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DuoMog

can "survivor already connected" be disconnected?

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I'm curious (as I previously experienced this myself, but not anymore) are you running ?RawSockets on your server you are playing on? I cam to the conclusion the delay in being disconnected during a crash was related to ?RawSockets. Once I moved back to a server host that didn't use ?RawSockets I never experienced the delay again.

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42 minutes ago, GP said:

I'm curious (as I previously experienced this myself, but not anymore) are you running ?RawSockets on your server you are playing on? I cam to the conclusion the delay in being disconnected during a crash was related to ?RawSockets. Once I moved back to a server host that didn't use ?RawSockets I never experienced the delay again.

Thanks for your reply, I am indeed using RawSockets.

I'll switch that off and see what happens.

 

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2 minutes ago, DuoMog said:

Thanks for your reply, I am indeed using RawSockets.

I'll switch that off and see what happens.

 

Awesome, will be interesting to hear your results. Considering the frequency of crashes you shouldn't have to wait too long to find out! ;)

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14 hours ago, GP said:

I'm curious (as I previously experienced this myself, but not anymore) are you running ?RawSockets on your server you are playing on? I cam to the conclusion the delay in being disconnected during a crash was related to ?RawSockets. Once I moved back to a server host that didn't use ?RawSockets I never experienced the delay again.

A quick unscientific test suggests that disabling RawSockets has done the trick thanks.

While RawSockets were enabled, I ran Ark then did an "End Task" via task manager.  This resulted in the expected message about an already connected player.

After RawSockets were disabled, I ran Ark again and did an "End Task".  This time, I was able to immediately rejoin.

 

Many Thanks GP.

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