ChrisA1102 Posted March 11, 2018 Share Posted March 11, 2018 Hello Everyone, I am working on adding Aberration dino's to our server. We got most working except the Roll Rat and the Rock Drake. The crabs were working, but over populating. We moved them from land to water and they worked for a short time, but stopped. Is anyone here familiar with the code to see what I did wrong. Here is a paste to my entire code. Pastebin.com ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassStr"DinoSpawnEntries_SwampWater",NPCSpawnEntries=((AnEntryName="Crabby",EntryWeight=0.001,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="Drake",EntryWeight=0.001,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="RollratSpan",EntryWeight=0.10,NPCsToSpawnStrings=("MoleRat_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2))) Link to comment Share on other sites More sharing options...
Arksanity Posted March 12, 2018 Share Posted March 12, 2018 In case you can't figure out the code, there's always mods. We've been using Simple Spawners, easily configurable, though you need to place a spawner on the map. Apart from that works wonders! It even has egg nests! Might be somewhat taxing on the CPU... http://steamcommunity.com/sharedfiles/filedetails/?id=1295978823 Link to comment Share on other sites More sharing options...
WillyG Posted March 16, 2018 Share Posted March 16, 2018 Your max percentage allowed looks really low on the first two - ",MaxPercentageOfDesiredNumToAllow=0.001" means 1/10 of 1% (0.1% allowed). Also on the crab and the drake the chance to appear (EntryWeight) looks low. Maybe the code only accepts two decimal places after EntryWeight and it's clamping at 0%? I use the Carniverous caverns on Rag to test new spawn entries. It will ALWAYS overpopulate since it's a single-dino spawn entry, but at least you know you have a good starting point. Subtract out the Mega/Megalania spawns. Just be careful because whatever you spawn there will also show up near the wyvern scar beach and monster island, so testing only. Link to comment Share on other sites More sharing options...
WillyG Posted March 16, 2018 Share Posted March 16, 2018 Also just a thought, swap in the molerat bp path on a different entry that's working properly. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.