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This Land Belongs to Us


IcedAllosaur

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2 hours ago, ciabattaroll said:

I don't get where this notion of "modern day animals" comes from and how it relates to the beaver. Castoroides were around in the pleistocene era, same age as the Smilodon. On top if that I don't get where the notion that Ark is solely about dinosaurs comes from either, considering that the Araneo, Dodo, Mammoth, Onyc, Sabertooth, and Titanoboa are all 1st generation creatures that aren't dinosaurs.

Those two are the main two who hate the beaver. They have been blowing up the forums with beaver hate for 48 hours and they grab at things to justify this hate, "wasn't in original idea of game" when it actually was and most of us weren't even around back then to care. 

I myself like a game where players can use their favorite animals and have a chance! At taking on most other animals. As it is now you only need flyers and rexes gigas with one mammoth and deod. That's it. Every other animal is not essential in any way.

I like that they made the beaver so useful. i also hope the dire bear is huge and powerful. It's an awesome animal with a lot of fans. Making it weak only makes it another pelt kill. Why even add it then? I believe most of the Dino's should be rebalanced to more closely compete with each other. That's a game more people can enjoy.

Getting a group of rexes shouldn't make one tribe OP versus a tribe who love the carnos or the dire bear/wolf. It makes people play the game away from the creatures they love in the game. Heck i always like triceratops more than a Rex but they are so slow and weak when compared to one. I have some trikes making eggs but that's all they do.

Anyway I've really started to rant. Just wanted my opinion out there with all the beaver backlash (mainly from 2 people). 

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2 hours ago, Triceraflops Gaming said:

Sure it is, but we have to wait for months while a fat beaver wrecks everything in sigh? My friend and I were taming a giga by a river, he died and when he was collecting his stuff a beaver randomly aggro'd on him and killed him in three hits. He had a lot of health too. Like 340 i think

Lol well it is pretty big, and wasn't survival supposed to be somewhat difficult. 

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I Saw the End of the World

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The black night enveloped the landscape. Cicadas sounded off every now and then, followed then and now by the call of a dinosaur. Behind a wooden wall lay a large house. The owner of the house, Taj, slept quietly in his bed. Or so it seemed...

His dreams were clouded. He stirred, flashes of the past calling to him. Strange images of large buildings and constant noise, people all over. A face called out to him across a room. But the images didn't make sense, he didn't actually recall any of this. It was like he lived a life he never actually lived. Shrouded in darkness, a massive beast loomed. Its jaws were a mix of a camels and a dogs. The head of it was of a horse, and sprung behind was two erect rabbit ears. It growled with mangled jaws, revealing broken teeth of various shapes, notably massive sharp incisors. The front feet were paws, like a wolves...while the back legs were positioned like a rabbits but ended in a single hoof. A long tail, a mix of fluff and stringy hair lay upon a fluke of an orca. It cried out in the most horrid and broken of voices to Taj:

"Y....your l-l-....ifffeeee, what youuu had and li...vvveddd beforeeeee. Shalllll commmmeee toooo youuuuuu...."

Taj woke up in a fury of shock and horror. The images and figure didn't make sense to him. Nearby his raptor stirred in its bed, while his outside creatures slept peacefully. The only night time creature of his, Megaroth, his Megalosaurus, paced anxiously around his fellow sleeping comrades. Taj decided to not make a night time meat run, as his freezers were full to last him months. Megaroth gave a low grunting sigh as he lay down, unable to sleep. A creature born to be of this world like all the others, shall not know of the struggle happening of beyond his and his masters will and mind...

 

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2 hours ago, Triceraflops Gaming said:

I do run my own server, and also ita not just the three of us. In other forums, other chats, so many people have dislike for the beaver. Today i asked to of my other casual gaming friends if in a prehistoric survival game featuring mostly dinosaurs and other iconic prehistoric creatures should include a fat beaver that kills anything less powerful than a rex. They said hell no.

Sorry Jat, also Ive been wanting to ask you, what is your favorite dinosaur?

It's not just the three of you but there's another side too. The three of you just spend all day on the forums trying to get what you want while lots of us are just fine with it. The game never had to be just about prehistoric animals or dinosaurs for most of us. Just so long as the animals were made to be pretty cool or entertaining. And several were just upset it was stronger than a carno. Which is laughable considering the size difference. But I've read pple wanting it's weight down to 120. 10 attack, made really slow, no work bench, might as well just take it out of the game.....and the carno, and the galliminus, raptor, terror bird, trike, stego, bat, spider, parasaur, phiomia and every other animal that quickly becomes useless. 

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9 hours ago, Jat said:

Surprisingly enough there are more people who work on the game than just me :P. I aso prefer water to caffeinated drinks, but I'm sure there are others who work on ARK who'd disagree.

hahaha, this made my morning. I don't know why people like to question and nit pick games so much and not just this game either. If you like the game then play it, if you dont then no one is forcing you to play. Though not sure how you couldn't love this game.

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2 hours ago, Kirito said:

I may share the thought sof it being broken, but I actually am fione with the mobile smithy, the weight should be lowered down to like 200 and the nerf on stone weight should be removed. Damage should be 10. A part that I am fine with it's HP and it being great at gathering wood whilst being decently fast. I find that rn it is waaay too strong in dmg, but a part that I am fine with it. As for someone who would mostly play SP, a mobile smithy is pure gold. If you are on a metal run but do not want to go back to base to repair your metal pick, Beaver solves that problem. it is also useful it swamps.

 

However, the only thing other than that I'd change about the rodent in general is the dam. It yields waaaay to much cementing paste, in a truly absurd quantity.

 

I believe in the same honestly. I believe every animal should have a useful niche even to an alpha tribe and not be tiered trash. I believe that raptors(for example), should be able to jump onto large creatures and pin them in a group and scratch their flanks bleeding them, making taming easier, even on dinosaurs like Bronto and Rex in  large numbers. So bringing a lone Tyrannosaurus against a tribe specialising in Raptors is suicide as when an animal is knocked down the rider is dismounted (should their be enough to pin a Paracer or Bronto the platform saddle is heavily damaged). 

 

Whilst the debate on mammals vs dinosaurs is fueled by one side being angry that basically present day animals can beat prehistoric creatures that ruled for over 145my and are still the dominant class of vertebrates with the most species(birds) bringing it to 210mya of supremacy, mammals have a few advantages. I believe that using Dire Bear vs a Tyrannosaurus or Megalosaurus should entirely be a choice depending on PLAY STYLE and not sheer utility.

Basically, each basic group(synapsids vs dinosaurs+birds(only really counting terror bird as flying mounts are easily the best and we have no real mammal that can do the role as we have worthless bats already) has different stats they excel in based ion their biological anatomy. @Jat tell me what you think of this being a guidline for the TLC stats?

-Mammals(+synapsids like Dimetrodon and marsupials like Thylacoleo)) that are quadrupeds excel, almost always, in health and carryweight. Being generally quadrupeds and lower to the ground proportionally, they have a lower center of mass and can carry more. Examples of this would be Doed>Ankylo in weight or Mammoth>Therizino in weight. The health comes from their different bone structures, being thicker than Theropods and Sauropods(not ornithischians as they also have fully filled-in heavy bones, so they have a lot of HP like mammals, but less weight). they are also better than Theropods and biped mammals in turn radius. They would have terrible stamina. They would also deal great dmg, but not competing with 2 of the later classes, about as good as quadrupede ornithischians.(only one "+"=Neutral)

( ++Turn Radius, +Speed(neutral), ++++Carryweight, +++Damage and +++++HP, --Stamina)

-Biped Mammals(Kangaroo, Gigantopithecus and Megatherium) would be the same as quadrupeds except that they have less-good turn radius but have more speed proportionally. Not as bad stamina but still not noticeable compared to the other classes I will mention. They would not be bad at dealing damage but would not excel either.

(+++Speed, ++Carryweight, +Damage(neutral) and ++HP, -Stamina -Turn Radius)

-Ornithischian dinosaurs are much like four-legged mammals. However, they are generally better as tanks than pack mules. They have god awful stamina.

(++++HP, ++++Dmg, ++Carryweight and +++Turn-Radius, -Speed ---Stamina).

However, there are exceptions in this category(a subcategory if you will) with the likes of :Pachy, Iguanodon, Parasaur, Pegomastax.

(++HP, +++Dmg, +Turn Radius(neutral) and ++++Speed but -Carryweight and -Stamina)

-Sauropods would have the most health, but entirely due to their size as they have many hollow bones making them more fragile. Even still, they are truly HP walls, but if let's say a Paracer would be scaled up it would have more health but around the same carry. Surprisingly good stamina(due to bird-like lungs) and damage, dmg due entirely to colossal size, obviously very slow.

(++++HP(Sauropods are still higher in health that mammals, but as stated proportionally they are less so a small sauropod wwould have less than a large mammal in theory), ++Stamina, ++++Carryweight and +++++DMG, --Speed ---Turn Radius)

-Small to medium theropods(Including Terror Bird) would be the rogues of the game; Having sky-high stamina and damage and good speed. They would lack thoroughly in other domains, however. Their HP would be the lowest of any of these divisions as well as the lowest carry. They would also be the speed demons, but not-useful in transport of goods whatsoever.

( ++++DMG(Making a Raptor or Terror Bird easily out-damage a Saber or dire Wolf), +++++Stamina, ++++Speed +Turn Radius(neutral), -HP, --Carryweight)

-Large Theropods(Spino, Rex, Giga and Megalo) would be tankier than their counterparts and deal more damage, but loose out on some of their advantages and srill posess some of their flaws in thei smaller counterparts.

(+++HP,+++++Dmg, ++Speed(neutral), +Carryweight(Neutral), ++++Stamina, --Turn radius.)

 

These basic changes would allow people to use what mount they want based on what their playstyle is or what creature they like. A Rex player could not just walk up and pawn a Dire Bear rider just because it is a mammal, heck the Rex has a disadvantage because the Dire Bear is massively bulkier and can take a beating whilst dishing good punishment and can turn far better. It would be more useful in transport as it may be slower but could actually be used to carry shipments. The Rex is faster and easily trumps it in stamina and base damage, but it would die far quicker due to less HP than the giant bear. It would allow those, like @Jat, to use their teddy bear to win a against a Rex a good chance of the time but still have the Rex able to pose a threat.

 

All of these would add not only a pleasant amount of realism whilst not being too intrusive, but make PvE and PvE far more dynamic. It would obviously require a large change, but imo these guidelines would be very interesting to have in Synapsid and Dinosaur stats. I obviously left out non-dinosaurs and avian-dinosaurs because they work in different ways, but the devs could take them into inspiration.

 

 

Tell me what you think everyone! Spent the better half of 1:30hrs planning this out.

 

I feel like half of this is the way things are already, the other half im not sure about. I believe it is more simple than how u described. Right now some animals have stats scaled somewhat realistically with other animals while others have stats scaled very unrealistically. For instance. A trex will chomp a Dilo dead in one bite but take several on a beaver. This is where it's better (IMO) to make a game more fun than realistic, by scaling weaker Dino's a little stronger and strong Dino's a little weaker so that there is less separation. The game would be perfectly fine with realistic stats if players couldn't mount Dino's and go to war, but that mechanic makes people want to wage war with their favorite animals and some are just unrealistic options. 

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16 hours ago, Cenozoic_Eagle said:

Well, that seems unreasonably aggressive. Did any of us openly attack you? The dossier for the beaver says it has low carry weight, so it's understandable that people want it nerfed, and it's ridiculous that a beaver can take down a carnotaurus with no problem.

a little aggressive but you were hanging up on one person which can also be seen as aggressive. And many Dino's don't match their dossiers, but I didn't attack anyone and did not use any hateful terms. Just tried to give my guy some breathing room with you guys breathing down his neck and let it be known not everyone hates the new animal. But then again I'm not overly mad about the terror bird and salty like some. Plus the I've stated at least 3 times how it's dmg should be swapped with carno. 

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What Lies in the Hearts of Gods

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Beyond the Ark, lay the massive control room of the Creators. Those who made the Ark and brought/resurrected all of its creatures. Lost in time using limited genetic material, the Creators came across the planet Earth in the year 2050. Mankind had been decimated by a massive war some twenty years, and was reduced to small warring tribes as nature reclaimed the Earth and a new Ice Age started to begin. Quietly they had slipped into the Earth before, resurrecting extinct creatures. Lost in translation and searching for what they thought were the creatures actual forms through Earth databases, many of the resurrected creatures came out as pop-culture versions instead of the actual creatures that were lost. Close enough in the eyes of the the Creators.

One of the Creators, J'a'aht, peered into a panel. A human form sprung up, and information about him and his life before. Throughout time they had brought the extinct creatures here as well as humans here and there. Indeed many had built great cities on the Ark but they almost never made it to the point where they would "meet the gods." Giving an airy sigh, J'a'aht looked to another Creator, Ja'en. 

"When our fore bearers created this place, what did they intend?" aksed J'a'aht

Ja'en replied. "Well, you should know that. You've been here for over two millenia. Our mantra is to preserve what was lost and shall not be found elsewhere on Earth. Keeping ARK as unique and primal as well as giving these sentients a chance to rise again so they can join us."

J'a'aht rubbed his head, looking back at the screen. The database showed all the species of creatures which had been created. He and the others had made sure to keep Ark as different and primeval as possible. There was no use of putting modern earth creatures on Ark, as after Man had slipped back to the Stone Age on Earth, animals flourished and reached their former populations. Sure a few bribed and brought things such as Mantas, eels, as well as some small fish and lizards. But overall the intention was to keep ARK a world like no other.

But brewing in the mind of one in his cell, for releasing modern day creatures onto the Ark, the Prisoner was not alone. His formless words and empty thoughts had spread to a few weak minded others, and behind closed curtains they wanted to ruin what Ark was and always intended to be.

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