (smithy)? Is it possible ? For Smithy and Fabricator i've copied - Engram entry ... - Primal Item Structure ... - Storage_box ... ( with picture, item where maximum inventory size changed on "components" tab) For fabicator :Engram Entry have refference to Primal Structure (modded) in "blue print entry" field Primal item Structure have refference to Storage_Box (modded) in "structure to build" and "Crafting requires Inventory component" have original value "PrimalInventoryBP_AnvilBench" Storage_box have "Consumed Primal item" on deafults tab and inventory size changed. In PrimalGameDataBP added Smithy and Fabricator in "additional blueprint classes" and to "structures to build"| When i put Smithy (anvil workbench) modded or unmodded and learn all engrams, only fabicator i can build is original (unmodded one). Modded are not appears at all Thanks for you help! Link to comment Share on other sites More sharing options...
Wildcard Community ZenRowe Posted March 23, 2018 Wildcard Community Share Posted March 23, 2018 in the default inventory items array on the smithy inventory component, you are going to want to find the entry for the unmodded fabricator and replace it with your modded one. Link to comment Share on other sites More sharing options...
DobriyDed Posted March 23, 2018 Author Share Posted March 23, 2018 Thanks a lot ! Works perfectly Link to comment Share on other sites More sharing options...
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